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OpenRCT2

X7123M3-256

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Posts posted by X7123M3-256

  1. 18 hours ago, PlasmaRC said:

    oh I see... pretty sad, it looked amazing. Is there no way to get an early version at least?

    If I recall correctly, there's a binary out there somewhere but the source code was never released, so no way to merge it with the latest OpenRCT2 code. You might be able to find it and get it to run, but you'd be playing a three year old version of OpenRCT2.

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  2. Just now, Woodpecker said:

    How do I make those changes without going into the scenario editor?  I'm very new to RCT Open so if this is something which is only possible with the mod I have no idea how to do it.

    To edit the map size and/or land ownership, enable "sandbox mode" in the cheat menu and then open the minimap window. This also allows you to place scenery outside of park boundaries.

    To edit the available objects, go to "object selection" and to change the invention order, go to "inventions list". These are the same windows you would have in the scenario editor with in the scenario editor.

  3. Just now, Woodpecker said:

    Because I want to enlarge the borders of the park land and the "convert saved game to scenario" trick won't let me do that.  Nor will it let me change what's in the rides list or the research and development tree.

    You can edit the map size, land ownership, research list and everything beforehand, then use the "convert saved game to scenario" to turn the final map back into a scenario. You won't be able to edit the map once in the scenario editor but you don't need to if you get it exactly how you want it first.

    Also, I'm pretty sure you can load a landscape from a saved game, so you could create a new scenario and then import the map. However, this will remove any rides - if you want to create a scenario that starts with rides already built, converting a saved game to a scenario is the only way I know of.

  4. 17 minutes ago, rlauff14 said:

    This link gave me a quick link that downloaded the version. You probably still need the game files, but can get them on the open rct2 demo site. I have a mac and MadMassiah's post let me run the game.

    This thread is from 2018. 0.0.7 is a really old version (from 2017). The Mac version requirement was increased when the plugin system is merged - if the current release doesn't work I would see if 0.2.6 does, as that's the last release without it.

  5. 42 minutes ago, rino22 said:

    I opened an existing park and accessed the "Object selection" cheat to add the track but didn't see anything under Hybrid or RMC.

    The object selection lists the vehicle types you have - the hybrid track won't appear there unless you have a train type that uses it (which you won't, because none has been created yet). At the moment, you need to use the arbitrary ride type cheat to use the track. It is listed as "Hybrid Coaster" in the arbitrary ride type menu.

  6. To make a path invisible to the player,  you can either use the tile inspector to hide the footpath, or you can use a custom invisible footpath object. Neither of these has any effect on guest pathfinding. If you want a path that guests can't use, you can either make it so it's not connected to the rest of the path, or use a scenery object that looks like path but isn't.
     

    3 hours ago, MartenRCT said:

    Like a 3/4 way path with only 1 path visible for my guests (otherwise the guys just get lost all the time).

    This is default behaviour, if you have a wide path the guests will ignore most of it and the AI treats the path as single wide. If you go to "Show wide paths" in the debug options, it will show you which of your path tiles are ignored by the AI, but there's no way to directly change which tiles these are (you can only edit the path layout and observe the effect).

  7. There's a tool called the object editor that most people use, I can't say much about it because I've never used it. With the new JSON object format, this tool isn't strictly necessary - you can create objects with just a text editor and an image editor - but JSON objects cannot yet be exported in save files. I haven't seen much in the way of tutorials on making custom scenery, if you ask on NE I'm sure someone there would know if one exists.

  8. 3 hours ago, jensj12 said:

    First time I've heard of this idea. I like it and I don't see a reason why it can't be done, but I'm pretty sure it will be far from trivial to properly add to the peep behavior (and I've never seen a queue with a junction yet).

    There are no sprites for queues with junctions. I'm sure you could make some, but what would you want them for and how would you expect peeps to behave upon encountering one?

  9. 28 minutes ago, a-can-o-beans said:

    Hello! im having a bit of an issue with the launcher. i play the development branch but for some reason when i started the launcher the play button is greyed out and it isnt checking/downloading the latest update.

    IIRC, this is a known issue that happens when there's been an update but the binary build isn't available yet. You should still be able to play if you invoke OpenRCT2 directly, the launcher should work again when the new build is available.

  10. 1 hour ago, cruzy80 said:

    My question is, is there any way to know what specific objects are needed for a given track design?

    In game, I don't think there's a way (although this feature has been requested before), but the quick and dirty way is to open the TD6 file in a text editor. You'll see the scenery object names in there amongst all the garbage.

     

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  11. 3 hours ago, spoonycoot said:

    I tried unwrapping the exe on my pc with innoextract, but the exe was incompatible hence trying to copy the directory and the files to my Mac which some say should work. 

    It definitely should work, as should the demo. Innoextract is for extracting the files from the installer without running - if you have the game working on Windows then you already have the files you need and you just need to copy them over. This sounds like the problem may not be missing files - if you start the game from the terminal does it print any output?

  12. 9 hours ago, Paulos47 said:

    I gather this will require a new save format because of hard limits in the game.

    It does, which is why it hasn't been done yet and won't be until the new save format is merged. The limits are already raised on the new save format branch, but I don't know if they are yet raised to the point where you could have everything; I think it is currently 255 objects of each type.  Also, if you want to help with development on this here's the PR.

     

    9 hours ago, Paulos47 said:

    All other fixes and improvements are less important than this

    In your opinion.

  13. 1 hour ago, thorthesecond said:

    Thank you. How do people know what they are downloading? The names of the objects are coded and ussually vague. 

    You don't, really. If you click on the object, it will show you the in game description, but that's often pretty vague and if there's no image in the database, the only way to see what the object looks like is to download it and view it in game. For this reason, the NE database is almost useless for finding new custom scenery - it is mostly useful if you know the name of the object you need and are just looking for a download link (for example, when you are trying to open a save file that is missing objects*). You can search it, but because most objects have only short descriptions this isn't as useful as it could be.

    If you are looking for something specific, it's better to ask for what you want on the forums. If you just want more custom scenery, I recommend downloading parks from NE rather than objects - most parks there have lots of custom scenery included. The workbench downloads are also a good place to look.

    * Note that in OpenRCT2, if you try to open a save file which is missing objects, there is the option to search the NE database for the missing objects automatically.

  14. 6 hours ago, thorthesecond said:

    Going through all the objects on Nedesign's page, what is the deal with the objects with a red X? Is there an image available elsehwere or is it not available anymore? 

    The red X just means the database lacks a preview image for the object. It doesn't meant the object doesn't have one, and the object is still available to download. The website lacks code to extract preview images from object files so this must be done manually for the object to display a thumbnail; otherwise it just shows the red "X".

    Most of the preview images that are in the database were added by me using a script, but my access has long expired so anything added within the last couple of years has no preview image.

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