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YoloSweggLord

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Everything posted by YoloSweggLord

  1. Some clipping issues you can fix with the tile inspector by reordering the scenery objects, but most sprite clipping issues are unavoidable.
  2. The problem with this is that you'd have clipping issues if you tried to make an entire monorail station 1 piece. There's no way to make "holes" in the clearance checks of the building to allow for the monorail to fit inside it without sprite clipping issues.
  3. I actually wasn't talking about the robotic arms, I was talking about the wall textures/square divisions. They seem a bit too noisy using the marble texture, maybe you could create a smoother looking texture using more of the same color?
  4. Could floor and wall tiles be made to look like panels?
  5. If you're asking for legal restrictions, you should be free to use it on your final product.
  6. Sounds like a really bad software developer. If there are that many bugs with his software, he should be willing to accept feedback.
  7. I feel like there's a story behind that, and I want to hear it...
  8. The green palette that you used is the one for primary recolorable pixels, which doesn't work on park entrances.
  9. Claimed: - Queue: @TCE, Cascadia, jensj12, Philmon11, Broxzier, Foxy, UTMAN, SpiffyJack, giraty, RedScope53 Missed: Jochem, Wuis, Tune, YoloSweggLord I'm about to go on a Midwinter retreat in Daytona so I can't take my turn. I'll try to on Monday, though!
  10. It won't as long as there isn't 2 of the same track piece in the same position.
  11. Or, he could make the phony tracks in the opposite direction of the real tracks.
  12. Sounds like someone doesn't have "export plug-in objects with saved games" checked in their options menu Who saved it last?
  13. OpenRCT2 will switch to a new save file format at some point in the future. When this happens, OpenRCT2 will make it possible for RCT2 filetypes (.sv6, .sc6, .td6) to be converted to the new save file format. However, the new file format will not be compatible with vanilla RCT2.
  14. We can't add more vertical land textures until we switch to a new save file format.
  15. I figured we could work on it in a locked server, when it comes to the mine train. If that's fine with everyone else. Interesting, I'm going on a MidWinter retreat this weekend, in Daytona.
  16. You assumed correctly.
  17. That sign seems to be in a bad place, wouldn't it be in danger of being knocked down by the flash floods it warns about? It's also in danger of physics because it has no supports but nevermind that
  18. @Foxy There are some full-tile tarmac paths without railings: The one on the left is the in-game tarmac path. The one in the middle is CONCRETE.DAT, and the one on the right is SFFTPTAR.DAT.
  19. That looks quite amazing. I almost don't want to build here so as not to mess up the beautiful landscape (nevermind, I really want to do a mine train collab on mount Dirtmore with @imlegos)
  20. Congrats on 200 rep X7! nevermind that fact that I gave you your 200th
  21. I'm american and I all it queue. I think a lot of people don't know exactly how it's spelled. Not saying SpiffyJack fits into that category, but he's not the first person to misspell it that way.
  22. Simply stunning.
  23. Something unexpected came up, so I'm finishing my turn early. I didn't do much, just smoothed out the mountains and waterfall a bit. The OpenRCT2 Landscape 5.02.sc6
  24. Claiming!
  25. Me!
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