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Nubbie

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Everything posted by Nubbie

  1. Thats a common bug in multiplayer The alternative colors are only for the client side and doesnt show for the server A issue is created on GitHub - it has not been resolved yet
  2. @kevindh Seems to be a bug which is reported to the DEVs
  3. @B-Spec @Jexl Can you start the vanilla game? if able to create a dumpfile, can you upload it here? (note that you need to say the commit number you used with the game, e.g jd3l62)
  4. @kevindh Does it crash the game? does the game freeze? if so, could you provide the dumpfile (if it creates one) or make ur own in the taskmanager? What commit are you on? Edit: Related issue have been reported on Github, try downgrading the game to another version and save it https://github.com/OpenRCT2/OpenRCT2/issues/6486 https://github.com/OpenRCT2/OpenRCT2/issues/6483
  5. @shadowxoxo Please provide steps, savefile, dumpfile and commit-number if possible
  6. Do you have the base-game installed and does that work? Try to move out the object folder (Documents\OpenRCT2\object) from the game and see if that works Can you open up the task-manager, rightclick on OpenRct2.exe & "create dumpfile"?
  7. @Asriel Do you get any kind of error message? Can you join any server? You could try to see if someone knows at https://gitter.im/OpenRCT2/OpenRCT2/non-dev
  8. @Culbrelai C:\Users\[USER]\Documents\OpenRCT2\object
  9. Nubbie

    Backgrounds

    It's been discussed about changing the color of the background to something else on Github - never that it should be replaced with a image (like the background you've as an example), however to my knowledge (take it with a grain of salt) , it's not possible as the game is color and sprite based https://github.com/OpenRCT2/OpenRCT2/issues/2332
  10. Nubbie

    Guests incoming!

    Maybe it should be decreased to 100 and be told to the user about the exact amount being sent out - that way it minimize the "too crowded" a bit and makes it easier for the user to count
  11. Oh sorry, I thought from the title the coaster crashed ^^ Does it provide a dumpfile for when the game crashes?
  12. I would suggest you compare it with the original code and see if anything changes (the supports 'move') Use the de-bug tool / hotkey to switch between the original/decompiled code
  13. At the same time, it could just be a visual to add to the coaster when testing a ride, dummies Tho, I really don't know if there is a different in speed etc with a empty and full cart If it is; The test maybe should go two passes, one empty and one with dummies
  14. There maybe should be a setting in options to stop that message from popping up
  15. Hey and welcome to OpenRCT2 Glad to hear you like the mod and want to help out! If you want to contribute with programing/misc knowlage/other you can click that link to go to OpenRCT2s Github If you want to contribute with translations, you can click that link to go to OpenRCT2 translation page on Github We also have a chat on Gitter
  16. @-xrf-Download the latest version of the games development branch at: https://openrct2.org/downloads/develop/latest On the download page can you see which is the newest
  17. @andrewq99 Im sorry to hear that it crashed for you, did it create a dumpfile when it crashed?
  18. @MuSLxM Check cascadias steps first, then you can check if you forwarded the ports correctly, start the server and check if the port really is open on http://www.canyouseeme.org/
  19. There are some name cheats that also works in OpenRCT2, not the best site I found but you could probably just Google some of them and see what you find
  20. Nothing wrong with it, people do it all the time. Could be a serious account or a throwaway account. Some people don't use the same username on all places, some just pick one as they have to
  21. Well that's .. nice, still, you could probably upload the saves on the forum xox
  22. I must say this topic is incredibly structured and creative Impressive! not to mention the furs which is icing on the cake The passwords seems a bit unnecessary but will still try some maps when I get home
  23. @DocBrown86You can use zero clearance to place stuff on that tile to put down a path which connects it or scenery so it looks like it's extended all the way
  24. Regarding the 'missing name field', read this forum post which was created not long ago Regarding the people walking on normal que paths, this could be #4819 which should be fixed. Are you playing on a old commit?
  25. It might be a localisation bug, what language are you using? Therefor, the objective might be the same Also do specify what commit ur on
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