cascadia Posted May 24, 2017 Share Posted May 24, 2017 7 minutes ago, SpiffyJack said: At this point I divided the map 22x22 areas... Obviously you can see what I was initially partial to... Currently the map now looks like this.... My concept is to give a different terrain to each plot. Please give feedback at this point.... I like this idea of having a different terrain in each plot. Link to comment
SpiffyJack Posted May 24, 2017 Share Posted May 24, 2017 (edited) @cascadia What do you think at this point, more height here or there? more or less water? raise entire areas? .. also notice the grid at which (I would use) for main paths.. How's that work for you? Edit: Do you think I should vaporize the East Quad, or does it work as a water source for the park... maybe scale it down... ? I kinda like it, but this is more than me. Edited May 24, 2017 by SpiffyJack Link to comment
cascadia Posted May 24, 2017 Share Posted May 24, 2017 4 minutes ago, SpiffyJack said: @cascadia What do you think at this point, more height here or there? more or less water? raise entire areas? .. also notice the grid at which (I would use) for main paths.. How's that work for you? Edit: Do you think I should vaporize the East Quad, or does it work as a water source for the park... maybe scale it down... ? I kinda like it, but this is more than me. The hill height and water is just right. The grid is also fine. The only things I would suggest changing are making just one (any of them) hill range bigger in size (not higher, just bigger as in more hills covering more area in just one spot) and making the water source on top of the big hill a spring, to explain where the water comes from. 2 Link to comment
TheMightyClem Posted May 24, 2017 Share Posted May 24, 2017 (edited) Are you guys trying to stay away from large mountains? I feel like it'd be cool to have a larger hill in the east quad with a larger body of water. That way it can follow the path thats already there. Kind of like a river heading away from the hill? Edited May 24, 2017 by TheMightyClem 2 Link to comment
TheMightyClem Posted May 24, 2017 Share Posted May 24, 2017 2 minutes ago, cascadia said: The hill height and water is just right. The grid is also fine. The only things I would suggest changing are making just one (any of them) hill range bigger in size (not higher, just bigger as in more hills covering more area in just one spot) and making the water source on top of the big hill a spring, to explain where the water comes from. Clearly I need to type faster. Link to comment
cascadia Posted May 24, 2017 Share Posted May 24, 2017 2 minutes ago, TheMightyClem said: Are you guys trying to stay away from large mountains? I feel like it'd be cool to have a larger hill in the east quad with a larger body of water. That was it can follow the path thats already there. Kind of like a river heading away from the hill? I like your idea, but mountain implies steep slopes, and I think we should avoid that because it's harder for people to build on top of steep terrain. Link to comment
TheMightyClem Posted May 24, 2017 Share Posted May 24, 2017 Just now, cascadia said: I like your idea, but mountain implies steep slopes, and I think we should avoid that because it's harder for people to build on top of steep terrain. This is true. Stick closer to "Larger hill" then. Link to comment
SpiffyJack Posted May 24, 2017 Share Posted May 24, 2017 5 minutes ago, cascadia said: The hill height and water is just right. The grid is also fine. The only things I would suggest changing are making just one (any of them) hill range bigger in size (not higher, just bigger as in more hills covering more area in just one spot) and making the water source on top of the big hill a spring, to explain where the water comes from. 4 minutes ago, TheMightyClem said: Are you guys trying to stay away from large mountains? I feel like it'd be cool to have a larger hill in the east quad with a larger body of water. That way it can follow the path thats already there. Kind of like a river heading away from the hill? @cascadia noted and I agree. @TheMightyClem I agree. cascadia knows I like a big mountain! But in the Park5 build only I and one other built in the mountain and I was thinking maybe it was too much... so this time I'm listening all I can. OMG! you feel that?!?! the ground shook! and, it's rising.... Link to comment
cascadia Posted May 24, 2017 Share Posted May 24, 2017 1 minute ago, SpiffyJack said: OMG! you feel that?!?! the ground shook! and, it's rising.... The moon land tides are coming: https://en.wikipedia.org/wiki/Earth_tide Link to comment
SpiffyJack Posted May 24, 2017 Share Posted May 24, 2017 (edited) 6 minutes ago, cascadia said: The moon land tides are coming: https://en.wikipedia.org/wiki/Earth_tide Thanks Bro!!! Just what this gravitational geek needs... more reasons to love and ponder how this crazy solar system actually freaking works.. but the damn thing really works... genius. Edited May 24, 2017 by SpiffyJack 1 Link to comment
giraty Posted May 24, 2017 Share Posted May 24, 2017 I'm used to design very contrasting landscape such as snow in the middle of desert, forest in a outer planet surface, lava in snow..... 2 Link to comment
SpiffyJack Posted May 24, 2017 Share Posted May 24, 2017 3 minutes ago, giraty said: I'm used to design very contrasting landscape such as snow in the middle of desert, forest in a outer planet surface, lava in snow..... That's cool... I can upload the file now if you want and you can mess with it too Link to comment
SpiffyJack Posted May 24, 2017 Share Posted May 24, 2017 ohhh... I did just get an idea for that though @giraty Link to comment
cascadia Posted May 24, 2017 Share Posted May 24, 2017 6 minutes ago, giraty said: I'm used to design very contrasting landscape such as snow in the middle of desert, forest in a outer planet surface, lava in snow..... Snow in desert: Antarctica is a desert since it receives very little rain or snow- you only see all that snow because it builds up over hundreds of years as it didn't melt. Forest on outer planet's moon: Scientists suspect that many moons of gas giants close to their suns in other solar systems are excellent places to find life. Lava in snow: http://news.nationalgeographic.com/news/2013/05/pictures/130508-glacier-lava-volcano-kamchatka-geology-science/ Just have a volcano erupt in the Arctic. As you can see, all these scenarios are actually realistic. 2 Link to comment
HookerHeels Posted May 24, 2017 Share Posted May 24, 2017 Question.. How set are we on the trams? I've got an idea for the main pathways and/or tram(or other) lines to be sunken, but with the same idea of the 4way being there... thoughts? Link to comment
cascadia Posted May 24, 2017 Share Posted May 24, 2017 12 minutes ago, RedScope53 said: Question.. How set are we on the trams? I've got an idea for the main pathways and/or tram(or other) lines to be sunken, but with the same idea of the 4way being there... thoughts? The trams are already sunken in the files that we've been working with, so in your idea, we would have to simply sink the pathways as well. I like the idea of guests looking down at the trams from above, so I think we should stick with the current map, but your idea is pretty good as well. Link to comment
HookerHeels Posted May 24, 2017 Share Posted May 24, 2017 1 minute ago, cascadia said: The trams are already sunken in the files that we've been working with, so in your idea, we would have to simply sink the pathways as well. I like the idea of guests looking down at the trams from above, so I think we should stick with the current map, but your idea is pretty good as well. Ahh, haven't downloaded it, didn't see they were sunken. Yeah, thats basically what I had in mind, with guests looking down. Link to comment
SpiffyJack Posted May 24, 2017 Share Posted May 24, 2017 (edited) Going to implement comments in a few minutes... so this is current.. At ANY POINT IF SOMEONE ELSE WANTS THIS MAP TO TERRA>> PLEASE SAY SO I only have it because no body else does... Edit: I'm also keeping a 2-3 tile easement at map edge for black out areas aka 'hiding stuff' planes flying off screen and returning etc... thoughts are welcome on this Edited May 24, 2017 by SpiffyJack 1 Link to comment
HookerHeels Posted May 24, 2017 Share Posted May 24, 2017 4 minutes ago, SpiffyJack said: Going to implement comments in a few minutes... so this is current.. At ANY POINT IF SOMEONE ELSE WANTS THIS MAP TO TERRA>> PLEASE SAY SO I only have it because no body else does... Edit: I'm also keeping a 2-3 tile easement at map edge for black out areas aka 'hiding stuff' planes flying off screen and returning etc... thoughts are welcome on this Looks good. I much prefer it all to be one terrain than multiple. You are a great teraformer Link to comment
TheMightyClem Posted May 24, 2017 Share Posted May 24, 2017 I'll take a copy! I can't mess with it right this second because I'm at work. But I can get to it in a couple hours! Link to comment
SpiffyJack Posted May 24, 2017 Share Posted May 24, 2017 12 minutes ago, TheMightyClem said: I'll take a copy! I can't mess with it right this second because I'm at work. But I can get to it in a couple hours! I will upload within a couple hours Link to comment
SpiffyJack Posted May 24, 2017 Share Posted May 24, 2017 Current Map File 6.03 If my work gets changed, It won't hurt my feelings.. we have to start somewhere The OpenRCT2 Forum Group Park Map 6.03.sv6 1 Link to comment
giraty Posted May 24, 2017 Share Posted May 24, 2017 That feels like 2 highways meets in the middle of desert. Love it Link to comment
HookerHeels Posted May 24, 2017 Share Posted May 24, 2017 Well, I loaded up the landscape, annnd the trams are gone.. Link to comment
SpiffyJack Posted May 24, 2017 Share Posted May 24, 2017 29 minutes ago, RedScope53 said: Well, I loaded up the landscape, annnd the trams are gone.. show a screen shot please Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now