ledust Posted April 8, 2016 Share Posted April 8, 2016 I am trying my hardest to run a good and clean server but when people repeatedly come in pretending to be others trying their hardest just to screw up the map and piss people off it really runs off alot of good users. PLEASE ADD THIS IN PLEASE! Link to comment
imlegos Posted April 8, 2016 Share Posted April 8, 2016 Please, look around before asking. We have discussed this before, we will not be adding IP bans, however, we are adding a banning system. Link to comment
ledust Posted April 8, 2016 Author Share Posted April 8, 2016 Oh sorry for not looking around for the fact this place only has 44 topics. It doesn't look like much of anything has ever been discussed my bad. Link to comment
ledust Posted April 8, 2016 Author Share Posted April 8, 2016 also could you discuss the banning system? also the search function severely lacks on this site please direct me to any posts discussing the ip ban. Thank you for not being helpful Link to comment
Redino Posted April 9, 2016 Share Posted April 9, 2016 5 hours ago, ledust said: also could you discuss the banning system? also the search function severely lacks on this site please direct me to any posts discussing the ip ban. Thank you for not being helpful i assume it's going to be a ban power that server owner/some people with rights would get. A quick Google search has found a previous discussion on IP Bans: https://github.com/OpenRCT2/OpenRCT2/issues/2870 Link to comment
ledust Posted April 9, 2016 Author Share Posted April 9, 2016 @wolfreak99 Any user with a dynamic IP address probably only has to reboot their gateway to obtain a new IP address. Create a new OpenRCT2 account is much more effort and requires a new e-mail account, activation. Plus we can always block IP addresses on repeated account creations. Dynamic ip? no one has dsl anymore shit is static. Making openrct2 accounts for online play etc... just adds in more problems that can go wrong for making the multiplayer integration more stream-lined and to the point. Honestly I'm just bitching but kids will have a easier time using proxies to make accounts/emails than actually implementing a proxy connection for the openrct2 client itself. *HEAD EXPLODES* Link to comment
ziscor Posted April 9, 2016 Share Posted April 9, 2016 (edited) You have a valid point there, but we can always ask for allowing servers to choose whether verified accounts can join or regular ppl as well. I can certainly say most players won't have a static IP these days. Maybe where you live there might be a lot of people who have static ones, but to my knowledge, a massive amount of computers have a Dynamic IP by default. In fact, most times a person only begins using a static IP when they try setting up a server in this game; I should know I was one of them. An account login system has multiple benefits such as preventing impersonation, logging your time played (something PFCKrutonium's launcher used to have), integration with this forum's accounts, etc. The pro's outweigh the con's IMO. Edited April 9, 2016 by ziscor 1 Link to comment
Broxzier Posted April 9, 2016 Share Posted April 9, 2016 Don't confuse external with internal IP addresses. Internally most (almost all) devices get an IP assigned from the router at home, and this IP you can change yourself easily. An external IP address is something given to your router by your ISP, and this is the IP that people from other networks need to connect to. Your router then port-forwards packages to your local device. As IntelOrca says, people can have access to the gateway and reboot it, which sometimes gives you a new external IP address. Link to comment
ziscor Posted April 9, 2016 Share Posted April 9, 2016 I thought ISP's didn't give static IP's most of the time. Thank you for clearing this up for me. Link to comment
Broxzier Posted April 9, 2016 Share Posted April 9, 2016 As long as you're connected, you keep the same IP. You can even obtain a new IP by disconnecting your router for ~20 minutes. Link to comment
ledust Posted April 10, 2016 Author Share Posted April 10, 2016 I thought about it overnight and I now believe the registered user system will be the best mainly to prevent impersonation making it easier for admins to moderate servers without having to contact me directly outside of the system to verify identity for full admin rights. I found having admins monitor new permission granted users and combined with the server automatically backing up the system is near fool proof ontop of having registered users eliminating any trolling and making a wonderful game for all people is so close at hand! Also I think the idea of being able to only build on a set area of land would be great to implement for new users or just users in general to all contribute their own varied parts to a park. SO MANY IDEAS I HAVE! Do any of the develops for openrct2 have their skype they could shoot me in pm for discussions 1 Link to comment
Broxzier Posted April 10, 2016 Share Posted April 10, 2016 @ledust: https://gitter.im/OpenRCT2/OpenRCT2 Link to comment
Nubbie Posted September 17, 2016 Share Posted September 17, 2016 On 2016-04-10 at 03:07, ledust said: SO MANY IDEAS I HAVE This is extremely late but I recommend discussing most stuff over on gitter and make Github issues, the problem of course is that many people have ideas but it's a small team so making a PR about the specific idea/issue would be the best to get it into the game the quickest Link to comment
Marlok Posted September 27, 2016 Share Posted September 27, 2016 Is ban by ip already working? I have a list of ip which I would like to filter and ban, but can't yet. Link to comment
X7123M3-256 Posted September 28, 2016 Share Posted September 28, 2016 (edited) This has been discussed many times before. No it is not implemented yet, and to my knowledge it isn't planned. If you want to ban an IP, you can just use iptables or another firewall to do it though, so it isn't really a problem. Edited September 28, 2016 by X7123M3-256 1 Link to comment
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