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Broxzier

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Everything posted by Broxzier

  1. Broxzier

    Group Park 4

    Claimed: - Queue: @Wuis, Broxzier, jensj12, Cascadia Missed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord, Philmon11, TCE, imlegos, RedScope53
  2. You forgot to fill in the build you are using. You can find this on the bottom-left corner in the title screen, or in the launcher if you're using it. This number is the most important for debugging.
  3. Broxzier

    Group Park 4

    I'm loving this so much great work @jensj12!
  4. Broxzier

    Group Park 4

    When I tried out his pathfinding PR during my turn, they were all able to find their way... Something I just noticed, when I try to open the park in vanilla RCT2 I'm getting an access violation error right away (with horror music playing in the background). Not sure what's causing this.
  5. Broxzier

    Group Park 4

    Is this another mountain snake?
  6. It's quite possible that this pull request has changed the outcome of your tests. If you run them again, the park with a rating of 0 can be 999 now.
  7. What makes you think so? The embedded flash player works the same for all major browsers, so the loop function is available to all.
  8. Broxzier

    Group Park 4

    Uploading it now, because tomorrow I won't have time to continue. Moved the bridge near Minefalls, it now uses the supports there were there already Shortened the queue for Minefalls now that its popularity is dropping Fixed disconnected footpath at the entrance and exit of Chair Lift 1, a mechanic couldn't enter through the exit Fixed disconnected footpath at the exit of Goldrush Racers, same, mechanic couldn't enter this one either Fixed disconnected footpath at the exit of Asuasoo Junior, and also here a mechanic couldn't enter the exit Removed a few trees that were clipping through Bedevilled Backwoods Claimed: - Queue: @imlegos, Cascadia, RedScope53, Wuis, Broxzier Missed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord, Philmon11, TCE, jensj12 The OpenRTC2 Group Park 4.36.sv6
  9. Broxzier

    Group Park 4

    Claimed: Broxzier Queue: imlegos, Cascadia, RedScope53, Wuis Missed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord, Philmon11, TCE, jensj12
  10. Broxzier

    Group Park 4

    True, but you've had more turns than most people too And I remember you saying you didn't build coasters for previous group parks. I do like this less dense park so far, it feels more realistic.
  11. Broxzier

    Group Park 4

    @Wuis You haven't built many coasters yet, it's fine by me.
  12. Broxzier

    Group Park 4

    Claimed: - Queue: TCE, jensj12, Wuis, Broxzier, imlegos, Cascadia Missed: Centric Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord, Philmon11 The OpenRTC2 Group Park 4.34a.sv6
  13. Broxzier

    Group Park 4

    Claiming it to quickly make the center paths more circular again Claimed: Broxzier Queue: TCE, jensj12, Wuis, Broxzier, imlegos, Cascadia Missed: Centric Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord, Philmon11
  14. Broxzier

    Group Park 4

    You should probably remove yourself from claimed @cascadia It's been 24 hours, but in case @imlegos was confused he can go ahead another 24 hours. Claimed: - Queue: imlegos, Philmon11, RedScope53, Cascadia, TCE, jensj12, Wuis, Broxzier Missed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord
  15. I don't celebrate Christmas, but we do celebrate Sinterklaas! Our budget is only €15,- so we can't really do much expensive shit. Guess I'll be getting Planet coaster around the christmas holiday myself
  16. Broxzier

    Pocket Money

    That's what ATMs are for
  17. Broxzier

    Pocket Money

    That's a very silly issue, if guests are willing to pay the entrance fee, they should bring enough money. Easy fix: When spawning guests, make sure their money is at least the amount they need to pay for the entrance. This could be used to cheat (making guests bring more by setting the price high, then lowering it again before they enter), however I don't think this would be an issue.
  18. Broxzier

    Group Park 4

    Sorry for the delay, here's it is. Other than the list posted above, I placed some more staff around the park and edited patrol areas, and added a few other scenery pieces around the mountain area on the other side. Claimed: - Queue: @imlegos, Philmon11, RedScope53, Cascadia, TCE, jensj12, Wuis, Broxzier Missed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord The OpenRTC2 Group Park 4.32.sv6
  19. Broxzier

    Group Park 4

    Whoops, forgot to upload it yesterday evening.
  20. With games like Planet Coaster and RCT: World, I don't see a point in reverse engeneering or recreating RCT3.
  21. Broxzier

    Group Park 4

    Fixes Set max/min waiting time for mountain chairlifts to allow more guests for using it Same goes for Oreogon Trail, which had a lot of negative thoughts because the station was cramped, and waiting times were long Made small changes to the Mountain Blast coaster, to prevent guests' heads and hands from being chopped off Consistent edge colouring near mountain blast I just noticed that Delta Explorer is taking up way too much space for one turn, it's occupying 1500 tiles, where 900 is the max... I will continue later, to add some scenery to this part.
  22. Broxzier

    Group Park 4

    I just noticed that the train of Meltdown is stuck, apparently it needs a chain lift's speed to go over a hill... We've been discussing this before, don't build this, unless you add a failsafe!
  23. Broxzier

    Group Park 4

    Claimed: Broxzier Queue: imlegos, Philmon11, RedScope53, Cascadia, TCE, jensj12, Wuis Missed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord
  24. The only difference between stable and develop is that stable is older than develop, but tested slightly more before being released so less likely to have game-breaking bugs.
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