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Broxzier

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Posts posted by Broxzier

  1. This has been suggested before, and won't be implemented for various reasons. One being that it'll mess with the design of the game, especially for big actions, and also because it's quite complex. Creating a history of actions is no difficult, but some actions have side-effects that you need to take into account. For example, what should happen if you place a ride through scenery, the scenery gets removed, and then you want to undo the building? You'll need to store all the scenery that got removed somewhere. And that's just one of the many things it can change.

  2. 1 hour ago, saxman1089 said:

    Are you checking the boxes for RCT1, LL, WW, and RCT2? The developers made a decision a while back to only include the objects introduced in each game within those groups, rather than including all objects actually in each game.

    This was changed shortly after this was merged already. This behaviour was very confusing as it required players to know when the objects were released. Now RCT2 should show all objects from the RCT2 game. RCT1, LL and AA will come later. These filters should not show any objects at the moment.

  3. A new coaster has been built, called The Crossing (because it crosses the paths; super lame, I know):

    5af840c3ef46c_TheOpenRCT2GroupPark82018-05-1315-36-52.thumb.png.b7d6ac6a4bf37f2dd75869398ff3bf5a.png5af840c10d1ac_TheOpenRCT2GroupPark82018-05-1315-36-54.thumb.png.e3a431e6703065cec988325040d872ac.png5af840bdc07a1_TheOpenRCT2GroupPark82018-05-1315-37-01.thumb.png.0c2812abdb92e97d4e0f3cd89e21ad8e.png

    I also did some tweaks around this area, like dirt underneath the paths (I'm very disappointed in you @UTMAN), a new handyman and some foliage to make the change in scenery not too abrupt.

    Claimed: -
    Queue: giraty, UTMAN, Wuis, Deurklink, Broxzier
    Missed: RedScope53

    @giraty Show us what you've got :D

    The OpenRCT2 Group Park 8.10.sv6

    • Awesome 1
  4. I'm sorry Giraty, but I really don't like this addition. The park is quite big, so there's absolutely no need to build right next to the map's edges. Since the coaster makes a lot of noise it'll also be nicer to move it further from the park entrance. I'd like to see it moved to another location in the park instead. The track and the wooden buildings are nice though.

    I'm aware of the handymen getting off the paths issue, but since the new peep branch will be merged into the game today, that issue should be resolved in a few hours, so there's no need to change it.

  5. Yes, we're aware of this. The problem doesn't really lay with the animations, but with the invalidation of the screen areas where animations are. As you mentioned, the animations will work if something else nearby is moving. The engine tries to draw the least amount every time by re-using the screen buffer. Map animations are there to let the game know that a certain area does need to be redrawn, even if nothing else really changes around it. The SV6 format only allows for so many map animations, so when you reach this limit it may appear clunky. This is not something we can fix before moving to our own save format.

    • Like 1
  6. The part between the entrance area and the high-tech area has gotten a new building that the monorails go though. The monorails in question have been renamed to Clockwise Expedition and Counter-Clockwise Expedition, since they are going in different directions.

    5aec42a1482d3_TheOpenRCT2GroupPark82018-05-0413-20-07.png.7c5ffbf568bab6520551742e70782891.png

    And then I worked some on the entrance area to make it seem more inviting to the guests:

    5aec42a31caf5_TheOpenRCT2GroupPark82018-05-0413-20-31.thumb.png.807134652396e281a3af193b0c3c273b.png

    Be careful when working around the entrance, I've done some voodoo magic there so guests can find their way to the exit when they want to. The voodoo magic is really just a secondary path element on the same height but with different connections.

    image.png.9d3e3ea7e5f17d00c71e367cca1744fb.png

    I've replaced the creepy theme with the pagode theme, but kept the most generic scenery items from them.

    Fixes:

    • Removed supports under the queues to the two launched freefalls, because the karts were racing through them
    • Disabled the waiting time for the Go-Karts, because they were waiting for a very long time
    • Removed a scenery piece that glitches through the river rapids stairs

    Claimed: -
    Queue: Wuis , giraty, Utman, RedScope53, Deurklink, Broxzier
    Missed: -

    @Wuis you're up!

    The OpenRCT2 Group Park 8.05.sv6

    • Like 1
    • Artistic 1
  7. @giraty Do you mind if I change the entrance area somewhat? I think a single-tile-wide path is too small for the main road, but making it bigger requires some big changes there.

  8. That trackitecture deposit area is a nice idea. I'm claiming the park now!

    Claimed: Broxzier
    Queue: Wuis , giraty, Utman, RedScope53, Deurklink
    Missed: -

  9. I agree with Deurklink, the Asia theme from Wacky Worlds doesn't really fit with the rest of the game too well. Not just the animations, but the colours and lighting is different as well. I'm fine with some objects being used, as long as it is not a major part of something, which is the case here. On top of that, for players without the expansion packs the new areas look rather empty.

    @RedScope53 The idea is that we use have differently themed parts in the park, much like real theme parks, instead of just one theme for the entire park.

    Edit: Also putting myself back in the queue :D

    Claim: Deurklink?
    Queue: Broxzier, Wuis , giraty, Utman, RedScope53
    Missed: -

  10. Yeah now there's scenery on it it does look bigger than I expected, but I think i'll do. To make the park appear a bit smaller, we could place large rides near the edges, and start building from the middle.

    Here's the shuffled player list:

    Queue: giraty, UTMAN, RedScope53, Broxzier, Deurklink, Wuis

    (invisible missed turn list): jensj12, saxman1089

    And the park: The OpenRCT2 Group Park 8.00.sv6

     5ae3977f6aebe_TheOpenRCT2GroupPark82018-04-2723-30-52.thumb.png.569943c9726500e0dd2a4fc801644a66.png

    @giraty Show us what you've got! :D

  11. @Deurklink yeah, but most scenery groups can be used for many different themes. I was more curious to what kind of themed areas you would like to see in the park. For example an area for children with colourful objects, or an area with jungle and lots of wooden houses for example.

    @jensj12 Sure thing! :)

  12. Players so far: Broxzier, giraty, Deurklink, Wuis, RedScope53, UTMAN

    14 hours ago, Deurklink said:

    I was about to suggest some themed areas! I like it.

    What themes do you have in mind?

  13. 2 hours ago, RedScope53 said:

    What about doing one theme for the whole park this time? Like, an entire space theme, or Western, etc?

    I'm in favour of this. We could make 3 or 4 areas with different themes if 1 is not enough.

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