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Posts posted by Broxzier
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Amazing! There's so much detail in this map. I really need to have a better look at this, the screenshot is not enough.
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Welcome aboard! OpenRCT2 is the mod, no additional mods are out there yet. There are custom object files that you can use to extend the objects and rides in the game, though.
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@LordAstino0775 Here are some of the technical terms explained better:
- headless - launching the game without a window, so it doesn't have to load the game's graphics, meaning the original game is not required to run.
- camera - basically the main viewport of the game (the area that gets drawn to your screen). Moving this to the corner of the map reduces the amount of work OpenRCT2 needs to do to drawn the screen, making it easier for the server.
- CPU - processor of the computer
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I think the track requires a custom build g1.dat file or custom build of OpenRCT2 for the sprites.
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I mainly fixed things around the park this turn.
- Fixed the path's edges and corners in the parking lot (@L3mmy be more careful in the future, especially when changing things that someone else made)
- Removed a custom footpath (was unused luckily, but this is a NSCO round so don't add custom objects)
- Made the water fall from the top of the water structure near Ivory Avenue (log flume)
- Added a bunch of fences and dirt around footpaths
- Extended the underground pipes/sewers to reach the new areas
- Added some lines on the roads and some other tweaks near the parking lot
Claimed: -
Queue: L3mmy, UTMAN, Broxzier
Missed: 1081p, Deurklink,, Redscope53, giraty , Wuis, Thibo1102@L3mmy it's your turn
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I just tried it on dcd5224, but for me the scenery gets deselected correctly. What ride type did you try it with?
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Try setting the window scale factor higher so the game has to render less of the park. This can be changed in the first tab of the options window.
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Thanks for reporting it here. What build of OpenRCT2 are you using?
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3 hours ago, VincentsAnimations said:
hmmmm...now that i think about it...nobody from the openrct dev list is gonna go out of their to fix EVERY graphic that i bring up here soooo forget it...
Oh? Okay, if you think so. It's not like OpenRCT2 has replaced and added sprite tracks already or anything...
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@KingJulian You could try and ask for help in the gitter chat, that's where more linux devs are around that can help you.
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Claiming!
Claimed: Broxzier
Queue: L3mmy, UTMAN
Missed: 1081p, Deurklink,, Redscope53, giraty , Wuis, Thibo1102 -
On 08/08/2018 at 13:03, Toomix said:
I would ask you to explain to me a problem with pathfinding and how to solve it
Every path in front of these shops counts as a junction. Place them somewhere not next to a path, but to its own plaza or something, and they pathfinding won't have to deal with so many junctions, and guests won't get stuck.
On 08/08/2018 at 13:03, Toomix said:When I make two squares wide path, people use only half of it. Why they don't use whole path?
That's just how it works right now. The white paths are ignored by the pathfinding, so guests who are walking to somehting (not wandering) will only walk on those footpaths.
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Make sure you are actually on a recent build or OpenRCT2 and check if the file
SG1.1
orCSG1.DAT
exists for you. It should be in your RCT1 tripple thrill pack folder. -
If you're still having issues, try renaming your config.ini file in your Documents/OpenRCT2 folder to something else, so all settings are set to their default.
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Have you set that path in the options and restarted OpenRCT2?
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There's space between the paths and the blue blocks that you added now, and I think a ligher shade of blue would fit better.
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Welcome aboard! Glad to hear you're enjoying the nostalgia trip
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You can claim it now, Utman hasn't claimed yet and you're in the missed turn list.
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Lol, I like this silly idea. Technically the game still thinks it's just one coaster.
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The only advantages of starting a server from command line is so that you can run it without the game's assets and in headless mode for lower CPU. If you dont care about these, simply start a server from the multiplayer window instead.
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Discord clearly says "The instant invite is invalid or has expired."
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Yes, plots would definitely help there, and should be possible with the plug-in system that is being worked on.
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@LordAstino0775 The video seems to be gone now, though I expect it was visible there. You can host from command line, but you can do so from the multiplayer menu more easily (the "start server" button). For doing that, you will need to have a non-headless server though, but if you keep the camera in a corner and minimize the screen, it should not take up a lot of your CPU anyway.
Group Park 8
in Parks
Posted
This doesn't look right