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Broxzier

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Posts posted by Broxzier

  1. @LordAstino0775 Here are some of the technical terms explained better:

    • headless - launching the game without a window, so it doesn't have to load the game's graphics, meaning the original game is not required to run.
    • camera - basically the main viewport of the game (the area that gets drawn to your screen). Moving this to the corner of the map reduces the amount of work OpenRCT2 needs to do to drawn the screen, making it easier for the server.
    • CPU - processor of the computer
    • Like 1
  2. I mainly fixed things around the park this turn.

    • Fixed the path's edges and corners in the parking lot (@L3mmy be more careful in the future, especially when changing things that someone else made)
    • Removed a custom footpath (was unused luckily, but this is a NSCO round so don't add custom objects)
    • Made the water fall from the top of the water structure  near Ivory Avenue (log flume)
    • Added a bunch of fences and dirt around footpaths
    • Extended the underground pipes/sewers to reach the new areas
    • Added some lines on the roads and some other tweaks near the parking lot

    1883342917_TheOpenRCT2GroupPark82018-08-1315-56-07.png.88f1d597727dd1d0cb9925bf88add626.png928760716_TheOpenRCT2GroupPark82018-08-1315-56-12.png.c98b22e6e4731a83f135c22f240083ac.png2085474337_TheOpenRCT2GroupPark82018-08-1315-55-58.png.a5179918b37979ffb55110c3dd02aeb9.png

    Claimed: -
    Queue: L3mmy, UTMAN, Broxzier
    Missed:  1081p, Deurklink,, Redscope53, giraty , Wuis, Thibo1102

    @L3mmy it's your turn

    The OpenRCT2 Group Park 8.36.sv6

  3. 3 hours ago, VincentsAnimations said:

    hmmmm...now that i think about it...nobody from the openrct dev list is gonna go out of their to fix EVERY graphic that i bring up here soooo forget it...

    Oh? Okay, if you think so. It's not like OpenRCT2 has replaced and added sprite tracks already or anything...

    • Funny 1
  4. On 08/08/2018 at 13:03, Toomix said:

    I would ask you to explain to me a problem with pathfinding and how to solve it

    Every path in front of these shops counts as a junction. Place them somewhere not next to a path, but to its own plaza or something, and they pathfinding won't have to deal with so many junctions, and guests won't get stuck.

    On 08/08/2018 at 13:03, Toomix said:

    When I make two squares wide path, people use only half of it. Why they don't use whole path?

    That's just how it works right now. The white paths are ignored by the pathfinding, so guests who are walking to somehting (not wandering) will only walk on those footpaths.

  5. @LordAstino0775 The video seems to be gone now, though I expect it was visible there. You can host from command line, but you can do so from the multiplayer menu more easily (the "start server" button). For doing that, you will need to have a non-headless server though, but if you keep the camera in a corner and minimize the screen, it should not take up a lot of your CPU anyway.

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