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saxman1089

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Everything posted by saxman1089

  1. saxman1089

    Group Park 6

    Claimed: --Queue: giraty, Broxzier, Wuis, saxman1089Missed: RedScope53, Cascadia, WobblyRails, Tune, Jochem, Monsanto, SpiffyJack, imlegos, qbbq, Przemek, Wuis, TheMightyClem, jensj12 Well, I'm not feeling super creative today, so I just added a small magic carpet ride with the cheesiest name I could think of. Also, this park is getting a bit full.... might be time to start thinking about the next group park. @giraty The OpenRCT2 Group Park 6.76.sv6
  2. I'm doing a recreation right now of a real life park, and this would be really useful for changing the roof type of buildings (just ran into having to click on quarter tile roof pieces to delete them all just to change the type). It would be a really useful feature for sure, but we'll have to see if someone more knowledgeable can tell us if its possible with the code. After all, this game is so effing efficient you could run it on a shower curtain, but the code and save format limits some things.
  3. Welcome to the forums!! It's a pretty great community here, enjoy!
  4. Good luck to you! I hope everything turns out okay for you and anyone else who is affected!
  5. saxman1089

    Group Park 6

    Claiming! Claimed: saxman1089Queue: giraty, Broxzier, WuisMissed: RedScope53, Cascadia, WobblyRails, Tune, Jochem, Monsanto, SpiffyJack, imlegos, qbbq, Przemek, Wuis, TheMightyClem, jensj12
  6. saxman1089

    Group Park 6

    Hey, add some candy theming and call it the "Bubblegum Blaster" and you've got a coaster!
  7. Please read the whole thread, and look at some of the links above. While it would be a cool feature, I'm not sure it would improve gameplay.
  8. saxman1089

    Group Park 6

    Its been more than 24 hours. Claimed: -Queue: giraty, Broxzier, jensj12, saxman1089Missed: RedScope53, Cascadia, WobblyRails, Tune, Jochem, Monsanto, SpiffyJack, imlegos, qbbq, Przemek, Wuis, TheMightyClem @giraty
  9. saxman1089

    Group Park 6

    Claimed: -Queue: TheMightyClem, giraty, Broxzier, jensj12, saxman1089Missed: RedScope53, Cascadia, WobblyRails, Tune, Jochem, Monsanto, SpiffyJack, imlegos, qbbq, Przemek, Wuis Added some landscaping, an entrance building (delete if you all hate it), and a Roto-Drop called "Lightning Rod" @TheMightyClem The OpenRCT2 Group Park 6.72.sv6
  10. saxman1089

    Group Park 6

    This is a bit off-topic, but did someone else report that it causes issues other than the other thread I posted? Still trying to figure out if my issue is a bug or park specific... Back on topic: I'm going to make an entrance building around the existing entrances. If it ends up sucking, we can delete it.
  11. saxman1089

    Group Park 6

    Is there a particular reason we don't have an entrance building for this park?
  12. saxman1089

    Group Park 6

    Claimed: saxman1089Queue: TheMightyClem, giraty, Broxzier, jensj12Missed: RedScope53, Cascadia, WobblyRails, Tune, Jochem, Monsanto, SpiffyJack, imlegos, qbbq, Przemek
  13. saxman1089

    Group Park 6

    Any of the other missed turn people want a go? I probably won't claim for a few hours.
  14. I'm just not sure it's a bug, which is why I don't want to go that route yet. I tried to reproduce it in a different park of mine with no luck.
  15. saxman1089

    Group Park 6

    The error messages you were getting were from the helicopter ride, which is invisible. The "disable support limits" cheat has to be turned on in order to make that ride, and when its turned off, you cant move the ground because it messes with the supports.
  16. saxman1089

    Group Park 6

    Added two rides: Cliffside Climbers - A monster truck ride in and around the cliffs. Clifftop Electric Cars - Bumper cars at the top of the cliff. Claimed: ---Queue: @TheMightyClem, Broxzier, saxman1089 Missed: RedScope53, Cascadia, WobblyRails, Tune, Jochem, Monsanto, SpiffyJack, imlegos, qbbq, jensj12, Przemek The OpenRCT2 Group Park 6.69.sv6
  17. Here's the file. I removed the additional exit that I added, and checked the guest insertion point. Its there, right where it should be. Knoebels_v1.01.sv6
  18. saxman1089

    Group Park 6

    @Przemek, were you building something in this spot?
  19. saxman1089

    Group Park 6

    Claimed: saxman1089 Queue: TheMightyClem, Przemek, BroxzierMissed: RedScope53, Cascadia, WobblyRails, Tune, Jochem, Monsanto, SpiffyJack, imlegos, qbbq, jensj12
  20. saxman1089

    Group Park 6

    I'll probably claim sometime tonight, but if any of the missed queue people want a go, feel free! @qbbq, @jensj12 @RedScope53, @cascadia, @WobblyRails, @Tune, @Jochem, @Monsanto, @SpiffyJack, @imlegos
  21. saxman1089

    Group Park 6

    Why stop at 180m?
  22. Okay, further update here, this time with screenshots. Now, I have an entrance back at the original location, and have peeps piling up in seemingly random places. Can someone please explain how the pathing algorithms work and how I can fix this from happening? People Pile! All of them want to leave the park. Park Entrances, lower one in screenshot is the original location.
  23. saxman1089

    Group Park 6

    Thanks! @Broxzier, I shouldn't have built a coaster again on my last turn either.... sorry about that. I looked around and couldn't think of anything else to build. You'll see something different out of me on my next turn.
  24. Okay, final update. I added back the entrance at the original location, and the peeps left, with no issues whatsoever. It seems like this is a bug in the sandbox mode, in that the peeps don't see the revised location of the park entrance.
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