Jump to content
OpenRCT2

Nightshade

Members
  • Content Count

    35
  • Joined

  • Last visited

Community Reputation

19 Good

About Nightshade

  • Rank
    Apprentice

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. No, this is the only save that is affected by this. The other saves run just fine with the rides showing. I checked the autosaves (I don't remember how often I had it set to save) and they were affected by it as well. If need be, I can just restart the park.
  2. Hello, everyone, While I was playing my save on the park, Wacky Warren, I noticed that the rides disappeared, guests were riding on them somehow, and that there were 0 rides and stalls on the overall attraction list. I have attached the save where I encountered this and a screenshot of this. I did use cheats in the save, so, I don't know if that has anything to do with this. Game version: v0.2.3-185 (d730a76 / develop) x64 WW 2019-02-06 (broken).sv6
  3. Same, I'm still having the "ghost" paths show up.
  4. It turns white here too... I'll have to take a screenshot of the original picture so that you can see the black.
  5. Hello! I've been noticing a weird texture in the overall view windows of rides. The first time I noticed this, I thought maybe it's just certain graphics not loading properly possibly because of lag since my current PC isn't strong at the moment, but, this hasn't happened before. I have also thought maybe something happened with a saved game so I tried a new park and I'm still noticing it. What's even weirder is when I try to load the screenshot into an editor to crop it, the black texture turns white. v0.1.2 / build 67ebf40 (Windows 10 x64)
  6. Well, I did replace the trains with trams, and the intensity rates weren't crazy different, however, I couldn't figure out how to get the track type changed.
  7. Well, when you get bored and start playing around with the unlimited speed feature...
  8. Good lord... I just watched a POV of it and I can see why that is happening. Some people said it goes as far as 5 G's.
  9. (Apollo) I was attempting to make it look buried, to where the peeps could only look forward during the chain lift then they would see everything when they were at the top of the tracks. I originally attempted to just bury the chain lift so it would be dark until ride was at the top (kind of similar to the Disaster Transport at Cedar Point, with the difference being that only the chain lift is covered but that didn't work too well.) (Jungle Taktix) I figured if I spread out the scenery, the ride and scenery would fit in a jungle-themed scenario, but, I can move the scenery a little closer to the track. (Frozen Waves) It would be a good idea to throw another hilltop there.
  10. Hey everyone. This is the second bunch o' tracks. Hopefully, they make more sense than the last ones, which were crazy. Lesson learned, though. My favourites are Frozen Waves and Jungle Tactix. Also, Apollo is Inverted Curse from the last time, but, I threw some extras too it. Tracks v2.sv6
  11. Even though I did see a few, I still know what you mean, even though I'm kind of surprised. But, everyone has their favourites.
  12. Very nice! Some of my favourites are the deserts and the "lunar" style scenarios. But, of course, I'm not going to limit myself to just those certain ones.
  13. Right, everyone plays however they want, but, still, and I get your point. Expecting peeps to ride at such excess G's is "ultra-extreme". I would've lowered the hills, but, I wanted to try and stick with the concept, and with adding all the chain lifts, and thinking from the perspective of a peep, I would've gotten slightly bored with it since the train would've kept slowing. Why didn't I realise this stuff sooner? I'll never know.
×
×
  • Create New...