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saxman1089

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Everything posted by saxman1089

  1. saxman1089

    Group Park 7

    Anybody in the missed turn list can claim whenever the park isn't currently claimed by somebody, so you're good to go if you want to work on it now! =)
  2. saxman1089

    Group Park 7

    Go for it, I'm okay with changes as long as everyone else is. It might be nice to add some flowers to break up the pathing in the square as well.
  3. I was going to do this, but I wasn't sure if this would be covered under the developers' main path of work. After all, making sure hacks work seems outside the development of any program.
  4. saxman1089

    Group Park 7

    @SpiffyJack I actually had a similar idea to add some trackitecture but wasn't sure how to go about it. I'll play around with the square some more on my turn. I don't really like the pillars that are currently there but I felt it needed something other than endless path.
  5. saxman1089

    Group Park 7

    Added a mine-train coaster (still have yet to think of a name and finish the scenery), and worked on the central square. Claimed: --Queue: Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis, Cascadia, Leudimin, Darthyoda714, 1081p, saxman1089Missed: Philmon11, Jensj12, jochem, xbalogan @Przemek you're up, and @1081p I added you to the queue just before me. The OpenRCT2 Group Park 7.10.sv6
  6. Glad I'm not alone. I'm just wondering why it works with other tracked rides and not this one.
  7. Has anyone else ever tried to make a mini helicopter ride in a simple loop (to emulate a kiddie ride, see below)? I have done this with countless other rides (car rides, mini roller coasters, etc.) and it usually works just fine. You set the ride to test mode, and the vehicles go around in a circle forever. When I try this with the mini helicopters, as soon as I open the ride the game freezes. Any ideas? EDIT: The game also crashes if instead of running it I just demolish the ride.
  8. saxman1089

    Group Park 7

    Well look at that! I was sitting on my computer with nothing to do! Claimed: saxman1089Queue: Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis, Cascadia, Leudimin, Darthyoda714Missed: Philmon11, Jensj12, jochem, xbalogan EDIT: @Deurklink, I can open the file!
  9. saxman1089

    Group Park 7

    I'm at work currently (designing real structures rather than digital ones, yay engineering!), and probably won't be able to check for about 10 hours or so, but I'll let you know if it doesn't open for me when I get a chance at home to try it.
  10. saxman1089

    Group Park 7

    I have the expansion packs, all the missing objects are listed as custom. You are able to open it because you happen to have the custom objects that were added, but I don't. I could hunt for them, but it would be better if all the objects were exported with the park so that anyone can open it without having to hunt for objects. EDIT: Also, Broxzier said above that the expansion content can stay, seeing as people voted to have it. So, you didn't have to remove the dish.
  11. saxman1089

    Group Park 7

    I can't open this version of the park, because it seems as though I'm missing some objects. Can you make sure you have the "export plug-in objects with saved games" option checked in the settings menu and re-upload?
  12. saxman1089

    Group Park 7

    We'll fix it up, no worries. Just continue with the current version you've been building in.
  13. Sorry to bump an old thread.... but this is super cool looking. Anybody ever try taking out realistic landforms from this website: https://terrain.party/ Meant for Cities:Skylines, but looks like it could be super fun! EDIT: On second thought, this seems like it takes huge areas as opposed to what is needed for OpenRCT2. I wonder if there's a way to pull data off of topo maps.
  14. saxman1089

    Group Park 7

    If we all agree to not using expansion content, we should probably have @Broxzier put a statement in the rules that we are using custom content but no expansion content, to clarify for people who may join in the future.
  15. saxman1089

    Group Park 7

    Claimed: Darthyoda714Queue: xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis, Cascadia, LeudiminMissed: Philmon11, Jensj12, jochem
  16. saxman1089

    Group Park 7

    Unfortunately that doesn't work with expansion content.
  17. saxman1089

    Group Park 7

    Fine by me. It seems Broxzier added the monorail in a different location, so the stub is no longer needed.
  18. This has got to be the most insane thing I've ever seen in RCT2. So cool! You all have piqued my interest, so I may participate now!
  19. This really was a comical bug.... but yes, thanks for clearing it up! (pun intended)
  20. I saw this in a park I was working on last night too. I thought it was because I didn't have any benches, but it seemed like every guest was puking, rather than the normal percentage.
  21. Anybody actually working on an entry for this? I'm not, but it sounds cool and the deadline is coming up!
  22. saxman1089

    Group Park 7

    I might build a coaster on my next turn... I wanted the park to be filled a bit more than it was when I started... =P
  23. saxman1089

    Group Park 7

    Just an accident. Forgot to connect the clear paths to the stalls. Fixed in this file: The OpenRCT2 Group Park 7.01a.sv6
  24. saxman1089

    Group Park 7

    Claimed: --Queue: @Przemek , Broxzier, giraty, SpiffyJack, Deurklink, jensj12, cascadia, Leudimin, Darthyoda714, Jochem, saxman1089Missed: Philmon11, Wuis
  25. saxman1089

    Group Park 7

    I'll be sure to add more details as more scenery objects get added in, but I didn't want to add too many objects in one turn. And about the pathing, I was thinking the same thing. I can get rid of that ride if it becomes an issue. It'll be a good test for the pathfinding algorithms.
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