Jump to content

Tune

Members
  • Posts

    108
  • Joined

  • Last visited

Posts posted by Tune

  1. 1 hour ago, TCE said:

    @Broxzier how did you manage to do that teleport coaster? That's amazing, would love to have something like that in the park I'm working on, thanks in advance. 

    He probably used this technique that was posted on the /rct subreddit a few weeks ago. It pretty much blew everyone's mind when the same user posted this ride without explanation one day before the guide. :D 

    • Like 4
  2. I don't think flipping any of the sprites would work because of the perspective. 

    Take this cube for example: 

    5914075e45577_2017-05-1108_40_03-cube.png(400400).png.bc73ae6dec7dfb2888b419ff1d90f2e8.png

    It kinda matches the RCT perspective, but if we would flip/turn it...

    5914079a63920_2017-05-1108_40_03-cube.png(400400).png.6191c97e48af2b1b51d0b6d8f99fc499.png

    It doesn't make sense anymore, cause now it's not a top down view anymore. :S 

    (also if you look at the upside down cube long enough it will look like a room in stead of a cube)

    • Like 3
  3. 1 hour ago, X7123M3-256 said:

    If you want a train to go through and not glitch, it needs to be a door, regardless of whether it's animated. Door sprites are split into left and right halves precisely because they are intended for trains to pass through. Path banners are also split like this, but I don't think you can remove the scrolling text so a door is your best bet.

    I get that I should make doors out of them, that's why I said:

    On 2017-2-27 at 08:42, Tune said:

    @X7123M3-256 I actually tried to make them into doors, but I couldn't really figure out how that worked. Opening existing door models into the object editor just made it crash, so also couldn't find an example. 

    At least now I know how doors are made (vertical split) so I can try that out later. 

  4. 13 hours ago, SpiffyJack said:

    I just need to ask this.. why? Seriously no disrespect here. Is this part of animating scenery? Doors? Directing peeps? 

    I read these posts and I still fail to see what the true purpose is,  but if it's something I can implement, I'm on board.

    All I want is for ghost rides and tiny rollercoasters to be able to go through the portals without clipping issues. I don't really care about animating them. I should really get back on this project again. Would be fun to see what people could create with this set.

    • Like 1
  5. Now I get that we want people to enjoy the pretend you're a cowboy ride, but this is a bit much. @giraty, you mind fixing it? :D 

    59046bf3268a1_2017-04-2912_32_09-OpenRCT2.png.150d39ea6945c60f0f0bdfb4297687ba.png

    Also I've been a bit busy the last week or so. Finally opened up the park file again. The park is really making a lot of headway, looks great!

    • Like 1
  6. 5 hours ago, cascadia said:

     

    58ed9901c74b2_TheOpenRCT2GroupPark52017-04-1119-49-14.png.d5d7bd8478ae25d23da896405d29927b.png

    Either those are some huge trucks or the staff rides are really tiny. :D 

    I like the art gallery. Really creative. Is it a maze that you made invisible or something like that?

    • Like 1
  7. Ah! I found the burger stand that's named after me. :D 

    Reason that I didn't find it earlier is that you can't really click on the stands in game, so I had to go through the list of attractions in order to find it. 

  8. I'm away on a scouts camp for the coming weekend. So gonna have to pass.

    Claimed:
    Queue: @BlazingEmpireHD, SpiffyJack, Wuis, Cascadia, Broxzier, giraty
    Missed: jensj12, TCE, YoloSweggLord, Redscope53,  Jochem, Tune

     

    2 hours ago, cascadia said:

    I was putting in Easter Eggs for everyone who has contributed to the park

    Cool. I haven't found mine yet... I think? Usually I check the whole park every now and then to see if somethings changed. 

    • Like 1
  9. @Wuis You really like crashing my perfectly fine working Rollercoasters huh? ;) 

    I think it would have been better if you had just let me have a go at it. But seeing as you already put so much work in it, it would be a waste if you'd have to undo it all again. So I'll approve it. 

    • Like 1
  10. @Wuis I was planning to play around with it to try and fix it on my own turn yeah, but as you already improved it that's fine too. I assume the ride can now handle less customers/hour? But if it's killing less people now that's great! :D 

    Does the train actually make that hill with enough speed? And why would it crash if it were a drop though? O.o

    Oh. And I have no idea about the little pool. Maybe Broxzier peed in the woods again? 

    • Like 2
  11. @Wuis Hmm, I think I get it now. So the problem is that when a cut-out occurs and there are multiple cars on the same piece of track (between chain-lifts) they will collide. o.O So the solution would be to make block breaks that only allow one car at a time on the downhill track? 

    2 hours ago, SpiffyJack said:

    Thanks, the female is Lady Death... there have been multiple Lady Death artists and I'm one of them.

    It looks like it's a cropped image from a bigger one. I'd love to see the original. 

     

    Also: suddenly everyone is updating their avatars. Guess I gotta keep with the times. 

  12. 8 hours ago, SpiffyJack said:

    In case anybody didn't know... my Profile pic is always my own art :D 

    That's awesome. I really liked the clown one, it looked bad-ass. Do you have a blog or collection or something where there's more of your art? I made my avatar myself too, but it's a bit more... cartoony. :D 

     

    @cascadia I think I get what you mean. I'll check out how you fixed it when I get home from work today.

    • Like 1
  13. I like this idea a lot. 

    There's various RCT guides on the internet. Either in text of video format. But it would be nice to have one official wiki or something like that on the website. 

    I know there's already a wiki on the OpenRCT Github, but that's more about technical stuff, not about playing the game.

    Take the OpenTTD wiki for example. Or the official Factorio guide. It would be awesome if we'd make something like that. 

    • Like 2
  14. @cascadia Thanks for fixing the path! I'm not sure what was wrong, but you've probably made it better. :D 

    @Wuis Thanks for the help. No need to apologische so much, I can differentiate between hate and feedback. ;) I don't really get why the coaster is so dangerous though. When a ride breaks down the chain lift and station breaks only stop right? I don't understand why that would cause cars to get stuck, when tested they complete the track just fine. 

    I'll check out the guide @jensj12 sent and try to make some more sense of it.

  15. I didn't have a lot of inspiration this time, so didn't do too much.

    I decorated one station for the Skyway. The one near the Beardy Axe and the Sweaty Saw.

    58e1549546b6e_2017-04-0219_21_32-OpenRCT2.png.e8de4535639cd029558b79289f26fee4.png

    Also I added a Bobsled coaster next to the flying Panda.

    58e154991716a_2017-04-0219_21_16-OpenRCT2.thumb.png.65c2b1742cae2491da79fcedcc7ba49e.png

    I'm not quite happy with the decorations of the bobsled yet, but I also couldn't figure out what to add to it.

    Maybe I'll work a bit more on it next time. If anyone has any good ideas they're also welcome to add to it. 

    The OpenRCT2 Group Park 5.31.sv6

    Claimed
    Queue: @Jochem Wuis, Cascadia, Broxzier, Tune
    Missed: jensj12, TCE, YoloSweggLord, Redscope53, UTMAN, SpiffyJack, giraty

     

    • Like 2
  16. Hmm. The game seems to crash every time I try to add a ride using the object selector. :/ 

    Anyone have an idea what could cause this? It's only happening in the Group Park save. 

  17. Psh. There's always something to whine about for these officers. This time it's the railings, next time they'll want to remove the Orcs wielding battle-axes that jump the passengers during the ride. 9_9

    • Like 3
  18. @cascadia The pool looks great! The barbecue stands are so fitting. 

    Is the pool actually functional. As in: can guests also swim in it? O.o

    Also I see the shark has moved from his natural habitat (mountain woods) to the pool. :D

     

    • Like 1
  19. 14 hours ago, cascadia said:

     

    Is it that shark?

    Yep, you got it. :D 

    Dangerous woods these are. There could be a shark lurking around every tree. 🦈

×
×
  • Create New...