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Tune

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Posts posted by Tune

  1. @cascadia I can make that one easily too, but I don't see how it would really fit in. You'd basically get two small sideways rectangles that way. 

    @YoloSweggLord I see what you mean. But the Portal wall textures aren't always perfectly smooth either. Take this room for example:

    portal.jpg?w=720&cdnnode=1

    I'm afraid that if I remove too many imperfections the wall will look kinda fake. :/ 

    • Like 1
    • Awesome 1
  2. Ah I get it. Well luckily slicing the walls up is easier than putting em together. How's this?

    58af5891b81d8_2017-02-2322_47_05-OpenRCT2.png.8f50dede41694f97aa9ec59e67878df7.png

     

    Also I tried making a wall with two remappable  colors. This way you can also have a black wall with white lines.

    58af589668b5d_2017-02-2322_44_12-OpenRCT2.png.19a367c677b2589a65d4f226d86d8204.png

    I could do this with every wall. But maybe having two remappable colors per wall/floor is too much?

    Anyway: updated the pack, the one remappable wall is also in it, it's the one that's 1/4th high.

    Make sure you delete any previous Portal objects, or else the group tab thingy might bug out. 

    Portal_RCT2_Tune_V04.zip

     

    This viking's off to bed now.

    ZzzzZzzz

    • Like 2
  3. I guess you mean specifically those arms that hold the tiles.

    Totally. But I'm not sure how to go about this.

    Should I then make them full tile object in stead of wall tiles? Or should I add the robotic arm as a separate object? And what about ground panels? I'd probably would have to make them twice as high if I'd add the arms below it.

    So far I have floor tiles that are tiled 4x4 a tile and wall tiles that are 1x2. But I'll probably also make 2x2 and 1x1 tiles, so it matches the ones in the video. Making those is relatively easy.

    1n2iNqe.png

    • Like 1
  4. Minor update:

    • Changed checkbox lightbulb (how many Tunes does it take...)
    • Darkened lights on the NE wall cause they're in the shadow
    • Added a group icon

    58adc10b2bb3a_2017-02-2217_47_10-OpenRCT2.png.767184152316dca50b815d6aafc1a76e.png

    Still not 100% happy about the icon, but it's something.

    Download the pack as it's now:

     

    Portal_RCT2_Tune.zip

    • Like 2
  5. Alright. I'm done. 

    I started out with a maze next to TCE's beer garden and surrounded it with a path, some scenery and a souvenir stall. 


    58a9f25ab8327_2017-02-1919_43_54-OpenRCT2.png.37b15bb6d96e76dbf3b5254ceea8d13e.png

     

    Then I added a wild water ride that goes around the maze and into the pond for a bit. 

    58a9f336f1445_2017-02-1920_09_58-OpenRCT2.thumb.png.eb0134ac16d238174aca1b70fd793f5a.png

     

    Claimed: 
    Queue: @cascadia, jensj12, Philmon11, Broxzier, Foxy, UTMAN, SpiffyJack, giraty, RedScope53, Jochem, TCE, Tune
    Missed: Wuis, YoloSweggLord

    The OpenRCT2 Group Park 5 v0.6.sv6

    • Like 4
  6. Claimed: - 
    Queue: @YoloSweggLord, TCE, Cascadia, jensj12, Philmon11, Broxzier, Foxy, UTMAN, SpiffyJack, giraty, RedScope53
    Missed: Jochem, Wuis,  Tune

    I'm afraid I won't have any time till Monday. I'm gonna go on a wood chopping camping trip. (not a metaphor!)

  7. I've read through the previous group park threads for building inspiration and they look really fun. :D

    Although I don't think I'm on the same level as most builders here, I'd love to give it a shot. 

    • Like 1
  8. 2 minutes ago, imlegos said:

    What program are you using to view the Source objects? I'd guess either Hammer or SFM (Maybe even the Perpetual Testing Initiative in P2)

    Neither. Although I did try both. SFM would be pretty good actually. But it's not that easy to pick up and I didn't feel like spending multiple hours watching tutorials. 

    On 1/28/2017 at 15:29, Tune said:

    I used the Half-Life Model Viewer

    Or more specifically:

    2017-01-31 22_30_43-Steam.png

    The model viewer found in the Portal 2 Authoring Tools - Beta. You can find this in your library under tools (if you have Portal2)

  9. A centered version would make sense if we also make a button object yeah.

    If you need help to get (screenshots of) Portal objects I'd be glad to help you out. :)

    Here's the DAT object of the cube, the original full size it's based on in PSD and the BMP made out of that for anyone that's interested. 

    And a little bonus:

    2017-01-31 22_09_15-OpenRCT2.png

    P2_CCUBE.DAT

    P2_CCUBE.psd

    P2_CCUBE.bmp

     

    • Like 2
  10. The rightmost sprite has a black border because I gave it one. Same with the left one having a bright border, the second no border and the third one a dark gray one. 

    6 minutes ago, X7123M3-256 said:

    The other angles look good.

    They're not different angles, they're different sprites altogether. I posted four of em so they can be compared. Sorry for the confusion. 

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