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OpenRCT2

Wuis

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Everything posted by Wuis

  1. Wuis

    Group Park 2

    Claimed: -Next In Line: @Racey, qbbq, xbalogan, Broxzier, WuisMissed Turn: Enner, Philmon11, imlegos, UTMAN, jensj12, Wuis, Squab, Przemek, WobblyRails Community Park V2.83.sv6 *New Attraction: The Giraffe Had a tough time with this one, it being my biggest building ever build and one of my first darkrides in this game. I think it turned out rather well, but on some points I was tempted to get a 10x10 clear scenery tool. I like the shaft-like things on the middle roof, the giraffe on the square and the wall of the third and last part of the building. Also in the end I discovered that the monorails moved way to fast on that circuit to get a decent capacity, so I had to up the cars per train. *Removed the little log flume, as it was hard to get decorated and with the attraction limit, it felt to be more in the way than of purpose *The coaster and the enterprise have new names; Gila Monster and Orange Baboon Tarantula, the latter still being quite lengthy. Gila Monster's trains has got a new color scheme. --Further changes-- -> Removal of several information kiosks. -> Merged a rapid river scenery piece. ->Removed Supperman, it was silly and not proud of it. ->Changed Pirate Ship near Harbor Twister to fit more in with Harbor Twister including name, colour and flower changes. --Further Notes-- -> There are still visible tracks at the suspended plane coaster. -> I probably made like 4 or 5 spots for attractions free, quite weird if I say so myself. But keep in mind these spots might want to be used for facilities rather than attractions.
  2. Wuis

    Group Park 2

    Those River Rapids 4 till 7 don't seem to be anything?! Shall I just remove them? Also got down to removing one river rapids scenery nearby the Logger Rapids, I find it hard though, as I suck with the trick to get fences in the air sloped. EDIT: ---Update--- -Removed several information kiosks and merged an information kiosk -There are still visible tracks at the suspended plane coaster. -Removed Supperman, it was silly and not proud of it. -Changed Pirate Ship near Harbor Twister to fit more in with Harbor Twister including name, colour and flower changes. -Currently building a darkride themed around a Giraffe, the theming in the building doesn't fit that requirement, but it's just for raising the ratings. PS.The ride isn't too big is it? ---Update 2--- I am a bit further, but I was thinking about naming and realised the names for this darkride, the coaster and the enterprise beside it were, to be fair, too long. I think I got more names which are too long, so I am going to narrow them down or totally change them. Suggestions for the names and for anything else is MUCH appreciated even if you only want to give criticism.
  3. Wuis

    Group Park 2

    Claimed: @WuisNext In Line: Racey, qbbq, xbalogan, BroxzierMissed Turn: Enner, Philmon11, imlegos, UTMAN, jensj12, Squab, Przemek, WobblyRails
  4. Wuis

    Group Park 2

    Yeah, Supperman was made in a rush and was designed to be a normal-sized junior coaster, the one(s) that are also in the park are kinda big to be fair.
  5. Wuis

    Group Park 2

    Tyvm @Broxzier. Just thought about something, on the left side of the entrance, totally in the corner there is this log flume. I've made an addition to that log flume (a flat ride and a food court) but after me posting pictures of it, people said they wanted that area to be redone, which I am totally cool with. But is that still the case? Especially at the creator of the log flume's side. Also I will try to get a darkride in, in my next turn. I will be destroying either Supperman (Junior Coaster) or Merry-Go-Round(Actually a Pirate Boat, previously known as Beach Banana) along the pier as they are both not well themed and the Pirate Boat has a duplicate very closeby. And I think a darkride will add a more diverse set of attractions in the park. I will probably also make changes to the attraction which doesn't get removed, to make it more fitting for it's surrounding area. TL;DR: the water themed area of the log flume might need to be rethemed/removed. Probably building a darkride, removing either Supperman (Junior Coaster) or Merry-Go-Round (Pirate Boat), retheming the other.
  6. Wuis

    Group Park 2

    I can't today and tommorow so passing it on to Squab, on my phone right now though, so it's hard to copy and paste and utilise the @ function. If anyone would make these, it's much appreciated.
  7. Wuis

    Group Park 2

    @Broxzier Yeah, maybe like one point where you still can get all the accessoires, especially keeping kiosks might be useful. Also maybe a more strategic way of placing toilets, I think I saw a few of them standing next to each other, which seems useless to me. And as mentioned some time ago merging scenery made by tracks will be making a few spots for attractions.
  8. Wuis

    Group Park 2

    @WobblyRails Why do you want to destroy all your stuff? It's sad man. :c
  9. Cool! Just a heads up, Forest is with one R.
  10. Wuis

    Group Park 2

    I'm cool with the idea of a backstage area, I only wish I could've add more attractions to Ralf, as it was the bad side to the frozen fruit-series (Frozen Eggplant, Carrot, Potatoes, Cabbage). Maybe I can get a entertainer for that area or a "upcoming" darkride. (So the building is there, but the attraction isn't) Drawing my profile picture at the end of the park would be kind of challenging. But we can make signs in the backstage area with our names.
  11. Yeah, I remember this wooden boomerang coaster was much faster after it had a few runs.
  12. https://www.ferrariworldabudhabi.com/en-gb/media-centre/press-releases/ferrari-world-abu-dhabi-reveals-plans-for-record-breaking-roller-coaster-at-atm.aspx That is the official website if I am right. There isn't much known about the coaster, of what I know of. But it's going to be cool 99% sure.
  13. Wuis

    Group Park 2

    Yup, I also have the problem. It told me that I couldn't construct information kiosk 1, when opened. I closed it, didn't fix it. When I wanted to destroy the dinghy slide, the game crashed. I could see the screen on which it told what it was doing a bit through alt+tab, I think it said: "track map element not found".
  14. Wuis

    Group Park 2

    @UTMAN You can't claim the park, as it already has been claimed by Philmon.
  15. Wuis

    Group Park 2

    I have tried to build on the rock, but I never like what I build on there. So really glad someone else took the opportunity. @Racey Excited about what you will be making!
  16. Wuis

    Adventure Fields

    This has been a treat so far! I do wonder if you are able to fill up the spot between the new coaster and the mine train coaster on the mountain so that they connect to each other, it seems like quite a challenge.
  17. I can't get over the fact that my laptop can't run it. :c Well, it does run it, but when the city grows, I have to lower the settings because of the lag, and I don't want to do that because it looks awful, so it's in my steam library but is kind of a waste of money as I don't really have fun with it and haven't played it in a while.
  18. Wuis

    Rapid Group Park no.1

    @qbbq I have it on since I pretty much have OpenRCT2, and I still had files I couldn't load, it does work for sure and it got me to having some custom scenery, but it's not really stable like Jensj12 said. (Atleast, I think the files didn't open because of that, there might be something else preventing it) PS. Put your autosave on! You silly. :c
  19. Wuis

    Group Park 2

    Cool, besides I can't continue on the angry animal series. Also, you didn't do the @Broxzier properly. It should be that they turn up blue, you probably only put the @ infront of Broxzier's name, it only seems to work when you retype the whole thing, atleast here. You also forgot to put your name in the back of the queue. Claimed: /Next In Line: @Broxzier, WobblyRails, Racey, qbbq, imlegos, UTMAN, jensj12, Wuis, Squab, PrzemekMissed Turn: Philmon11 , Enner, Xbalogan
  20. Wuis

    Hi everybody!

    Oi Oi Oi! WEEEEEEEEELCOOOOOOOOOOOOOOME! Have fun around here!
  21. Wuis

    Group Park 2

    @Przemek Indeed! 48 hours to fix the problems of these peeps with an IQ of 0,0.
  22. Wuis

    Rapid Group Park no.1

    I'd love to participate, but I doubt I'd be decent enough. I usually pop down a coaster, give it a station and call it a day. Ofcourse with flatrides this is a whole other thing, I might get onto something. But I think I'm going to watch from the sideline for now, I'll look if I can match up to the level.
  23. Wuis

    Group Park 2

    I just continued on the main path that was left there, and as I wasn't really done yet, I hadn't checked for pathing issues yet. Looking at it now, the river quest attraction seems to indeed have a bit of excessive pathing, but I also kinda understand why.
  24. Wuis

    Group Park 2

    I fell asleep while I was studying, as I barely had slept from sunday to monday. Thus I kinda have to wrap it up. Nothing has changed so photos are in the previous post. I really don't mind the log flume to be deleted, it's not that fancy and I was just trying to fill up the space. I am not fully done, but this will have to do as my turn ends tomorrow, well today, in what? 11 hours.. I'd probably would go make the log flume a nice and cute kids ride and change things I seem to find about the other attractions while time ticks away. Cause to be fair the station of the coaster is not too fab, but that is me managing to get the station so close as possible to nearby track which doesn't go straight. Claimed:Next In Line: @Philmon11, Squab, przemek, Broxzier, WobblyRails, Racey, qbbq, imlegos, UTMAN, jensj12, WuisMissed Turn: Enner, Xbalogan Community Park V2.74.sv6
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