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OpenRCT2

Wuis

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Everything posted by Wuis

  1. Wuis

    Group Park 2

    Wooooh! ...right? That's a weird crash for me, as it must been operating for quite a while now, without any crashes or such, as far as I know. But I'm not a magician, so I won't be able to fix it. Just leave it closed for the time being, someone will get to it. If you can, and if you want to, fix it yourself though.
  2. Wuis

    Group Park 2

    So you're claiming it? Because it's not clear. Best thing is to copy the queue, and cut your name out of it. Next make a new 'Claimed by' in which you put your name. An example is to be found a few pages back, make sure you don't also copy the queue from there, as it being outdated. You would insert a screenshot by clicking on the 'Click to choose files' text, then on windows, go to documents/openRCT/screenshots if I am right. No experience on a Mac, so can't tell where you would find it there. Does this help you?
  3. Wuis

    Group Park 2

    I have food for a week! \o/ @imlegos please claim it before you start, if you want to. It's been a hell without that, there's rules on the first page now too. So if you didn't read those yet, now you can.
  4. Wuis

    Hello!

    Well, we're glad you're here. I hope you have a great time. ^^
  5. Wuis

    Group Park 2

    @qbbq Well, first you have to pay me a fee, which consists of a one time million euros and a subscription of 60€ per month. Or it's free and I'll just put you on the list, hmmm... Prefer the 1st option, but whatever. Next In Line: @UTMAN, jensj12, Wuis, Philmon11, Wuis, Squab, Broxzier, Xbalogan, qbbqMissed Turn: imlegos, Enner PS. I hope I didn't forget anyone.
  6. Wuis

    Group Park 2

    "When taxiing, aircraft travel slowly. This ensures that they can be stopped quickly and do not risk wheel damage on larger aircraft if they accidentally turn off the paved surface. Taxi speeds are typically from 5 to 20 knots (9 to 37 km/h; 6 to 23 mph)." (source) So the second level would be more realistic, although the planes don't go up to the real speeds, as it would be quite an insane coaster.
  7. Wuis

    Group Park 2

    I think you might want to wait a bit, but you can also work. Because I got two things to adress: 1. There is still a bit of track hanging around. 2. In the idea of the planes really flying, 1 car per train with 5 trains, would make it somewhat cooler and possibly increasing capacity (Train has a max of 4 cars, cars can get up to 5). Thing for me so far is, I haven't tested it yet. EDIT: It works, I think you got to be changing the brake speed a bit, if so, upping all brakes by one. The lowest speed brakes are quite a pain if the train needs to get a bit further. I also noticed that the third car would somehow not get slowed down by the brakes, thus bumping into the second car, which caused the 3rd, 4th and 5th car to take longer to get to the station.
  8. Wuis

    Group Park 2

    I..I..liked Forest Runner. T_T
  9. Wuis

    Group Park 2

    No problem. You're still trying to fix a LOT of our mistakes, so we kinda owe you.
  10. Wuis

    Coszie Park

    75 by 75 tiles, coaster, guests ... Coszie Park. Coming in 2016.
  11. Wuis

    Group Park 2

    Aah, it just confused me, especially as there hadn't be said anything to me.
  12. Wuis

    Group Park 2

    @Broxzier But I am not working on it. I get Frozen Eggplant done when it's my next turn, you can close it down for the meantime if so desired. It's practically building a new attraction. I can also do it now, but I don't feel doing so, because I have to wait for my turn.
  13. Wuis

    Group Park 2

    Oh sorry, I haven't looked at the new save file yet. But I'm seeing that Broxzier is at it.
  14. Wuis

    Group Park 2

    I think I am just going to make it a more major attraction, by expanding the coaster quite a bit, but keeping major parts of the coaster in place (The coaster popping out of the pond, the bit that goes over the tram track, maybe some parts around the lake). This so that the stations can act like entrances and exits. (There probably will be 1 or 2 more stations, with some fast pace turns through the pine forests). The name will probably also be changed, and ofcourse more theming!
  15. Tornado @ Hellendoorn (I think my shoulder bar didn't lock in, so I went to inversions with me trying to keep myself stuck to the coaster) Robin Hood @ Walibi Holland (Yes, a wooden coaster gets rough over time, but this is unacceptable) Jungle @ Drouwenerzand Attractiepark ( Yes, it is a kiddie, but it's way too short, and way too slow) Any Vekoma SLC @ Everywhere (They're the cold of the rollercoasters) Bob @ Efteling ( Not that of a forceful ride anyway, but now it's quite rough too) Honorable Mentions: Python @ Efteling, Temple of the Night Hawk @ Phantasialand, Booster Bike @ Toverland, Drako @ Walibi Holland
  16. Wuis

    Group Park 2

    They apparently do go through entrances if they have to. If interested, I reccomend to watch these pictures full size, it's all hardly to be seen. So I went back to the latest park file I could get in to, which was Squab's file. I made these pathways with one mechanic on it, which would make this quite a staff-intensive coaster. (three mechanics on it) I might make it so that the paths are connected to the rest of the park, but that would lead to the underground station under the actual station having a long path where, especially handymen would walk onto for nothing.
  17. Wuis

    Group Park 2

    You're English mechanics are fine! The best way to find the stations is temporarily changing the entrance houses. Although now I think about it, I might just need to remove the coaster, I don't think the mechanics can enter through the entrances, and if I put exits everywhere, people will exit the ride instead. PS. I could also make it a powered coaster, but I'm not sure if I like that idea.
  18. Wuis

    Group Park 2

    The great @Broxzier is working on the park currently. I think you can claim the turn after him though as you are on the missed turn list.
  19. Wuis

    Group Park 2

    That looks sweet! Maybe blue queue lines might fit the building more, but I don't know for sure, just imagining.
  20. Wuis

    Group Park 2

    I'm not so sure if that is the smartest idea, as you don't have a marked terrain which shows exactly the borders of your coaster, and there still needs to be built around that area. @Squab Is it doing so again. O_o
  21. Wuis

    Group Park 2

    I'm not on that list. Also, Wasn't Squab still building on the park.
  22. Wuis

    Group Park 2

    Oi oi oi, never thought about a Dueling Inverted Impulse Coaster. I hope I can still give Banana a friend closeby. Else I got to think about a name and such.
  23. Wuis

    Group Park 2

    If nobody in the missed turn list will claim it before you do, then it is indeed yours.
  24. Wuis

    Group Park 2

    HOW DARE YOU. From now on, dogs aren't allowed in the park, if they even were. But my pirate ship uhm..look in the sky, there's a flying eggplant. EDIT: I'm fine with that. I was just trying things out.
  25. Wuis

    Group Park 2

    You didn't offend my cool pirate ship, so I'm okay with everything. A small solution for the bridge might be making the queue for the Spiral Slide shorter. Another solution would be replacing the Spiral Slide to somewhere nearby. If you ask me, this has been my weakest turn, on every department. Besides the Frozen Eggplant fix and the Banana Beach addition, which is like 15 minutes of work, I'm not a real fan of it either. But I didn't want the log flume building to just stand there alone for the time being. It was a rather quick turn, I felt a bit rushed, that might be it.
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