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ExCrafty

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  • 1 month later...

I nearly always end up doing long sprawling coasters, and then tweaking them until they get out of the red, or just have a high enough excitement that it doesn't really matter.  :)

Having said that, this coaster wasn't hard to keep out of the red, and it has reasonable stats too.  :)

1158899190_SixFlagsMagicMountain2022-06-2021-38-24.thumb.png.075230b939c7bee8a44b44900f923ecd.png

Hyperbolic 00.td6

Edited by ExCrafty
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  • 4 months later...

Taken a leaf out of Marcel Vos's note book, by making a piece of standard scenery into a sort of ride.  :) You can see what ride type is in there.

It fits with entry and exit so long as you can run paths underground.  :)

 

1341794339_TheDunes2022-10-2713-19-56.jpg

Edited by ExCrafty
Picture file didn't work after posting.
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  • 4 months later...
  • 4 weeks later...

This is kind of a testcenter park to go nuts with wild coaster-designs.
First there's a Bob-Coaster that I bulid that consists mostly of Helixes: 1) get the most speed out if it, that is possible (for me at least, not for the allmighty Marcel Vos) and 
2) of course to terrorize guests.😝 But I didn't expect it to have that decent stats...😅
But I am still not sorry for the guests...😈

And a fast Wooden-Coaster that I wished would have had better stats...🙈

Arid Heights 2023-03-29 22-44-33.png

Arid Heights 2023-04-10 18-08-48.png

Arid Heights 2023-04-10 18-09-12.png

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@mariecurry, re: Woody's Ratings.

The Intensity is too high, and that *halves* your Excitement; G-Forces all seem acceptable, so I suspect there are "too many" Drops; simply reducing the Drop-count will reduce the Intensity; achieve an Intensity >10.01 (um, I think that's the precise value ...) and your Excitement will increase dramatically.

Those 2 Drops immediately after the Photo Section can just be swapped-out, IMO: the loss of Air-time would be minimal.

I see minor Drops before turns: where you want to descend & turn, you can use Helices (a Helix does not count as a Drop); as you're not-likely going very fast at these places, the loss to Air-time should be negligible/non-existent.

Are you running trains that add to Intensity (articulated, I think, does this)? I'm not sure, though, that that actually counts against determining the Excitement penalty.

I hope you find this advice helpful. Alternatively, if you like, provide the TD6 and I'll have a go at sorting-out this coaster.

BTW, I do think that Woody is a sexy coaster.

Cheers.

Typhoon

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On 10/04/2023 at 18:18, mariecurry said:

This is kind of a testcenter park to go nuts with wild coaster-designs.
First there's a Bob-Coaster that I bulid that consists mostly of Helixes: 1) get the most speed out if it, that is possible (for me at least, not for the allmighty Marcel Vos) and 
2) of course to terrorize guests.😝 But I didn't expect it to have that decent stats...😅
But I am still not sorry for the guests...😈

And a fast Wooden-Coaster that I wished would have had better stats...🙈

Arid Heights 2023-03-29 22-44-33.png

Arid Heights 2023-04-10 18-08-48.png

Arid Heights 2023-04-10 18-09-12.png

Ayo, i would like to see them in action! .park file please!

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  • 2 months later...
Posted (edited)
On 30/11/2021 at 11:19, CaveExplorer said:

This is a replica of the roller coaster Colossus: The Fire Dragon at my home park, Lagoon in Farmington, Utah. It is a Schwarzkoph Doppel Looper model. If you want to see how accurate it is (which is mostly accurate) here is the video: 

image.thumb.png.58f5a9d7e0960cfd659b5999ee77a19b.png

Made an account to post and update. I figured I'd be able to find a reproduction that was fairly accurate. I didn't like yours as much so I made this version of Colossus: The Fire Dragon. Colossus.thumb.png.46eea5588bb6076e2198b31c8ba24c9f.pngColossus.td6

Edited by Annantrow
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