astraylife Posted April 24, 2022 Share Posted April 24, 2022 Built this 4D S&S Free Spin in Dusty Greens. Dusty Greens.park 2 1 1 Link to comment
astraylife Posted April 25, 2022 Share Posted April 25, 2022 And here's an entire waterpark I created complete with aworking half-pipe waterslide. Requires AdvancedTrack plugin for the watersides to function properly. 23383555_ApplewoodOpen.park 2 Link to comment
ExCrafty Posted June 20, 2022 Author Share Posted June 20, 2022 (edited) I nearly always end up doing long sprawling coasters, and then tweaking them until they get out of the red, or just have a high enough excitement that it doesn't really matter. Having said that, this coaster wasn't hard to keep out of the red, and it has reasonable stats too. Hyperbolic 00.td6 Edited June 21, 2022 by ExCrafty 1 Link to comment
ExCrafty Posted November 1, 2022 Author Share Posted November 1, 2022 (edited) Taken a leaf out of Marcel Vos's note book, by making a piece of standard scenery into a sort of ride. You can see what ride type is in there. It fits with entry and exit so long as you can run paths underground. Edited November 2, 2022 by ExCrafty Picture file didn't work after posting. 1 Link to comment
Dubaifreak Posted November 2, 2022 Share Posted November 2, 2022 13 hours ago, ExCrafty said: Taken a leaf out of Marcel Vos's note book, by making a piece of standard scenery into a sort of ride. You can see what ride type is in there. It fits with entry and exit so long as you can run paths underground. I would like to see your work in action! Link to comment
goodyni Posted March 14 Share Posted March 14 The go-carts feature both a bridge over the main walkway and a tunnel under the main walkway. Link to comment
mariecurry Posted April 10 Share Posted April 10 This is kind of a testcenter park to go nuts with wild coaster-designs. First there's a Bob-Coaster that I bulid that consists mostly of Helixes: 1) get the most speed out if it, that is possible (for me at least, not for the allmighty Marcel Vos) and 2) of course to terrorize guests.😝 But I didn't expect it to have that decent stats...😅 But I am still not sorry for the guests...😈 And a fast Wooden-Coaster that I wished would have had better stats...🙈 2 Link to comment
RollerCoasterTyphoon Posted April 12 Share Posted April 12 @mariecurry, re: Woody's Ratings. The Intensity is too high, and that *halves* your Excitement; G-Forces all seem acceptable, so I suspect there are "too many" Drops; simply reducing the Drop-count will reduce the Intensity; achieve an Intensity >10.01 (um, I think that's the precise value ...) and your Excitement will increase dramatically. Those 2 Drops immediately after the Photo Section can just be swapped-out, IMO: the loss of Air-time would be minimal. I see minor Drops before turns: where you want to descend & turn, you can use Helices (a Helix does not count as a Drop); as you're not-likely going very fast at these places, the loss to Air-time should be negligible/non-existent. Are you running trains that add to Intensity (articulated, I think, does this)? I'm not sure, though, that that actually counts against determining the Excitement penalty. I hope you find this advice helpful. Alternatively, if you like, provide the TD6 and I'll have a go at sorting-out this coaster. BTW, I do think that Woody is a sexy coaster. Cheers. Typhoon Link to comment
Dubaifreak Posted April 12 Share Posted April 12 On 10/04/2023 at 18:18, mariecurry said: This is kind of a testcenter park to go nuts with wild coaster-designs. First there's a Bob-Coaster that I bulid that consists mostly of Helixes: 1) get the most speed out if it, that is possible (for me at least, not for the allmighty Marcel Vos) and 2) of course to terrorize guests.😝 But I didn't expect it to have that decent stats...😅 But I am still not sorry for the guests...😈 And a fast Wooden-Coaster that I wished would have had better stats...🙈 Ayo, i would like to see them in action! .park file please! Link to comment
Annantrow Posted July 8 Share Posted July 8 (edited) On 30/11/2021 at 11:19, CaveExplorer said: This is a replica of the roller coaster Colossus: The Fire Dragon at my home park, Lagoon in Farmington, Utah. It is a Schwarzkoph Doppel Looper model. If you want to see how accurate it is (which is mostly accurate) here is the video: Made an account to post and update. I figured I'd be able to find a reproduction that was fairly accurate. I didn't like yours as much so I made this version of Colossus: The Fire Dragon. Colossus.td6 Edited July 8 by Annantrow Link to comment
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