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mariecurry

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  1. First, thanks a lot for the compliment!😊 I think it's a kind of routine to get the hang of buliding hills, mountains, rivers etc. I like to use the premade settings from the scenarios to inspire me and build from that. As you can see, the hill/mountain by the wooden-coaster is completely build by me. But for example I did it, after I made the coaster. And as far as a forest goes: make two or three hills, take two or three tree species, place them around an area and add a few ground textures to that, and it looks instantly nicer! Never stop tryingπŸ’ͺ
  2. Thank you very much!😊 Of course, here it is! Have fun with it! Evergreen Gardens_neu1.park
  3. This is kind of a testcenter park to go nuts with wild coaster-designs. First there's a Bob-Coaster that I bulid that consists mostly of Helixes: 1) get the most speed out if it, that is possible (for me at least, not for the allmighty Marcel Vos) and 2) of course to terrorize guests.😝 But I didn't expect it to have that decent stats...πŸ˜… But I am still not sorry for the guests...😈 And a fast Wooden-Coaster that I wished would have had better stats...πŸ™ˆ
  4. Hi to all, I wanted to share a park I recently started on Evergreen Gardens. My first idea was to fuse ancient greek/roman style with the japanese theme but then I realized that there is no japanese theme in Evergreen Gardens...πŸ™ˆ so I went full on with the greek/roman style. For this park I had two more or less guidelines in mind: First, naming most the rollercoasters (and some other rides) after ancient women or female mythologic entities from the greek/roman period. And second, for I am a botanist in real life, place the trees (more or less) on the terrain were they would normally grow. I also changed the river and the mountains a bit to fit them for my needs. As you can see, the park is far from finished and I am more an amateurish player I think (although I play the game since my childhoodπŸ˜…). But I still wanted to share it with you.😊 Have a good day everyone, mariecurryπŸ’œ PS: I started with money but was driven more and more towards sandbox-play so I turned it off to focus completely on building, designing and decorating.πŸ™ƒ
  5. Thanks a lot again, Broxzier!πŸ˜… That really helped and now all is running without problems! And I will definitely try the launcher. Thanks😊
  6. Hi, I'm writing here, because I can't open any scenario after updating OpenRCT2 to 0.4.4. I always get the error that 'rct2.terrain_surface.sand' could not be found or is broken. I tried to download it, like suggested in the error-window, but it doesn't help. What is weird though is that I still can open my save-files, they work without a problem...πŸ˜… Do you have any suggestions what I could try to get them to work again? Thanks in advance, mariecurry
  7. Thanks a lot, I could solve the problem! I used Version 0.2.6 and it seemed it have no plugin-feature. Now I downloaded the newest version 0.4.3 and everything works fine! I'm sorry, I could have come up with this thought in the first place to update my version of OpenRCT2...πŸ™ˆ But thanks again for your help and reply!πŸ˜„
  8. Hi to everyone! I'm relatively new to OpenRCT2 (but not to the game, playing it since my childhood) and wanted to add plugins. So I looked up what I had to do, downloaded the scripts and wanted to put it in the 'plugin'-folder. But...there is no 'plugin'-folder...πŸ™ˆ I searched and searched, but it seems that I don't have one in the typical path: C:\Users\'username'\Documents\OpenRCT2 Then I tried to create a 'plugin-folder' and booted the game, but it didn't work. I really don't have any answer to solve this problem... I hope someone of you can help me. Thanks in advance, mariecurry
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