dchambersohio Posted November 24, 2016 Posted November 24, 2016 Just a question, is OpenRCT3 being considered? Also, could someone ask about this on Github, too lazy to make an account on there lol.
SensualEthiopianPolice Posted November 24, 2016 Posted November 24, 2016 This was already discussed in the forums. Simply: it's too much work to even consider that while ORCT2 is in it's current stage of development. Also the devs are volunteering, so not only working on this game but then another one would basically eat up all their time and money
Nubbie Posted November 24, 2016 Posted November 24, 2016 3 hours ago, SensualEthiopianPolice said: eat up all their time and money Not much time/money would be spent as people could work on it a bit as they please, but, RCT2 is easier to convert into a new format as it's much smaller in scale and written in a 'translatable' language Still, there is no plans by Intelorca for this right now if not others will do it instead, like Krutonium said in a reddit post Quote Your best bet is to get the ball rolling yourself - Learn Assembly, and C/C++, start, put it on GitHub, and announce it in SimCity related subreddits. That's how IntelOrca did OpenRCT2.
Broxzier Posted November 24, 2016 Posted November 24, 2016 OpenRCT3 seems a bit useless while Planet Coaster and RCT:World are just released. Also the approach of OpenRCT2 was to decompile the game, this will be significantly harder because it was not written in Assembly.
X7123M3-256 Posted November 24, 2016 Posted November 24, 2016 As far as I'm concerned, the reason we don't need an OpenRCT3 is that there's so much that would need to change that it would be easier to start from scratch than to clone the original. I can't think of anything I wouldn't change about it.
CharlieP Posted November 24, 2016 Posted November 24, 2016 I bought RCT3 when it came out. I thought it would be a expanded version of RCT2, sort of like RCT2 was to RCT1. Boy was I not a happy camper. The thought of basically re-learning everything had learned stopped me in my tracks. Some of the features were pretty cool like riding your own creations. I think I messed with it maybe? three times and returned to RCT2 and started downloading others' scenarios and learning how to expand my RCT2 abilities in constructing parks. Think how much RCT2 is out there both from the standpoint of those of us addicted to this game, all of the many and diverse parks that have been created and the thousands of rides and scenery pieces that have been created by hundreds of very talented players not to mention the considerable work already done by the devs (kudos to them) on ORCT2 and the future possibilities of this game, why would you want to dump it and start over.
dchambersohio Posted November 29, 2016 Author Posted November 29, 2016 I was thinking about just a cheat menu, but OK. I see what all of you guys are getting at.
Broxzier Posted November 29, 2016 Posted November 29, 2016 (edited) You can't just add a cheat menu to something... There's no source code available, the closest you can get to it is by using a memory editor hidden in a trainer, but nothing ingame. Edited November 29, 2016 by Broxzier typo 1
imlegos Posted November 29, 2016 Posted November 29, 2016 If you want to have RCT3's cheats active all the time, just make a family of "cheat peeps"
X7123M3-256 Posted November 29, 2016 Posted November 29, 2016 I don't see the need for a cheat menu in RCT3 - most hacks used with RCT2 are either included in RCT3 already or unnecessary in RCT3 because the game engine is more flexible to start off with.
imlegos Posted November 29, 2016 Posted November 29, 2016 Who needs ZC when like 90% of RCT3's custom doesn't have hitboxes?
YoloSweggLord Posted November 29, 2016 Posted November 29, 2016 In fact there are CS sets that are just the default scenery with collision detection disabled, such as DazMatse's instant jungle.
X7123M3-256 Posted November 29, 2016 Posted November 29, 2016 RCT3 has the equivalent of ZC as a built in cheat. I remember riding my rides to make sure there were no low-hanging supports in the path of peep's heads, because it's quite easy to do that by accident when intersection tests are disabled entirely.
imlegos Posted November 29, 2016 Posted November 29, 2016 It's not really a cheat, so much as it is altering internal settings.
YoloSweggLord Posted November 30, 2016 Posted November 30, 2016 Isn't that basically what cheats do? It's a hidden operation that expands game limits, therefore I'm calling it a cheat.
imlegos Posted November 30, 2016 Posted November 30, 2016 Cheats are generally inputed using some secrect, removing clearance in rct3 is done by modifying a peice of code
YoloSweggLord Posted November 30, 2016 Posted November 30, 2016 Yeah, the secret in this case is a peep name. You're not modifying code.
imlegos Posted November 30, 2016 Posted November 30, 2016 There's no peep name for clearance disabling. The closest we have is a soaked name that allows you to build walls like they could be in the first 2.
YoloSweggLord Posted November 30, 2016 Posted November 30, 2016 ...oh, my bad, I thought it was full ZC.
X7123M3-256 Posted November 30, 2016 Posted November 30, 2016 55 minutes ago, imlegos said: Cheats are generally inputed using some secrect, removing clearance in rct3 is done by modifying a peice of code If cheats have to be activated by entering a cheat code, I suppose the OpenRCT2 cheats don't count either? 56 minutes ago, imlegos said: removing clearance in rct3 is done by modifying a peice of code No it isn't. It's built into the game and can be enabled via a configuration file. There's no need to patch the code (actually, I can't think of any cheats for either game that required this, except for that April Fools joke someone on NE did).
imlegos Posted November 30, 2016 Posted November 30, 2016 1 hour ago, X7123M3-256 said: If cheats have to be activated by entering a cheat code, I suppose the OpenRCT2 cheats don't count either? Ctrl+Alt+C
YoloSweggLord Posted November 30, 2016 Posted November 30, 2016 (edited) That's not a hidden secret legos. You can even activate a cheat button in the options menu. Edited November 30, 2016 by YoloSweggLord
FacistCoaster Posted December 16, 2016 Posted December 16, 2016 In my opinion, I feel like RCT2 as well as RCT Deluxe offer a much more advanced economic system than RCT3. RCT3 was more of a sandbox type game, whereas in RCT2, the scenarios were more economically based. That's what I like more about RCT2. Also the scenery looks much more well done when you are finished in RCT2. Just my opinion.
imlegos Posted December 16, 2016 Posted December 16, 2016 I'd second the "RCT2 looks better then RCT3" opinion, just look at Flux's work, both Fluxpark (TTP only) and Westwood Resort (NEDCS WB) look miles better then either Palm Spring resort or the industrial one (Can't remember the name), and both used pretty much just custom objects.
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