mdspence1 Posted September 21, 2015 Posted September 21, 2015 Often I create pathways to areas that I haven't yet completed, or for a reason or another I don't want staff to access to these pathways. Often this draws my staff far away from the areas I actually need them and renders them useless. Is this feature possible?Thanks
RuneLaenen Posted September 21, 2015 Posted September 21, 2015 It could probably be made, but for the meantime you can just leave the path open for 1 tile (instead of connecting it to your other paths)
SnowMew Posted September 21, 2015 Posted September 21, 2015 I'd rather No Entry signs still only apply to visitors, making sure they don't wander up places and make a mess of paths which are easier to keep clean.The easiest solution is to not connect them up with your park. If the path isn't connected no-one will wander up. You could try using patrol zones as well since it's easier to focus staff in a particular area than going for a wide spread, it makes the more effective, instead of engineers taking calls for broken down rides when they're at opposite sides of the park.
mdspence1 Posted September 21, 2015 Author Posted September 21, 2015 It may sound strange, but sometimes i'll have a pathway that connects a far away point from the park entrance (and island for instance) sometimes these areas can become too crowded (mainly from trams dumping people there) and i'll use the pathway as a way to force all of the guests away from the area. The only problem is it will sometimes suck all of my staff away from that area to somewhere else as well. I could make patrol areas but often Ill let them just roam as it is a pain to set a patrol area every time. @SnowMew maybe an option prompt for each banner? That way we could pick and choose if they obey or not.
imlegos Posted September 21, 2015 Posted September 21, 2015 The option idea seems the most helpful. But all in all, this does seem rather pointless, as most places that guests can't go into are just ride exists
SnowMew Posted September 22, 2015 Posted September 22, 2015 That might be a good idea actually. Having another button which is no access entirely, or maybe blockades which block access altogether.
jensj12 Posted September 22, 2015 Posted September 22, 2015 Can we have checkboxes for guests and each staff type then? ::)Helpful to make sure mechanics stay out of areas without attractions (or to make them stay on the main routes, but they then need to ignore them when heading for an attraction).
Broxzier Posted September 22, 2015 Posted September 22, 2015 Or maybe like with rides and other settings an options "Block none", "Block guests" , and "Block everyone" in a dropdown menu when you click the Do not enter icon.
RuneLaenen Posted September 22, 2015 Posted September 22, 2015 The problem is that, as soon as we implement something like this, we won't be able to open our saves in the original game because it won't be able to read the settings.
SnowMew Posted September 22, 2015 Posted September 22, 2015 Of course, it does come back to that.When you make drastic changes to the game, the saves won't be compatible with the original, so I'm not so sure.
RuneLaenen Posted September 22, 2015 Posted September 22, 2015 But, of course, in the future we will have to switch to our own format eventually, so it could be implemented then.
Gymnasiast Posted September 23, 2015 Posted September 23, 2015 As far as I'm concerned, the solution will be along the lines of what Broxzier said. But as others have said, it will take some time.
mdspence1 Posted September 25, 2015 Author Posted September 25, 2015 If it does become implemented down the road, I hope that we could have the option checkbox for banners...does no one else have one way pathways that direct guest traffic? Maybe I am alone in that aspect.
Gymnasiast Posted September 26, 2015 Posted September 26, 2015 I just said that I want to keep the option to just block guests, exactly for the purpose of directing guest traffic, or in my case, preventing them for trying to use exit paths the wrong.As for the checkboxes, I said I preferred a dropdown, but that's a bit beside the point.
mdspence1 Posted September 26, 2015 Author Posted September 26, 2015 @Gymnasiast I took what you said as making the option for ride exits only. That is what Broxzier was referring to, hence my response. Drop-down, checkbox, doesn't matter to me if the options are the same.
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