Broxzier Posted December 26, 2016 Author Share Posted December 26, 2016 @Jochem When you move yourself from the missed turn list to the queue, you can put yourself first, and since nobody has claimed it at the moment you can also immediately claim it. Link to comment
Jochem Posted December 26, 2016 Share Posted December 26, 2016 (edited) Sure, Claimed! Edit: i don't have a lot of inspiration at the moment. so i'll wait a turn and see if something comes up Claimed: Queue: @Wuis, Broxzier, JochemMissed: YoloSweggLord, Philmon11, TCE, imlegos, RedScope53, SensualEthiopianPolice, jensj12, Cascadia, Edited December 26, 2016 by Jochem Link to comment
Philmon11 Posted December 27, 2016 Share Posted December 27, 2016 (edited) Claimed! Claimed: Philmon11Queue: Wuis, Broxzier, JochemMissed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice, jensj12, Cascadia, Edited December 27, 2016 by Philmon11 1 Link to comment
Philmon11 Posted December 27, 2016 Share Posted December 27, 2016 Alright, I have finished. Added "Thunder Run" a Mine Train coaster. I do think it's a very good coaster. It's a bit large on the space size, but the ONLY above ground bits are in the next two screenshots, so I don't think it will cause a problem. Guests love this ride already... Added "The Puke Bin" a first aid room at the ride's exit. (Needed because of the High nausea rating. Combined with the very high excitement and fear. Barrel Bombs was broken down for a large part of my turn, and I had to fix it by manually fixing it, so I'm not sure if there's a mechanic issue or what going on. Added a new mechanic with a patrol area only there to solve it. No, mechanics are just stupid in this game. I set one to have a patrol area just at the exit of that ride and he goes and wanders off... bug? Park: The OpenRCT2 Group Park 4.56.sv6 Claimed: Queue: @Wuis, Broxzier, Jochem, Philmon11Missed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice, jensj12, Cascadia, 2 Link to comment
zaxcav Posted December 27, 2016 Share Posted December 27, 2016 3 hours ago, Philmon11 said: No, mechanics are just stupid in this game. I set one to have a patrol area just at the exit of that ride and he goes and wanders off... bug? Stupider than normal mechanics is a bug in the pathfinding - my fault, but fixes are waiting to be merged. Mechanic patrol areas is something that was never respected when heading to a ride. Code changes to correct this are also waiting to be merged. 1 Link to comment
jensj12 Posted December 28, 2016 Share Posted December 28, 2016 Barrel Bombs isn't connected to the path at the exit, so I'm doing another call: do not build paths with clearance checks disabled. Claimed: jensj12Queue: Wuis, Broxzier, Jochem, Philmon11Missed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice, Cascadia, 2 Link to comment
jensj12 Posted December 28, 2016 Share Posted December 28, 2016 There were no big pathing issues to solve other than the exit mentioned, so I only build this coaster. Just pretend there's an elevator in the building. Name is in the screenshot. If you want to add more scenery to it, feel free to do so (note that there's a lot of invisible track around the tower). The path towards cannibal/excavateur may need to be doubled. Claimed: Queue: @Wuis, Broxzier, Jochem, Philmon11, jensj12Missed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice, Cascadia The OpenRCT2 Group Park 4.57.sv6 3 Link to comment
Wuis Posted December 28, 2016 Share Posted December 28, 2016 That is a hella awesome coaster Jens! (Though no offense, but the station seems a bit rushed) All the above are locations of the candy cane, you can still open Jens' save file and see them but I am now going to claim the park and remove them. (As I think nobody wants a random candy cane near their buildings) Claimed: WuisQueue: Broxzier, Jochem, Philmon11, jensj12Missed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice, Cascadia Also, if someone from the missed list claims after me, the queue will for once be bigger than the missed list. 1 Link to comment
Broxzier Posted December 28, 2016 Author Share Posted December 28, 2016 These were the ones I couldn't find, well hidden Wuis 2 Link to comment
Wuis Posted December 30, 2016 Share Posted December 30, 2016 (edited) Thank you Broxzier, I actually expected others to be harder to find, but it's cool to see different people having difficulty with different things. I've worked quite a lot with clearance checks after placing paths, so I might've hovered over something and deleted it. (Even after fixing it for like a thousand times, I'm horrible with clearance checks) Made path towards cannibal/excavateur two tiles Added a haunted house, bumper cars and the dumbest attraction ever. x) Claimed: -Queue: @Broxzier, Jochem, Philmon11, jensj12, WuisMissed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice, Cascadia The OpenRCT2 Group Park 4.58.sv6 Edited December 30, 2016 by Wuis 1 Link to comment
Broxzier Posted January 1, 2017 Author Share Posted January 1, 2017 (edited) Happy new year Claiming the park now, so that I can work on it tomorrow evening. Claimed: BroxzierQueue: Jochem, Philmon11, jensj12, WuisMissed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice, Cascadia Edited January 1, 2017 by Broxzier Formatting Link to comment
cascadia Posted January 2, 2017 Share Posted January 2, 2017 @Broxzier , could you fix the pathing and vandalism issues that are dragging down the park rating? Thanks! :D Link to comment
Broxzier Posted January 3, 2017 Author Share Posted January 3, 2017 Fixed these two issues, fixed vandalism, then the park rating went up again: The path on the left should be removed, but it seems to be a new pathfinding issue. Maybe something @zaxcav can look into using the previous saved game. What I mostly worked on this turn is scenery. I did not build any rides or stalls, but I did build a few buildings (after destroying part of @jensj12 station building). Claimed:Queue: @Jochem, Philmon11, jensj12, Wuis, BroxzierMissed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice, Cascadia The OpenRCT2 Group Park 4.59.sv6 2 Link to comment
cascadia Posted January 4, 2017 Share Posted January 4, 2017 Claimed: CascadiaQueue: Jochem, Philmon11, jensj12, Wuis, BroxzierMissed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice Claiming the park again since I have computer access again now. Link to comment
cascadia Posted January 4, 2017 Share Posted January 4, 2017 Like @Broxzier , all I did was build some more buildings (mostly to serve as buildings for various stalls). There are also two new paths. also, nothing new in the below screenshot, but it's interesting: Look at all those peeps watching that coaster- it's like a mini-attraction! The OpenRCT2 Group Park 4.60.sv6 Claimed:Queue: @Jochem, Philmon11, jensj12, Wuis, Broxzier, CascadiaMissed: @YoloSweggLord, @TCE, @imlegos, @RedScope53, @SensualEthiopianPolice Link to comment
zaxcav Posted January 4, 2017 Share Posted January 4, 2017 (edited) On 1/3/2017 at 23:39, Broxzier said: The path on the left should be removed, but it seems to be a new pathfinding issue. Maybe something @zaxcav can look into using the previous saved game. @BroxzierI'll take a look to see what the heuristic search is doing here. Edit: Nah, I've changed my mind Debugging the pathfinding is excessively time consuming and I don't have much time lately, so I'm just going to follow my gut on this. This peep jam looks like a classic case of cyclic backtracking between multiple locations where at the turnaround points the reachable path tile on the search boundary that is closest to the peep's destination is back in the direction where the peep came from. I've tried a very simple enhancement (building on the previous improvements) to restrict the peeps from backtracking (as far as the pathfind_history permits this) and the peep jam clears up (though it takes some time because the peeps are just about sleep walking). I'll submit a PR for this soon. Update: I have submitted PR#4997 to fix this. Edited January 5, 2017 by zaxcav 2 Link to comment
Jochem Posted January 5, 2017 Share Posted January 5, 2017 I won't be able to build on the park for at least one week because i need to study for my exams. So im placing myself on the missed turns list for now. Claimed:Queue: @Philmon11, jensj12, Wuis, Broxzier, CascadiaMissed: @YoloSweggLord, @TCE, @imlegos, @RedScope53, @SensualEthiopianPolice , Jochem Link to comment
Broxzier Posted January 8, 2017 Author Share Posted January 8, 2017 It's been a few days. Claimed:Queue: @jensj12, Wuis, Broxzier, CascadiaMissed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice , Jochem, Philmon1 Link to comment
jensj12 Posted January 8, 2017 Share Posted January 8, 2017 Built a small attraction hidden in the mountain and added/renamed toilets. Claimed:Queue: @Wuis, Broxzier, Cascadia, jensj12Missed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice , Jochem, Philmon11 The OpenRCT2 Group Park 4.61.sv6 2 Link to comment
Wuis Posted January 9, 2017 Share Posted January 9, 2017 (edited) I don't think anyone in the queue minds the holdup, but I'm not sure if I will claim my turn. I have school exams starting Wednesday but I've been able to spread studying quite a bit due to the 2 week holiday. Will look if I can claim, when I get home Claimed: WuisQueue: Broxzier, Cascadia, jensj12Missed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice , Jochem, Philmon11 Edited January 9, 2017 by Wuis Link to comment
Wuis Posted January 9, 2017 Share Posted January 9, 2017 I guess we can call it work in progress, can anybody help me with the high intensity rating though, is it the track too long or what? 1 Link to comment
Wuis Posted January 10, 2017 Share Posted January 10, 2017 (edited) I don't know either where the conference centre would be lol Edited January 10, 2017 by Wuis 1 Link to comment
cascadia Posted January 10, 2017 Share Posted January 10, 2017 32 minutes ago, Wuis said: I don't know either where the conference centre would be lol It's obviously inside the mountain in your secret mad scientist lair, duh! 1 Link to comment
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