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Kyler

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  1. Hey, all. A long time player here, but first time posting. I'm finally coming out of the shadows to study the code base behind OpenRCT2 and contribute myself if possible. A potential feature I have in mind to implement while studying the code is to add an option where mazes can't be opened unless there's a way from the entrance to the exit. I know the algorithm for this feature is pretty straightforward, but I'm not sure if the current codebase can handle it. I was wondering if you could give me your thoughts on the following: Whether the suggested feature is theoretically feasible with the current implementation of the data structure for mazes in OpenRCT2. Whether it is possible to implement this feature as an option so that any current non-solvable mazes people have purposely made do not become "invalid" overnight. Whether it would be better to develop this feature as a plugin rather than directly into the source tree. (and feasibility) I'm really excited to hear your input on this. Thanks for your time!
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