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Everything posted by ExCrafty
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Could this project have been simply named OpenRCT in that case ? It's something I've wondered about for quite awhile.
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Screenshots please.
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Sea Parks ? .... The splishiest, splashiest place in the world. Or so Moss says. "A fire, at Sea Parks ?".
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Not that I'm aware of, but with the cheats menu you can easily change it, but it doesn't set it in that way, you'd just need to hit that button occasionally. To get around the "mowing" I use that "scrubby" looking terrain, the one that looks to be a mix of brown and green. Just a suggestion.
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I've seen mention of "plugins" around here, but didn't know there were any, so I'd have to say no. I have quite a bit now of the more common custom scenery that get mentioned here and came with OpenRCT2, but until this specific instance, nothing has caused any issues for me. Worst case, I'll delete the park and/or make a new one. Obviously that doesn't "solve" the problem it's just avoiding it. I give it a try every so often now, but get the same result.
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Opened the game up, and it did an update, I've copied the build string. I opened that park again, and got the same result when I tried to remove the maze. Edition Windows 11 Pro Version 21H2 Installed on 02/02/2022 OS build 22000.652 Experience Windows Feature Experience Pack 1000.22000.652.0 OpenRCT2, v0.4.0-74-gb08c87c (b08c87c on develop) provided by GitHub Hope this helps.
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Trying to remove everything from this "park", but every time I try to delete the maze the games shows the "zzzzz" and closes completely. It was doing this while there were multiple other rides and still doing it while it's the only one. Hopefully somebody with more knowledge than me can give me a solution. Thanks in advance. 1259496615_AttractionDesignOnly.park
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If this is what you mean, then it's what I'd like to see also. But I suspect that with so many objects available all the time now, it'd be no small task. I have no idea if we as users can do it our selves, sort of like a "drag and drop" or whatever.
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Gday, I'd never heard of this UCES thing before now. I took a look and downloaded both the installer/setup and the Halloween scenario. It wanted to install things where I don't have anything remotely related to any form of RCT, but when I gave it a path to install to, it claimed I don't have enough disk space, claiming a negative number in the petabyte range. I currently have a few terabytes of space free on that drive, so I have no idea what went wrong. Tried more than once too. Any suggestions ? Never mind, I opened the folder it installed to and move the folders to my where my RCT2 install is ..... Like I should've thought of doing in the first place.
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I watched Marcel Voss's video about the "Beheaded Roto-Drop", and thought that was weird. I did one in the current park I'm playing around with and yep, it sure is weird. It has better stats than the Skydiver Ferris Wheel nearby. Not really an issue, as it's simple to make one and give it a try yourself.
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I'd like to see resizing in other than square as well, but I suspect that my require a fundamental change to the game engine. I'm probably wrong though. You could always just mark a not-square area of a map by making things "Unowned".
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Gday, I was just logging in here to either delete my post or see if there was a response. I was getting the game crashing if I tried to open the options menu on the load screen. I re-installed the launcher just to be on the safe side, and for whatever reason, it's all working fine again. :) For clarification, what I meant above was that the desktop shortcut I'd been using for ages, DID NOT start the launcher as usual, but went straight to launching the game. :)
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Gday All, Just a couple of minutes ago I went to launcher OpenRCT2 via what I assumed would be the launcher. It opened the game straight away and above the selection options, there's an orange bar saying "update available". This opens the browser. Is this what's supposed to happen now ?
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Gday All, Map size isn't the max size, but what used to be the max size (254x254) minus 3 tiles (If I remember right). I like the large maps, they give heaps of room for custom tracks. My parks are for fun, no as a "business", so there is no money involved. In this park some of the tracks are pre-builds, a lot are pure custom for that map. I frequently use one cheat for ride creation, "lift chain on any track piece". This has meant faster (8Kph) water rides, and so on. It also allows for things like upward spirals, vertical lifts, things like that. Purely just for fun. I do find though, that large maps mean that you will frequently get the "Guests are getting lost or stuck" message, even with a straight forward grid pathing. I suspect this is due to it taking too long for guests to get where they want to go. I assume this is due to the limits of the AI and game engine, this isn't a complaint though, it's a fact of life with this game. :) I hope some will find this post interesting and maybe even grab the park for a better look. :) 1448854296_FantasticFunland.park
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Those things mentioned certainly aren't "errors" in my opinion. I forget when RCT was originally released, but it was certainly before complex AIs for games were around, let alone useable in this type of game. There's a lot of things I think are missing or could be different in the game, but I for one wouldn't consider their lack as errors. But then, that's just my opinion.
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Just thought I'd see just how massive a 999x999 landscape is. I put a Mine Ride that runs around the entire perimeter, with all land owned. It's HUGE !!! 17km of track and at ~53kph it takes around 14 minutes to complete a circuit. :) I don't think that's a very practical size to be honest, given that guests whinge about "getting lost or stuck" because it's taken then too long to find what they're looking for. :)
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Certain sounds are too quiet/non-existant
ExCrafty replied to vite_primagen's topic in Problems, Bugs and Feedback
@Xardoz, I think you're showing your potential age there, with that user name. Shaun Connery would be pleased. ...... And yes, I'm showing my age as well. -
Autoscaling the guest numbers over time graph
ExCrafty replied to hego95bts's topic in Problems, Bugs and Feedback
You get a similar thing when looking at coaster graphs. They cut-off at 4 mins 30 secs. I suspect it has to do with the original game coding limitations. No idea what it would take to adjust all that sort of thing. -
Gday All, I know the launcher is an independent project, and not a part of the OpenRCT2 project. Does the person who created it look in here occasionally ? It's just that there are times when the launcher just sits with the "Play" button greyed out and doing nothing else. I have no idea if this is it having trouble connecting to the update server or what. It's not too frequent, but still occurs. Does anybody else have this happen ? Launcher Version: 0.0.7 x64 It usually sorts itself out in a few hours, but today it's been like this for most of the day.
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I'm running Windows 11, I didn't do anything differently to what I did way back when I first started OpenRCT2. I haven't had any issues at all. Have you activated the cheats ?
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Suggestion for the more "pure-ists" amoung us. :)
ExCrafty posted a topic in Guides, Tips and Tricks
Gday all, For those who want to remain as true to the concept of the original games as they can (I have no issue with that at all), you may want to consider just one cheat, if nothing else. Chainlift on all track pieces. This can make a dramatic difference to many tracked rides, especially those that just seem to be way too slow. It has meant that you can do a variety of different things with many of the rides. Yes, sure, you can do this also by changing ride types. But I find that this cheat is much simpler, as it just puts the chainlift button on all construction windows, and you don't have to use it. Obviously this is just my opinion, but it's allowed me to create some (in my opinion) great rides. Anyway, enjoy the game in anyway you want, it's meant to be fun after all. -
Guests won't ride covered outdoor rides when it is raining
ExCrafty replied to Worldo's topic in Problems, Bugs and Feedback
I once built an entire park that was underground. Still got the same peeps reaction. -
Guests won't ride covered outdoor rides when it is raining
ExCrafty replied to Worldo's topic in Problems, Bugs and Feedback
I wouldn't call it a "bug", more of an old and fairly simplistic AI. I suspect the game would require a MAJOR overhaul if things like that were to be addressed. I'm not a coder by the way. It's always been like that, it has never made sense to me either. You people are NOT in the rain !! :) -
Did you BUY the land under the raised path, or buy the CONSTRUCTION rights. The construction rights "should" still allow peeps to move freely under your walkway.