-
Posts
360 -
Joined
-
Last visited
Everything posted by ExCrafty
-
Not a "problem", "bug", or "Issue" but you can call it "Feedback". I have noticed that the lighting works, even if it does dramatically reduce frame rates. BUT, lights DO NOT come on at all underground. That's shops, stalls, rides, or paths. If you're underground, you're in the dark .... always.
-
- 1
-
-
Had a thought while reading your post. Does RCT2 run on your external drive ? In the past I've found that many games and apps don't work or work properly when installed on a drive not on the pc/laptop. External drive often get "seen" as a removeable drive. For me, this has meant the several things couldn't be installed on either a USB stick or an external drive, or my NAS. This is just a thought. I'm not an IT person or even close to being up-to-date with hardware or software.
-
Summary of current hard/in-game limits available?
ExCrafty replied to TomOliver's topic in General Discussion
I haven't found an upper limit as yet. I have occasionally gotten up to 300-400+ staff. -
Summary of current hard/in-game limits available?
ExCrafty replied to TomOliver's topic in General Discussion
Gday, As far as I've found, you can still only have two guest spawn points (I may be wrong). Maps can be 999x999, and you can unlink the X and Y so you can have a rectangular map area instead of just square. It appears that you can select pretty much every object and group you have. BUT .... there's no tool I know of that will let you select it all at once, you still need to do it individually. If I remember right, the limits are pretty much 65,535 objects. I have noticed that at the bottom of the objects selection window you still see the limit for that tab, which is 25,550 for some of the scenery tabs, and that's accumulative not for each tab. I hope this helps. -
Gday, Personally, I find more than one tile wide paths don't get utilised like you'd hope. An option I use is to make either an "avenue" (path tile - space - path tile) and have a crossover every few tiles (I do 10 tiles then a crossover), or do one tile width path and put a row of fences then another row of path, then use the removal tool to remove the fences. You then have a similar aesthetic which gets better use. Both my methods are a bit more time consuming but they work for me. :) Obviously other people will have other opinions, and that's great. :)
-
No TomOliver, that didn't help at all. Jenj12 answered my query much better. I found what I was after and now I can get frame rates into the 300-400 depending on zoom. Zoomed right out still drops it to under 60 though, but I'm not concerned as the whole "v-sync" thing is what was my problem. I haven't been up to date on computer stuff h/w or s/w for over 10 years now. So the acronym K.I.S.S. is the best way to get information across with me. If people don't know that acronym, it's --- Keep It Simple, Stupid.
-
Possible to skin the game to look like RCT1?
ExCrafty replied to hunterjwizard's topic in General Discussion
As far as I am aware, that's how OpenRCT2 has been made. Yes, all the "tools" in one place would make things a little easier, I agree. <sigh> Responses like that are the main reason I don't go on any "technical" types of forums or such. The "If you don't already know, then you shouldn't be using (insert thing here). It is/was a common occurrence years ago when I wanted to give Linux a try. -
Possible to skin the game to look like RCT1?
ExCrafty replied to hunterjwizard's topic in General Discussion
Gday Hunter, You can pretty much change all visuals if you go through the options menus before loading a saved game or starting a new scenario. Look for the "Options" up in the top right corner (If I remember right). I'm not a fan of the RCT2 interface either, so I spent some time changing things to suit me. I don't have the game open atm, but there may even be a button/option to change to the RCT1 interface totally. Hope this helps. -
Thanks Jens, I'll look into that one. I've seen it as an thing but can't remember if it's in a game's setting or the GPU settings. Won't hurt to look everywhere. :)
-
Ever since getting OpenRCT2 I've really had no serious issues running the game in any form it's been. I have always had the frame rate uncapped. It never goes above 60, yet I've seen screenshots and videos of other people with 100+. My system is about 3 years old, with an i5 processor and a 1060 6GB GPU. I have 16GB RAM and have very recently upgraded storage to an M.2 2TB directly on the M/B. I don't normally use OpenGL, but when I do it significantly DROPS the frame rate. I also run the game windowed as full screen still has issues of black screen if I need to alt-tab to something else. Mind you, I wouldn't be surprised if at least a portion of the trouble is Windows 11. I realise that some of it is due to the volume of stuff the game is trying to draw and animate at once, as this is more of a thing as my parks get more and more detailed. Information and suggestions are welcome, but please don't suggest alternate operating systems. I don't use Discord (personal dislike). This is the only place I come to for OpenRCT2 info.
-
[09dc6b on develop] Scenarios can't be unlocked
ExCrafty replied to Foxbox's topic in Problems, Bugs and Feedback
That seems a bit harsh, saying this site is dead. It is a pity that any devs don't look in here anymore. That suggests the project is dying, which I hope isn't the case. I do realise that ALL involved would have real lives and jobs that take up time, and that this project is done in whatever time they choose. And I for one, am glad that they have done all this. Just my opinion. -
Ignore this post. It's not relevant.
-
Gday All, Hadn't noticed this before, but for a couple of rides I built recently after testing, I decided to add the photo section. Then of course the ride needs to be tested again to get stats. In one case the pre-photo stats were roughly 9+, 9+, 7+. After adding I got 7+, 10+, 8+. Took it out and tested again, this time the stats stayed the same as with the photo section. I tweaked the ride back out of the red, but that's not my point. Has anybody noticed this before ? Or is it something with how stats get calculated and there was some kind of error ?
-
Just an observation, but you've made a wooden version of Whiplash from the RCT scenario Crumbly Wood.
-
Gday, Do you have the "No Entrance" selected in the object selection screen ? If not, then this is possibly why.
-
Gday All, Word of warning, my parks are more about the ride designs than the scenery, so they may look rather spartan to most, but <shrug> to each his/her own. I've had the custom "cars" for the go karts for awhile but hadn't used them, so I thought I'd put in a motor cross track in this park. I'm not pro with the tile editor, but it does seem that it's easier to use currently. Any questions or opinions .... go right ahead. Hmm ... the image place holders show as broken images, but if you click on them they come up fine. The Ranges.park
- 1 reply
-
- 2
-
-
Guest Complain About Queue Lengths
ExCrafty replied to Mmichelleej's topic in Problems, Bugs and Feedback
WARNING !! TL;DR post. In my opinion, your queues are too long for the rides. If you put Queue line TVs in that will help (Marcel Vos) did a video including that a while ago. As a personal rule-of-thumb, mine are usually long enough to fill the flat ride, plus a tile or two more. For example, the Top Spin and the Launched Free-Fall can only seat 8 peeps, so I would make the line only 3-4 tiles. You could even in that case just run the queue line straight from the entrance to the exit, as that gives you 3 tiles which is ~15 peeps (average of 5 per tile). As for the Space Rings, one tile or even no queue works for me, when the entrance directly meets the path you still will get one peep queueing. If you're using the queue lines to "store" guests, then you really need TVs and/or entertainers. Tracked rides and coasters is a more flexible one, for most coasters, my usual thing is to make the queue as long as the station or as long as a full train at least, then that depends on ride times, and number of trains. Car Ride, Monster Trucks, Helicopters, and a couple of others are different again, since they go so slowly without using the "chain lift on all sections" cheat. And Go Karts is different from any others, since the queue moves one peep at a time after the first run. That is, as a kart stops there's a driver change, not all once they all stop. You can also see queue times in the far right tab of the individual ride window, and work from there. Sorry if this wasn't what you wanted to hear, but it's certainly not a bug, and falls under "park management" really Also sorry if this was too long a post. -
Gday, Due to the save file format, as far as I know, you'll have to do them all again. If you're a "pure-ist" then it'll take awhile. If you use the cheats (when enabled) you can just start a park and click the "Win Scenario" button in the cheats. That doesn't mean that you can't go back and play any of them and get a more desirable result. Also to speed up your trip through all the parks, you can enable early completion in the settings (I forget exactly where). Hope this helps.
-
Guests won't ride covered outdoor rides when it is raining
ExCrafty replied to Worldo's topic in Problems, Bugs and Feedback
I agree it's a bit silly, but I wouldn't call it a "bug". Given what the more knowledgeable here have said, and given the age of the game, I'd put it down to the simplistic (compared to now) programming of the game. The same as my peeve with the "Guests are getting lost or stuck" when it takes more than a certain amount of time for them to find what they're looking for. Even when you have park maps everywhere and use the cheat to give everyone a map. -
G'day all, Haven't posted or commented in here for awhile, so I thought I'd throw this in. I've made a scenario for anybody to enjoy. It's a blank canvas as the title says. As far as I know, you don't need anything special, since I'd guess it all gets included in the scenario file. No screenshot since all you'd see is a big green square with a boundary and an entrance. There's lots of coasters and flat rides to build, and the only shops and stalls are dual purpose, except the cash machine. I predominantly do coasters and rides, scenery is very rarely used, but there's stuff there. I hope anybody who grabs it has fun. See you in the turnstiles. Space to Play With 198x198.park
-
Gday Bloke, Great to see another Aussie here. Especially since we don't really know where others are from. I know that people here hail from pretty much all over the place. I'm no software anything myself, but totally agree, this game in both it's original incarnation and what these people have done to it are brilliant. Sit back, crack a coldie, and enjoy the game. Ooroo for now.
- 1 reply
-
- 1
-
-
No idea myself, but wondering if you're being restricted by funds, if so, why not use cheats and go "No Money". Also, what are you calling "massive" ? I've found that parks of larger than 200x200 struggle more with guests getting lost because it takes them longer to get where they want to go, even with free transport rides. I've on occasion had more than 7k guests, but rarely. (I've usually filled the available area by then.
-
My experience is pretty much that too. They allow you to go over but never under, which is a little annoying, but that's just how the game is. <shrug>
-
Another scenario that isn't completing
ExCrafty replied to ExCrafty's topic in Problems, Bugs and Feedback
Yes, I see that from the scenario description, but when you look at the objectives window it doesn't mention anything about excitement rating.