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Everything posted by MonkeyPaws

  1. Sp, p, p spooky! Looks neat, I'll try it...
  2. I just started a new park called "Darwin Venture"... kinda was wanting to make it part Land of the Lost-Jurassic Park-zoo of the future... I created a ride using the Car Ride and used the Spheres to replace the cars then set the track on Elevator... Automated Augmented Reality Sphere Tour, kinda like the spheres in Jurassic Park. Concept being as the passengers ride through the path and past the displays, the augmented reality screens inside the vehicle shows cgi video of live action dinosaurs and animals. The excitement rating kinda blew my mind...
  3. Oh, sorry, did not realize this was already posted about at github.
  4. I'm having a weird issue. After downloading and installing 2ccc183 dev version, all my saved version of a park I'm working on has a vertical sign that is causing a crash when I try to click on it. It did have a ride name associated with it before, but now it just says "sign" and when I try to correct it it causes a crash. I thought at first it must be that that particular saved file of the park must have become corrupted, but all the other versions of the saved park also have the same issue. I will try maybe to revert back to an older ORTC2 version to see if I can retain the park.
  5. Ah... ok... corrupt element... I have more learning...lol... Does this cause much glitches in the graphics? I've noticed when I started playing around with clearance checks it seemed to create some glitches.
  6. Happy 69th, Vincent! Thank you, Gymnasiast... I was trying various things in the tile inspector to try this... glad to know I spent an hour or so in futility...
  7. This might of been already posted about... but I didn't find it... but I'm looking for a way to get rid of the queue line signs without getting rid of the queue lines. Is this possible? I'm hating those scrolling queue line signs and don't really have an option to cover it up with scenery on the map I'm working on.
  8. Thanks! I worked on it a little bit to get it timed just right, which is more just the time it takes the peeps to get to the trains, sometimes we get those ones that are meandering through the loading dock still sipping on their itty bitty drinks and slowing everything up... so it gets a little hiccup in the timing when the next train comes to the last block brake in front of the station. So moving the entrance to the middle shortens up the loading time and keeps it running pretty smoothly without the second of delay. I also noticed that the scenery that I had with it somehow isn't the
  9. Are you using wifi or ethernet connection? It maybe not even be on your end...
  10. With my limited knowledge, I would start with what your computer is running in the background on the internet besides the game. Any extra bandwidth would help, so shutting down any non-essential programs that are using the internet... dropbox, skype, ...anything like. It also is determined by what speed your connection is, although OpenRCT isn't at all a bandwidth monster. If you are on wifi, there could be a lot of dirty air going on, if you have access to your router, and are using wifi, try connecting up using the ether connection if your computer has a network adapter. The faster the
  11. Nothing special, just a little woody that could! In making a wooden coaster to fit into my "Old Town" map I've been working on, I made a little coaster that simply delivers. For the bang per buck, this little 1,800ft, $6,500 coaster can run 3 - 4 car 6 seater trains in a eloquently timed loop at a max height of 45ft to produce over 4,000 customers per hour, with an average of a little more than 5 seconds of air time, and with a foot print of just 6x23. With those trains it specs at about 6.2 Excitement 7.1 Intensity and 4,2 Nausea, without scenery. While articulated cars will boast the exc
  12. If the port that you're using for OpenRCT is closed on canyouseeme.org, then the other trying to connect to you isn't going to see you or be able to connect to you either. Try setting yourself up as the DMZ host to check the open ports on canyouseeme.org again... this is just temporary, just to see if your ports are being blocked by your ISP and if you have the port forward setup correctly.
  13. Did you port forward your router? Are you able to see it open at http://www.canyouseeme.org/? Are you both using the same version of OpenRCT2? Did you check your firewall, is there any other programs running that might claim the port your using... like Steam? It kinda sounds like there maybe some dirty bandwidth going on... make sure everything else in the background that is using the internet is shut down, might clean it up for it.
  14. MonkeyPaws

    Group Park 8

    The scenery is INSPIRING on this build. I love the Hauntception area, dig the boat, even the sky building is very cool. I suppose it's hard not to just plop in a coaster without spending time on the scenery around it and for it, but it makes a world of difference to the eye. Fantastic job on the scenery, guys and gals... I could only hope to have such an artistic quality to my parks.
  15. Yeah, I'm lost on that too... I suppose you can try uninstalling and reinstalling OpenRCT2, but I'm just guessing at this point... the other thing you can try is making the computer you're on the DMZ host to open all ports up for it on the router.
  16. Yes, sorry... I'm having some internet problems here today... might be the heat...
  17. I have the same version as you from your screenshot... it is working for me right now... I'm "Crazy Monkey's Free Build" in the server list.
  18. Yeah, your port forwarding is right, you have an open port... you're running the same version as I am... it should be working, so I'm a bit stumped myself too.
  19. huh... it looks like you've got your port forwarding right, but not familiar with that router... try setting yourself up as the DMZ host and try it again.
  20. I can see if I see you... is it called "Test"? When you start it and then open another game... do you see yourself in the server list? ...that's how I make sure I'm running...
  21. Are you all using the same development version of OpenRCT2?
  22. So I just had to run a server... I really looked forward to trying it out. After a few bumbled starts, I got it up and running with the Botany Breakers map loaded. Made some adjustments to the aspects of the map and then just let it run for about 12 hours or more without playing it myself. A few peeps really did a good job at playing it. They built some pretty good stuff and worked around the inconvenience of the map. It was quite thrilling to watch the park come alive over the time period. There is one coaster that should be highlighted and that is the woody named "Jungle Runner" in the
  23. I'll give this a shot! Looks like an interesting scenario! Edit... 24 hours later... this scenario is no joke. Without trying to give to much away, ...throwing all the curves at us on this one... At a point where I'm trying to pay off the loan so I can refocus my efforts towards more puke proof rides... I admit, I'm struggling with this one, but trying to preserver through. Great elements to this scenario! Day 2 at it... Took forever to pay that 30k loan back, with a refurb of all the rides in between... while yanking one handyman around like a monkey on a stri
  24. There is a select near by scenery when you choose to save the ride, even shops and stalls can be selected, I think... ...but I remember this being a big pain with lots of scenery, or a big building... I think there is even a limit on how much can be selected too. I would like to know if there is an easier way also... could come in a future update, maybe...
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