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Posts
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Everything posted by giraty
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Nah it's fine, if you saw my park here (the Seven Flags Oberstone) you can see a splash boats ride cornering at 100 mph... Nah stick if you're realistic builder or half-realistic
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I like the light effect but in my laptop whem I turn it on, the FPS drops to below 5 (yes, five) and option screens lags to come out
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Okay I have no problem, can't help the OCD
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Retro-style one, although it's slower than streamlined one, it looks better and with "disable vehicle limit" small monorail cars came into consideration for long transport
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I usually uses monorail because it's fast and have lots of capacity
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Oh btw I can't load the save file, when I clicked on the save, it immediately returned me back to title screen EDIT: After I put the sc6 now the sv6 loaded, phew The park: Simple beginning and anyone can reprofile the area around park entrace, before the hegde barriers area The OpenRCT2 Group Park 5.01.sv6 Claimed: -Queue: @Jochem , RedScope53, Wuis, Tune, YoloSweggLord, TCE, Cascadia, jensj12, Philmon11, Broxzier, Foxy, UTMAN, SpiffyJack, giratyMissed:
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Okay then Claimed: giratyQueue: Jochem, RedScope53, Wuis, Tune, YoloSweggLord, TCE, Cascadia, jensj12, Philmon11, Broxzier, Foxy, UTMAN, SpiffyJackMissed:
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48 hours right? I'll be back to my lappy in 24 hours (hopefully) so please be patient
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Trying to do TTD/Chris Sawyer's Locomotion on ORCT2 huh..... As long as you're patience enough for 9 mph/15 kmh trains
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Looks like a good plan and I found an inspiration of doing small rivers now
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Claiming..... I want to give a try Edit: Done, I don't really have much about landscaping too much without any rides to implement with.... Changelog: Just trying to do a good entrace The OpenRCT2 Landscape 5.06.sc6
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Ah I see, thank you!
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1/8? Max land is 64, max water around 22-25 I forgot. that's around 3/8 I hope it can be changed, I hope, if can't then I can use water tile scenery
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With land maximum height raised to 64, can water also be increased to 64? Who doesn't want to have Angel Falls in their park? Or long long river? I tried to find it within codes but failed to find it
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Can't make use of elevated entrace/exit
giraty replied to giraty's topic in Problems, Bugs and Feedback
I see a group park with entraces doing that -
Can't make use of elevated entrace/exit
giraty replied to giraty's topic in Problems, Bugs and Feedback
I'm not a proper realistic builder so why not having a 32 racing coasters.... @X7123M3-256 Wow such a beauty. How do you do it or where can I read the otsdarva's way? -
With tile inspector now I can lower/raise entrace and exit of ride. The problem is the game doesn't recognize it. As the picture say, no ride banner so the game does not recognize the queue path as a queue to a ride so the guest can't ride it. Ver 0.0.6
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I'm always interested but never actually joined so.... I think it's better to start with some little landscaping For the objects maybe only from WW, TT, and UCES, those are the biggest most known expansions
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I also recently get assertion failed.... Try to click the truck ride just as you open the save. I'm using 0.0.6, park imported from RCT1 EDIT: Now a cheshire cats ride also gives same issue. This is not the case for racing cars and sportcars Workbench Axel.sv6
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Magnificent! Booster galore! Thanks for all people involved!
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Finally something to motivate me to play.... LOL Thanks for sharing @BlazingEmpireHD
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Oops..... fixed, thank you!
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So this is my park that I have worked since last month. I can say it's not fully done yet, still want to put some scenery and fill the quiet part of the park. Note the 4 racing giga coasters seems only synchronized for 3 of them despite all synchronize station option are checked Uses custom objects. Giant screenshot: http://imgur.com/a/wVThO What do you think about it? Seven Flags Oberstone2.sv6