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Posts posted by X7123M3-256

  1. Yes, you can do this. In fact, the prebuilt wooden design "Great White Wail" makes use of this trick. In order to make the lifthill not count as a block, remove the chain lift from the topmost track piece (the gentle slope to level). It may take some experimentation to get the timing right.

  2. If you are talking about the custom RMC track type, that is done with a modified version of the game and will not work with the official version. The source code for that is available here.

    Lots of people build RMCs by either layering steel track (typically twister or LIM coaster track) on top of wooden coaster track using zero clearance, or building wooden supports underneath with scenery. You can look at the recent Deurklink contest for examples of RMCs built in OpenRCT2.

  3. 13 minutes ago, nevetsocsiv said:

    I'm sorry, I just reread all of our conversation and I totally missed the other link you sent. I am trying the binary now and I'm sure it will work. Thanks for helping and being patient with me.

    I gather this is something you are still working on? Is the goal to make it regularly available content? I was planning on keeping an eye on your New Elements page to see when your projects are available for download (looking forward to the Raptor and Intamin double spine).

    Yes, this is still a work in progress, and in fact I'm working on it right now. The binary build that I linked is a month old, and quite a bit more has been done since then, but I estimate another month until completion.

    The end goal is to get the custom track merged to develop. That's the only way it will be "regularly available" since custom track types require a modified OpenRCT2 executable that is otherwise not compatible with the official game, and this isn't really practical for widespread use. I make the code available for people to play around with, but I don't expect anyone to replace their existing OpenRCT2 install with this one anytime soon.


  4. Just now, nevetsocsiv said:

    I'm pretty sure I am using the precompiled binary build, so I guess I just downloaded the wrong thing. What link was I supposed to click? There is a lot going on on that page.

     The Github page that you posted a screenshot of (the first link I posted) is for the source code, not the precompiled binary. You use that if you want to build the code from source. If you want a precompiled binary, you won't find it on that page - the openrct2.exe executable that's in there was last updated in 2015, and honestly I don't know why it's there, but it's certainly not what you want.

    The precompiled binary version can be downloaded from this link instead, as I said previously. This was compiled by someone else about a month ago; I know that several people have downloaded this and had it work but I haven't tested it myself. For this version, all you should have to do is unzip and run openrct2.exe.

  5. Just now, nevetsocsiv said:

    I think I did it right... was this the button I needed to click?

    That link is for the source code - you can download either the source or the binary but obviously, source code needs to be compiled before use - my comment above assumed you were using the precompiled binary build. You can find build instructions for all supported platforms here - the procedure is no different, but I will need to send you the latest set of track sprites so you can build g2.dat (they're not in the Git repository because they are updated so frequently).

  6. Just now, nevetsocsiv said:

    I was able to get the train, and I downloaded the track from the link you sent... how do I actually use that folder (I'm very new to all of this).

    If you downloaded the binary build, you just unzip it and run openrct2.exe. You will need to enable the "allow arbitrary ride type changes" cheat in order to see the custom track, as there is no custom train that uses it yet.

  7. 1 hour ago, chewey said:

    running cost related entries in rct2.golf1.json…

    It's not in the JSON file, it would be in the source code somewhere (probably in RideData.cpp but I haven't checked). Changing it is definitely within the scope of OpenRCT2 but if it was indeed this way in vanilla I'd question whether it's really a bug; you could open a PR for it and see what they say.

  8. 1 hour ago, Nothgirb95 said:

    I'm still getting and error saying "OpenRCT2 quit unexpectedly" immediately every time I try to launch.

    If you get this error message, it's not because you are missing the RCT2 files; the game crashed. Maybe try a different version?

  9. In the ride construction window there should be a blue flag - clicking that will display a ghost train which will run through the course continuously until you click the flag again. This pretty much removes the need for the "test unfinished ride" feature - I wouldn't be surprised if it has been removed (but I can't confirm that - they might just have moved it somewhere else).


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  10. These three sites have almost every custom coaster train in common usage:




    NEDesigns has a repository with over 20000 objects, but it's rather disorganized. Not everything is listed there, but there are a few rides in that database that are not from the above links.



  11. 8136 is the issue number, you can read the issue for more information. In short, the penalty for excessive lateral Gs was higher in OpenRCT2 than it was in vanilla (which was the result of a previous change), so it has now been changed to match the original game. It does not change the limit, it just reduces the intensity penalty you get for exceeding the limit.

    The lateral G limits in the unmodded game are not ridiculous, they're actually quite generous - to trigger this penalty you need at least 2.81 lateral Gs which is extremely high.

  12. 19 hours ago, PlasmaGD said:

    thanks!, where is the best place to download custom content?

    New Element has by far the largest collection of custom objects, but it's difficult to find what you're looking for there. I recommend downloading some of the workbenches listed on the right hand side, as they contain a selection of commonly used custom scenery objects. Downloading parks and joining multiplayer servers is another way to get custom content.

    If you are looking for something specific, it's probably best to just ask - it would be nice if we had a readily searchable database where you could find things easily, but we don't really.

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  13. To install custom objects, you simply place the files in your OpenRCT2/object folder. If you don't know where this is, click on the red toolbox in the main menu and select "Open Custom Content Folder". You will need to restart the game after adding custom content for the game to find it.

    Custom content can also be obtained by downloading parks that use it - when you open a park, any custom objects that it contains will (usually) be installed automatically. Same goes for multiplayer servers.

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