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joshmarsilio

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Posts posted by joshmarsilio

  1. I'm guessing it's because of my lack of expansion packs/triple thrill pack, but thanks for the help anyway.

  2. I am completely unable to open any of these "group park 5" files. Maybe it's because i don't have any expansion packs installed? Could it be any other reason? I get the small red box message "unable to open file... game save failed!"

  3. Does anyone have the know-how to explain to me how to make tables that peeps can sit at? I see some in ne-parks, one being mirage islands, which is currently the showcase park in the servers list. I see they used "crown moulding c toontowner", to create the table, and then somehow they placed the benches around the table. I have not been able to do this on my own. Not only is the table often in midair, but i also have to delete the path underneith the table to place the table. Somehow they have successfully created tables on top of paths which the peeps can walk up to and sit at. By the way i have very little experience using the tile inspector, there is one demo on youtube showing how to make a bus track invisible, but that's the only video i've found about using the tile inspector.

  4. If you're referring to the fence that surrounds some parks that you can't delete, this is the border between your owned and unowned land. Many scenarios have a one or two block thick strip of unowned land surrounding the entire park and some even contain entire chunks or areas of unowned land. It would be nice if you could press one button to make all land owned, which would get rid of this "fence" but i don't think you can. Instead you can check "enable sand box mode" in the golden shovel, the fourth icon from the top left screen

    {{CHEATS MUST BE CHECKED IN THE IN GAME: DISK, OPTIONS, GEARS, CHEATS MENU}} (this will give you the "golden shovel" icon.)

    then, go into the tenth box from the upper left screen, the "mini map", then click the "blue grid" icon, and with land owned checked you can now click that unowned land in your park and make it owned. The "fence will begin to dissappear, but beware; you usually have to have your entrance, peep spawn point, and paths leading into an entrance to be "unowned" in order for peeps to enter and exit the park.

    If you're referring to deleting the actual park entrance, go into the same "mini map", the tenth icon from the upper left screen, and instead click the park entrance or arched entrance icon. Now simply right click the entrance you want to delete.

    note: you must first delete all current entrances from your park in order to deselect that entrance gate type and reselect a different gate type in the object selection menu.

    • Like 1
  5. HOW?

    It was a double post. If i post an accidental double post, or something i want to delete, i've been deleting it and replacing it with a "period" because otherwise i get the message "cannot post an empty post" or something like that. I don't see how to completely delete a post or topic.

     

  6. Guests are getting stuck before the park entrance in this version of crazy castle of mine. They can't smoothly exit and enter the park, they get stuck. I don't know how or when this happened but i didn't notice it until today. 

    I am trying to erase and set "set starting position for people" in the "map" menu (with sandbox mode on) but i don't know how and i can't completely erase the blue arrow or place it near the parks edge. I also tried to crop land as owned, and construction rights owned but this didn't seem to help.

    Can someone explain to me how to set this entire entryway so guests can easily enter and exit this park?

    ...Or even just fix it for me and upload the .sv6 file... thankyou.

    Crazy Castle By JoshMarsilio 2017-01-20 15-36-16.png

    Crazy Castle By Josh Marsilio 2.03 entrance 2.sv6

     

  7. I don't know of any "download" that allows you to build through scenery... if there is one you could show it to me.

    I am actually having a problem myself building inside of a raised land mass at the moment. Right now, you can't, even if you disable clearance checks you still can't. You have to lower the land and then add blocks on top of what you placed to make it appear as if it is inside the land mass similar to something "inside of a cave".

    You can, however, tunnel paths through land masses by clicking the second paths option in the paths menu called "construct bridge or tunnel path". Then click the directional arrows to direct the path.

    Instructions for placing scenery: choose the object you want to place from the upper right hand side menu; click the icon with the "tree and the lamp", this is where scenery and objects are. Decide which object you plan to place and click on it with the left mouse button. Now you've chosen your object. Next, all you have to do to place the object is to move it around with the mouse and simply place it with the left mouse button. However, if you want to place an object in mid-air, on top of things, buildings, or paths, you have to also use the "shift" and "control" buttons with the mouse simultaneously. This gets a bit complicated but with practice you'll learn. Holding and releasing the shift and control buttons, sometimes just one or the other, and sometimes both control and shift together, will allow you to use the mouse to raise and lower objects and place them directly up against wall faces, on top of buildings, and even in places you never thought you could place an object. This is one of the toughest basic skills to learn. It also applies to placing rides and stalls. Try it out...

    Remember... use the shift (left pointer finger) and control button (left thumb) with your left hand (if you are right handed) while moving and clicking the mouse with your right hand. Usually holding only the shift button is enough but in certain cases you will have to use control instead of shift and sometimes control and shift together at once.

    Also; you should (but don't always have to) click the "x" box or use the "esc" button to get out of the "object placement mode" or any other "tool" mode when you are done, so you can then safely move the map around with the right mouse button without deleting whatever is under your tool, because the right mouse button is used for both dragging the map and deleting objects and paths.

    Was this helpful, or did i completely misunderstand your question?

     

    • Like 1
  8. After feeling as if i may have made a complete fool of myself by posting my sub-par (compared to ne designs.com parks) parks and coasters on orct2.org, i have a question. If openrct2.org has only been around for 3 or 4 years now, when were these parks from n.e. designs.com created? Were they all created in the past 4 years? Where did everyone get their object files to build this complex scenery? How did they know which scenery groups to select? Was this scenery available in expansion sets before 2014? By the way i have only owned the game for about 3? years now.

    -just curious

    Some of these parks from nedesigns.com are really amazing!

  9. Sounds like a fun add-on or maybe an "in game secret" that could be opened with a code or "unlocked" somehow. I like it!

    A "hell" park with Satan and demon entertainers. 

    On a similar note; I suspect there may be a "skater hell" level hidden in tony hawk pro skater 4 for playstation2, but i'm yet to see someone actually unlock it.

  10. I made this reply today for the sake of the user who created this post. She said she finds random pieces of path missing during her game play and she doesn't understand why, so i thought just recently; maybe the right mouse dragging is what's causing her problem. She may never sign on again or read this here reply, but i just thought today that this may be the cause of her problem. As for me, in my version of rct2 (i do not have or use rct1) the "esc" key does get me out of any cursor sub-mode such as path, shovel, etc.. I did not "remap" anything that i am aware of, it has always been this way. I had to learn to use "esc" more often over time so i could avoid doing just that: erasing random path's and objects with the right mouse button.

    Now when i am playing, my left hand is almost always resting by the left side  esc key.

    • Like 2
  11. It is true. If the cursor is in any mode other than the standard pointing finger, then a single right mouse click will delete whatever the mouse is over, but if you press and hold the right mouse button carefully to move the map usually the underlying object will not be deleted. This was a problem for me until i got used to using the "esc" button (which gets you out of shovel, bulldozer, path, etc) to go back to the pointing finger cursor, when i was done editing and wanted to move the map.

  12. I know the last reply was more than one month ago, but i also wanted to add:

    You can accidentally delete paths and objects when you are scrolling the map with the right mouse button. If the courser or "mouse cursor" is anything but the white hand pointing with the pointer finger: ex. (shovel, bulldozer target, object placer etc...), then the right mouse button will act as a scroll tool and a deletion tool at the same time. Every time you hold and move the map with the right mouse button, you are at risk of deleting whatever is under the mouse pointer unless the mouse is the standard white pointer finger.

    Be sure you press the "escape button (esc)" on your keyboard after editing and just before you are about to move the map around.

  13. I have been experimenting with mixing coasters; example: LIM coaster has only one small loop so i tried building a steel twister loop in place of the lim loop. I see people doing this successfully in nedesigns.com parks, they have loop and track pieces from multiple coaster types functioning as one single coaster. I, however, have not been able to figure out how to do this. I have tried joining one type coaster track with another and have sometimes even seen the ends of the track pieces "merge" together at the ends so as to create a complete circuit of coaster, but when i test or open the coaster, i get a "cant test coaster, ride is not a complete circuit" message. Could someone explain to me how i can successfully use multiple coaster track types in one coaster and actually have it function?

    By the way, I also see people making swimming pools,  boat rides, and other "hacked" rides naming each boat or swimmer "building 1, building2,.. etc.."  with invisible track sections and invisible "other stuff", how did they figure out how to do all of this? and why is it not working for me?
     

  14. It's possible that there's a glitch in your software, but it also may be that you are "painting" over your que/exit lines. You have to be sure your entire cue line is in fact made from a "que" path (the one on the right of the two path's you're given under "footpaths"). The path on the left is an "exit" or normal "walking" path which a ride's exit should be entirely made of. All you have to do to change a path is simply click on or "paint" it and it will automatically change to what is "selected" in "paths".

    Sometimes, to prevent this from happening, you will be forced to select "construct bridge or tunnel footpath" at the bottom right of the paths menu -which i just noticed is misleadingly labeled because this is not all that this feature does-, this feature also allows you to construct a path (que or normal) block by block by clicking the yellow arrow direction keys under direction in the "footpaths" menu. Mastering this skill is very important. You will find that it teaches you about other things too. Try it out.

    • Like 1
  15. I think that's a good point chill, and a good idea, but the ride_breakdown/mechanic sync is totally screwed right now...  If it weren't, you would never have to do either of these things. 

    Although i think your idea should be implemented regardless of sync problems, if anyone were to ever get around to it. But you also have to consider; what if the mechanic were set down as far away as possible from the ride he was about to fix, in this case it might be a good thing that his objective is sent to another mechanic or the next closest mechanic. Hmm or would it?

    • Like 1
  16. Is there a reliable program that i could use to draw and create my own rides/scenery/animated inter-actable objects?

    If anyone had posted a reply to this... i accidentally deleted the post with the reply's because it was a duplicate. I never read the replies so please write them again thanks.

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