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joshmarsilio

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Posts posted by joshmarsilio

  1. How do i make a pool?   I see how to make water and then use boat hire mode, change to swimmers, and even use "invisible entrance"... but there are tracks. Is there a better way to do this? Can i make a pool that can serve dozens at once with invisible or even no track???  Is there also a way to make a realistic pool with dozens just swimming at random for 20-30 minutes??? (this would be nice.).

  2. If i create an .sv6 file in orct2 (launcher version) while in "stable" mode (save my game/park in stable mode), will it be open-able by others just the same as if i saved it while in "develop" mode?  (given that this is an identical file other than stable/develop)

     

    I'm guessing the answer is going to be yes, but i thought i'd ask.

  3. If a peep boards a ride while they are hungry, thirsty, or having to go to the bathroom, these "qualitys" will only increase while the guest is riding the ride. I am not 100% sure, but i do think these conditions increase at a greater rate while the guest is riding a ride, especially if the ride is intense... So a guest could board a ride happy with 7/8 hunger, and then dismount the ride with 100% hunger, and 100% anger because the ride itself increased their hunger/nausea/thirst twice as fast as normal... Keeping the guests fed, bathroomed, quenched, and un-noxious is a large part of being a successful player. While there could be a bug or glitch in your particular version of orct2, it is most likely that you are not paying enough attention to these factors.

    • Like 1
  4. I think it would be much easier (well at least for me) to build coasters, if the track pieces were linked to keyboard keys so one could build an entire coaster without the use of the mouse. It would be a bit complicated coming up with a schematic (which key for which piece etc.) (there are so many variables), but it seems possible.

    One problem i have also noticed in track building is that when you try to tilt a straight-away at 45 degrees you are automatically given a curved bank piece, or a helix. You have to click bank again for the bank to be straight. This, and some other automatic track functions seem counter intuitive. I have even noticed when i have deconstructed and rebuilt a few pre-made coasters that certain track pieces that exist in the pre-made ride don't even exist in the track piece selection. I could be wrong, but this is what i think i have observed.

    Well i'm not an incredibly skilled coaster builder at the moment, and maybe if i practice more i wouldn't be making this here suggestion, but i really think its a good idea.

    ---- or if simple mouse scrolling or up and down keys could scroll through different track pieces this may be helpful as well.

    • Like 1
  5. I'm having the same problem stef. I changed my tracked boats to free roaming boats and the boaters stay clustered near the station. This is a problem for jet skies too. It would be nice if you could define a "roaming zone" for the boats with squares similar to the way you assign handymen and mechanics coverage...  It would also be nice if you could set a time limit for the boats so they come back to the station when their time is up,  but all of this would have to be coded into the game. 

    btw, lol; "these little jerks"

  6. On 9/19/2016 at 20:41, CharlieP said:

    and i apologize for being a bit "smug". I honestly have nothing to compare myself to because i have absolutely no completed park files from other players, i've only seen some screenshots or you tube videos.

  7. On 9/19/2016 at 20:41, CharlieP said:

    @joshmarsilio I know you are relatively new to this and I don't think any of us jumped in and starting making custom ANYTHING right a way. We all started with what was in the game and gradually learned how to design, construct and test a new coaster learning as we went. Some of us have forgotten that we were once novices too. Woodies to some people are hard to design so that they are entertaining and fun to ride.

    I might suggest rather using a pre-built scenario use the Scenario Editor and create a 100x100 layout using the map generating tool. Scroll through until you find one that has small rolling hills. Remembering that some of the best woodies I have ridden on were NOT built on flat ground. Start to experiment. Load a pre-built and try modifying it to learn.

    Another thing is to download some parks from other people and look at what they did when they built their coasters.

    Who knows maybe your niche might be constructing B&M wing coasters!

    Wow Guys, you're right, i do i have some practice to do. I took a look at "finnwood castle" and really admire the architecture, and original coasters. I haven't been able to find any other save files of people's parks to compare myself to until now.  I really wish i had some other completed parks so i could study them.

    Well i'll keep trying, but i am very frustrated with the lack of object selection, and a few other things so i do my best.  

    By the way, i tried loading a blank map so i could actually try building a wing coaster and when i clicked on wing coaster it turned into twister coaster and wouldn't come up with wing coaster parts. I don't know but my rct software is simply missing stuff.

    Finnwood Castle.SV6

  8. These "track pieces" especially for wooden coasters are very limited. For example, it's not possible to make a straight away or straight facing hill that is tilted at 45 degrees. You can only make a banked curve or "helix" that is banked, and also only 1 loop size, what is this? I will keep practicing, but i think some of you are taking this game way too seriously.

  9. Reminds you of someone else? I don't understand what you're saying.

    i'm still waiting to see an .sv6 file, or a better version of these scenarios. Can you even prove who did make the prefab rides? I bet you can't, so whats the difference. 

    Sensual, i am unimpressed with your coasters. They are all the same and are all wooden. You have some general skills but how about something a little more "unusual"?

    Well i'm 1 message away from deleting my uploads, i'm sorry i tried.

  10. by the way, there are three parks here i'm showing you; crazy castle, bumbly bazaare, extreme heights. And then batista and fourth dimension are the two coasters i made. I don't see whats not good about these rides.

  11. well your crazy castle is quite unimpressive, and have you even downloaded the .sv6 files to see my rides? i think they're great they're two of my favorite rides i've ever seen. Anyway, Rct2 is not just about building coasters. I am still waiting to see a better completion of these three parks....  waiting .....

    by the way, i am feeling inclined to delete these files i've uploaded if not a single person is going to appreciate them.

    Why don't you all ever upload some of your .sv6 files huh?

  12. It is of my first time completing crazy castles and it took me more than 12 hours of game play. What's wrong with it? How is a custom coaster any better than a pre-made coaster? The pre made coaster's are custom in the sense that somebody made them at some point. Show me a better version of crazy castle and i will be impressed.

    By the way i am demonstrating 2 other custom coasters which i've made. You don't seem to be impressed with them either.

    I  am tired of seeing everyone's coasters lets see some parks.

  13. hey, i'm a beginner. it took me some time to create these parks, and what's the difference if i use pre-made rides, they're still good rides, somebody is bound to use them somewhere. I've only owned the game for less than 2 years now, i have a slow computer, and i don't have all the building pieces you have. 

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