manatails Posted January 2, 2016 Share Posted January 2, 2016 Hello, I think it will be a good addition to add a cheat that removes support height restrictions. I am building a compact park with multiple vertical layers of attractions but the height restriction is too tight. Some RCT trainers already have this function, it will be nice to have it incorporated to the game itself. Link to comment
manatails Posted January 2, 2016 Author Share Posted January 2, 2016 3 hours ago, Broxzier said: Oh I never knew the existance of the context menu for that tab... Link to comment
OGC_GR33N Posted May 2, 2016 Share Posted May 2, 2016 (edited) I just started playing OpenRCT2 and I can't find that tab..? Please help me :c Edited May 2, 2016 by OGC_GR33N Link to comment
imlegos Posted May 2, 2016 Share Posted May 2, 2016 Wasen't this a guest name in the base game anyway? I don't remember which name enabled it in this one, but in 3 i think it was John Wardly or somthing Link to comment
X7123M3-256 Posted May 2, 2016 Share Posted May 2, 2016 In RCT3 it was John Wardley. In RCT2 "John Wardley" is a cheat but it doesn't do the same thing - it just changes the guest's thoughts. IIRC there was no way to disable support limits in vanilla RCT2, at least not without hacks. Link to comment
imlegos Posted May 3, 2016 Share Posted May 3, 2016 You're right. It wasn't in the original selection of names. John Wardley just makes them think "Wow!" Side note; Are the "special names" still in ORCT2? Link to comment
X7123M3-256 Posted May 3, 2016 Share Posted May 3, 2016 Yes, all the special peep names still work in OpenRCT2. Link to comment
imlegos Posted May 3, 2016 Share Posted May 3, 2016 5 minutes ago, X7123M3-256 said: Yes, all the special peep names still work in OpenRCT2. They are specifically called "Guests" not "Peeps". "Peeps" came in too use with Frontier's RCT3. Link to comment
Broxzier Posted May 3, 2016 Share Posted May 3, 2016 I remember 'peep' being a commonly used term as early as RCT1, far before RCT3 was made. Link to comment
imlegos Posted May 3, 2016 Share Posted May 3, 2016 Really?Where's the proof? Since both games refer to them as "guests" where as the similar locations in 3 refer to them as Peeps. notably the guest count. In 1, the guests were also names as "Guest #" This was changed to real(ish) names in 2, and stayed in 3. Official documentation, such as the manuals refer to them likewise. Link to comment
Broxzier Posted May 3, 2016 Share Posted May 3, 2016 (edited) Take the Beast trainer for RCT1 for example. It's release date was March 25, 2002 Edited May 3, 2016 by Broxzier Not 'Son of' :P Link to comment
imlegos Posted May 3, 2016 Share Posted May 3, 2016 Oh. Well, I'd say it wasn't official until 3. Since SoB was a fan project. Link to comment
Spacek Posted May 3, 2016 Share Posted May 3, 2016 Yes but can you really say 3 was official when Chris Sawyer didn't work on it? Link to comment
imlegos Posted May 3, 2016 Share Posted May 3, 2016 (edited) Sawyer was a consultant for Frontier while RCT3 was in production Edited May 3, 2016 by imlegos Link to comment
imlegos Posted May 3, 2016 Share Posted May 3, 2016 (edited) Also, I find it funny how people still say RCT3 is bad because of Frontier, when Frontier is making Planet Coaster and being given constant praise by the Theme Park Sim community. On another note; It is likely that Atari was the reason for RCT3 being bad. And on that note, the special name of Chris Sawyer in RCT2 causes the guests too act as if the scenario was completed. In 3, this effect was given too Atari, and Sawyer's was changed to John Wardley's from 2, as previously stated, Wardley's was changed too support limit. Edited May 3, 2016 by imlegos Link to comment
YoloSweggLord Posted May 3, 2016 Share Posted May 3, 2016 On the topic of Frontier and Atari, let's keep in mind that Atari screwed up two other times, with both RCT3D and RCT4M. Frontier, on the other hand, successfully ported RCT3 over to iOS devices in what was probably the biggest corporate middle finger of 2015. Link to comment
imlegos Posted May 4, 2016 Share Posted May 4, 2016 It's too bad Frontier won't port 3 too Andriod, I guess they do have small screens. Link to comment
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