manatails Posted January 2, 2016 Posted January 2, 2016 Hello, I think it will be a good addition to add a cheat that removes support height restrictions. I am building a compact park with multiple vertical layers of attractions but the height restriction is too tight. Some RCT trainers already have this function, it will be nice to have it incorporated to the game itself.
manatails Posted January 2, 2016 Author Posted January 2, 2016 3 hours ago, Broxzier said: Oh I never knew the existance of the context menu for that tab...
OGC_GR33N Posted May 2, 2016 Posted May 2, 2016 (edited) I just started playing OpenRCT2 and I can't find that tab..? Please help me :c Edited May 2, 2016 by OGC_GR33N
imlegos Posted May 2, 2016 Posted May 2, 2016 Wasen't this a guest name in the base game anyway? I don't remember which name enabled it in this one, but in 3 i think it was John Wardly or somthing
X7123M3-256 Posted May 2, 2016 Posted May 2, 2016 In RCT3 it was John Wardley. In RCT2 "John Wardley" is a cheat but it doesn't do the same thing - it just changes the guest's thoughts. IIRC there was no way to disable support limits in vanilla RCT2, at least not without hacks.
imlegos Posted May 3, 2016 Posted May 3, 2016 You're right. It wasn't in the original selection of names. John Wardley just makes them think "Wow!" Side note; Are the "special names" still in ORCT2?
X7123M3-256 Posted May 3, 2016 Posted May 3, 2016 Yes, all the special peep names still work in OpenRCT2.
imlegos Posted May 3, 2016 Posted May 3, 2016 5 minutes ago, X7123M3-256 said: Yes, all the special peep names still work in OpenRCT2. They are specifically called "Guests" not "Peeps". "Peeps" came in too use with Frontier's RCT3.
Broxzier Posted May 3, 2016 Posted May 3, 2016 I remember 'peep' being a commonly used term as early as RCT1, far before RCT3 was made.
imlegos Posted May 3, 2016 Posted May 3, 2016 Really?Where's the proof? Since both games refer to them as "guests" where as the similar locations in 3 refer to them as Peeps. notably the guest count. In 1, the guests were also names as "Guest #" This was changed to real(ish) names in 2, and stayed in 3. Official documentation, such as the manuals refer to them likewise.
Broxzier Posted May 3, 2016 Posted May 3, 2016 (edited) Take the Beast trainer for RCT1 for example. It's release date was March 25, 2002 Edited May 3, 2016 by Broxzier Not 'Son of' :P
imlegos Posted May 3, 2016 Posted May 3, 2016 Oh. Well, I'd say it wasn't official until 3. Since SoB was a fan project.
Spacek Posted May 3, 2016 Posted May 3, 2016 Yes but can you really say 3 was official when Chris Sawyer didn't work on it?
imlegos Posted May 3, 2016 Posted May 3, 2016 (edited) Sawyer was a consultant for Frontier while RCT3 was in production Edited May 3, 2016 by imlegos
imlegos Posted May 3, 2016 Posted May 3, 2016 (edited) Also, I find it funny how people still say RCT3 is bad because of Frontier, when Frontier is making Planet Coaster and being given constant praise by the Theme Park Sim community. On another note; It is likely that Atari was the reason for RCT3 being bad. And on that note, the special name of Chris Sawyer in RCT2 causes the guests too act as if the scenario was completed. In 3, this effect was given too Atari, and Sawyer's was changed to John Wardley's from 2, as previously stated, Wardley's was changed too support limit. Edited May 3, 2016 by imlegos
YoloSweggLord Posted May 3, 2016 Posted May 3, 2016 On the topic of Frontier and Atari, let's keep in mind that Atari screwed up two other times, with both RCT3D and RCT4M. Frontier, on the other hand, successfully ported RCT3 over to iOS devices in what was probably the biggest corporate middle finger of 2015.
imlegos Posted May 4, 2016 Posted May 4, 2016 It's too bad Frontier won't port 3 too Andriod, I guess they do have small screens.
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