Broxzier Posted April 20, 2018 Posted April 20, 2018 (edited) Since it's been a while since the last progress in the seventh group park, it's time to start the next: Group Park 8. What's This? If you're already familiar with how the Group Parks work, you can skip to the rules. The OpenRCT2 Group Park is a collaberative park that everyone on these forums can contribute to. Players take turns by claiming the park, building some things, and when done upload the update park here for the next person to work from. To decide who gets to take a turn, we keep track of two lists: A queue and a missed-turn-list; there's information about how they work below. The park itself is a sandbox; there's no goal other than having fun creating a nice park together. When it's your turn to claim the park, you should clearly state so by leaving a comment with the updated queue. Don't forget to do this, because when you haven't said anything after 24 hours, the next player can take their turn instead. Once claimed you have 48 hours to work on the park. When you're done, post a comment on this thread to show what changes you've made. Check out the rules for more details about what you should post exactly. The Player Lists Everyone starts in the queue, which will be shuffled when we begin. The person who is in front of the queue has 24 hours to claim the park, and once claimed 48 hours to work on it. If the person misses their chance to claim the park, they will be moved to the missed-turn-list. The order of this list is, unlike the queue, not important; anyone in this list can claim the park when it's not claimed already, or put themselves back in the queue in front of everyone else, so that they can claim the park next. In case multiple players from the missed-turn list put themselves in front, the person who was first gets to be first. The queue mainly acts as a way of handling who takes turns in a fair manner. If you don't have much spare time but would like to participate anyway, you just have to state so and an exception can be made to allow you to work on it when you do have time. This includes players who are currently in the queue. Everyone can join! Just add yourself to the end of the queue, or state you want to join and wait for someone else to add you. To avoid mistakes, always look for the last update of the queue and copy it before making changes. The Rules This park is NCSO (non-custom scenery objects) - Don't add objects that are not from the vanilla game; adding official expansion pack content is allowed, but note that they won't show up for players that don't have them installed. Be rational - Don't cover a large portion of the map in one turn, or build coasters every turn. Look at what the others are building, and try to blend in. When not approved by the majority of the other players, your changes may be reverted. Respect - Don't alter anything made by others without having their consent. Queue update - When posting the new version of the park, update the queue and tag the person who is in front (type @<username> and select them from the list), so they will be notified (can be difficult on mobile - ask someone to tag them for you). Screenshot - Since the park will be getting a lot of versions, and not everyone will be checking out every version of it, include at least one screenshot of a change you've made Versioning - Increase the version in the filename by one (e.g. from Group Park 8.14 to Group Park 8.15). The number that needs to increase is the one after the 8. part in the filename (8. is because it's the eight group park. The part behind the dot is a separate number). The first 10 versions should contain a leading zero. Hotfixes - Anyone may claim the park when it's not claimed already for hotfixes, but try to keep it claimed for a minimum amount of time. Tag the first person in the queue when finished. Hotfixes do not need to increase the version number, but append something to the end of the filename (e.g. Group Park 8.12-crashfix, or simply Group Park 8.12a). Before We Begin Before we begin we need to agree on a few things: The landscape we go for, the park size, the park name, the themes, and the different areas in the park, perhaps some background lore, and everything else you want to discuss. The first round starts one week from now, on April 27th. I'll post the shuffled queue and the first saved game file then. Let's make this the best group park yet! Edited April 22, 2018 by Broxzier 1
Broxzier Posted April 20, 2018 Author Posted April 20, 2018 I think most of you will agree that the previous park was a bit too large, so I suggest we'll make this one like 15-20 tiles smaller. For Group Park 7 we started out with a height map, and I'm up for creating another one for this round. I'd try to make it commit to all requests. 1
giraty Posted April 20, 2018 Posted April 20, 2018 Count me in again! For the landscape, I suggest a half flat and half mountanious. Flat land is for the realism manner that most way amusement park built, but with hilly section could also spark a good amount of imagination
Deurklink Posted April 20, 2018 Posted April 20, 2018 I'll join in! I have been playing around a lot with NCSO lately so I cannot wait to get started I would suggest making it a little bit less hilly than the last map, to prevent having guests get lost because of the junctions at all the stairs.
Wuis Posted April 20, 2018 Posted April 20, 2018 @Wuis is in for this! Please make polders so I can make Poldergeist.
HookerHeels Posted April 20, 2018 Posted April 20, 2018 As usual, count me in, even if I'll only do a few and get bored lol What about doing one theme for the whole park this time? Like, an entire space theme, or Western, etc?
saxman1089 Posted April 20, 2018 Posted April 20, 2018 I'm a bit too busy with other stuff at the moment (with both RCT and real life), so I'll be watching this one from the sidelines. Maybe I'll tag in at the end if things slow down! 1
Broxzier Posted April 20, 2018 Author Posted April 20, 2018 2 hours ago, RedScope53 said: What about doing one theme for the whole park this time? Like, an entire space theme, or Western, etc? I'm in favour of this. We could make 3 or 4 areas with different themes if 1 is not enough.
Deurklink Posted April 20, 2018 Posted April 20, 2018 9 minutes ago, Broxzier said: I'm in favour of this. We could make 3 or 4 areas with different themes if 1 is not enough. I was about to suggest some themed areas! I like it.
Broxzier Posted April 21, 2018 Author Posted April 21, 2018 Players so far: Broxzier, giraty, Deurklink, Wuis, RedScope53, UTMAN 14 hours ago, Deurklink said: I was about to suggest some themed areas! I like it. What themes do you have in mind?
Deurklink Posted April 21, 2018 Posted April 21, 2018 (edited) 23 hours ago, Broxzier said: Players so far: Broxzier, giraty, Deurklink, Wuis, RedScope53, UTMAN What themes do you have in mind? These themes usually work well (with some rides that work well in that theme): - Mine theme - Vertical drop coaster (Baron 1898), steam train, river rapids, wild mouse, mine train coaster - Forest / Medieval theme - Woodie, Log flume, wild mouse - Mechanical / Steampunk theme - Heartline twister, launched freefall, launched coaster - Water / Pirates theme - Splash boats, boat rental, Pulsar(walibi belgium) - Wild west - Asian theme - Space theme Edited April 22, 2018 by Deurklink
jensj12 Posted April 22, 2018 Posted April 22, 2018 (edited) I still hope to join this park someday. Please add me to the invisible missed turn list so I can jump in as soon as I can. There's still a 'seventh' somewhere in the first post. Edited April 23, 2018 by jensj12
Broxzier Posted April 22, 2018 Author Posted April 22, 2018 @Deurklink yeah, but most scenery groups can be used for many different themes. I was more curious to what kind of themed areas you would like to see in the park. For example an area for children with colourful objects, or an area with jungle and lots of wooden houses for example. @jensj12 Sure thing!
giraty Posted April 23, 2018 Posted April 23, 2018 (edited) I would like to try an amphitheatre (wall-less), not sure how to work it out Edited April 23, 2018 by giraty
Wuis Posted April 24, 2018 Posted April 24, 2018 Pool in the bottom looks weird, accident? Is the lake neer the mountains human made? if so, what's the purpose? The mountains flattening out in the back also looks weird. Further I think it's good to go, besides trees and terrain paint ofcourse.
giraty Posted April 25, 2018 Posted April 25, 2018 That mountains' rear looks a bit hard to build on, but there is land tool to help.
Broxzier Posted April 27, 2018 Author Posted April 27, 2018 I'll make the top of the mountains a bit flatter, and will remove that lake. It'll probably only get in the way
Broxzier Posted April 27, 2018 Author Posted April 27, 2018 Updated version: If there are no further comments by the end of the day (~8 hours from now) I'll turn this into a scenario.
giraty Posted April 27, 2018 Posted April 27, 2018 Looks good, I can see a 2 tier park based on land height
Deurklink Posted April 27, 2018 Posted April 27, 2018 It still looks a little bit too big for me.. Then again I don't know your experiences with previous rounds except the last one
Broxzier Posted April 27, 2018 Author Posted April 27, 2018 Yeah now there's scenery on it it does look bigger than I expected, but I think i'll do. To make the park appear a bit smaller, we could place large rides near the edges, and start building from the middle. Here's the shuffled player list: Queue: giraty, UTMAN, RedScope53, Broxzier, Deurklink, Wuis (invisible missed turn list): jensj12, saxman1089 And the park: The OpenRCT2 Group Park 8.00.sv6 @giraty Show us what you've got!
giraty Posted April 28, 2018 Posted April 28, 2018 I say it's a good start Claim: - Queue: @UTMAN, RedScope53, Broxzier, Deurklink, Wuis , giraty The OpenRCT2 Group Park 8.01.sv6 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now