Deurklink Posted April 10, 2018 Share Posted April 10, 2018 (edited) If you have played rollercoaster tycoon, this has probably happened to you: You wanted to make your dream house using mine themed scenery, only to find out those stupid roofs leave a gap on the sides! Well, the people who play OpenRCT2 are lucky. It has a very powerful tool called the tile inspector, which allows you to fill the gap under the roof. How do we do this? First, we need to enable the tile inspector. That can be done in the options menu. there you have to enable debugging tools under the wrench tab. Then you can open tile inspector: We'll use wooden fences to close the gap under the roof. Normal wooden mine walls cannot be placed sloped. Wooden fences can be placed on a slope, and will follow the landscape. Now, we will place some wooden fences above the gaps: Now in tile inspector, select the tile the wooden fence is on. Then in the list, select the wooden fence. On the tile inspector screen you will see a field that says slope. By changing the value in this field, the wooden fence will either be sloped Right side up, Left side up, or it will be flat. Using this, the wooden fences can be sloped to match the roof of the house: Now, they need to be moved down to the correct height. This can be done by changing the number for Base height: And there we have it, a fully closed building that uses the mine theme scenery. If the wooden fences are on the same tile as the wall pieces, you can change the order in the list to decide which piece gets drawn first, by using the arrow buttons on the top. As you can see in the next image, the wall pieces now partially cover the wooden fences we placed, because i moved the wooden fence down in the list: Sometimes the scenery can flicker a bit if you place too many pieces on the same location. Often playing around a bit with the order of scenery items in the list can resolve it. Anyway, that was it for now! This is just one of the many useful tricks you can do with tile inspector. I'll be sure to write another guide soon, as I still have lots of tricks to share! Edited April 10, 2018 by Deurklink 1 6 Link to comment
Broxzier Posted April 10, 2018 Share Posted April 10, 2018 (edited) Nice small tutorial Deurklink, tricks like these are good to spread around. I want to add a little something, another way to place walls diagonally without going through the tile inspector. First make sure you have cheats enabled, since we're going to disable clearance checks: Once you've build your house, go and disable clearance checks, so you can fill in the empty gaps. Now, use the land tool and raise the tiles inside the building from the corner, with the highest point where you want the fences to be high as well: Do this for all corners Now place the fences to fill up the gaps: Note that this only works in one go when the roofs match the land height. Since surfaces go up and down with steps of 2, while scenery can go up and down with single steps, you may have to fix the height. with the tile inspector and reorder them the way that Deurklink has explained. Don't forget to enable clearance checks again when you're done. Edited April 10, 2018 by Broxzier 1 4 Link to comment
saxman1089 Posted April 11, 2018 Share Posted April 11, 2018 Nice tutorial from both of you. 1 Link to comment
RollerBoaster Posted December 8, 2019 Share Posted December 8, 2019 Hmm, I'm only getting 'show console'/'show paint debug window' in my debugging tools - has the tile inspector feature been removed or is it a separate thing you need to install? Sorry if there's a really obvious answer- rct inner workings noob! Link to comment
jensj12 Posted December 8, 2019 Share Posted December 8, 2019 It has been moved from debugging tools to cheats. Debugging tools are something only a developer should need, which was not the case for the tile inspector. 1 Link to comment
Stainless Posted January 18, 2020 Share Posted January 18, 2020 (edited) My slope field is grayed out. I can’t adjust it as shown in Deurklink’s tutorial above. Using latest release. Any advice? Edited January 18, 2020 by Stainless *attached screenshot Link to comment
sirorco Posted January 18, 2020 Share Posted January 18, 2020 (edited) You are using the wrong object. You have to use the " wooden fence", not the "wooden wall" from the mining theme. To be more general, you have to use a fence and not a wall because in RCT2, only the fences can be placed sloped, the walls can't (there are some exceptions). Edited January 18, 2020 by sirorco 1 Link to comment
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