Deurklink Posted November 28, 2017 Share Posted November 28, 2017 Nice additions! What happened to the park rating though? And what happened here: 1 Link to comment
giraty Posted November 28, 2017 Share Posted November 28, 2017 Oops, that rock square is from me, was experimenting with a coaster there, I forgot to restore it As for park rating I'll try to see into it now. 1 Link to comment
giraty Posted November 28, 2017 Share Posted November 28, 2017 (edited) There seems to be a pathing issues in the farm area. I tried few things but I'm not sure what should I do so here is the report for reference: A lot of peeps stuck at this point, almost all wants to go home, the primary cause of dropped park rating. I tried to reveal the train's layout. Does not really fix it. Then I deleted the petting zoo ride and reconnect all paths. Now the guest are freed. For they who understands how to fix this without removing the ride, use this reference. Edited November 28, 2017 by giraty 1 Link to comment
Broxzier Posted November 28, 2017 Author Share Posted November 28, 2017 The guests get stuck because there are paths on the tiles where the entrances and exits of the rides are. The pathfinding algorithm sees a path there that the guests can take, but when the guests actually try to take that path, they get stuck because the ride entrance or exit comes first. I've fixed it by removing the paths under them. The OpenRCT2 Group Park 7.41-pathing-fix.sv6 5 Link to comment
Deurklink Posted November 28, 2017 Share Posted November 28, 2017 (edited) I think I have found another problematic area. I guess a handyman with a fixed patrol area and some litterbins should do the trick here. Not sure why the handymen are avoiding this area though.. Maybe it's just chance. EDIT: i fastforwarded and the area did get cleaned after quite a long time. Edited November 28, 2017 by Deurklink 1 Link to comment
Wuis Posted November 28, 2017 Share Posted November 28, 2017 (edited) Here's a fix for that, there's now a handymen on fixed patrol there and there's a new path connecting the red and green build so guests will easier find their way to the rest of the park. The OpenRCT2 Group Park 7.41-handymen-fix.sv6 Edited November 28, 2017 by Wuis 3 Link to comment
Leudimin Posted November 28, 2017 Share Posted November 28, 2017 (edited) IMO the latest fixes should have been numbered 7.41a and 7.41b respectively, as though those names are permissible they break the de facto established standard. Also, 41 happens to be my favorite number, and as result the latest coaster in the park (which was built by me) is named Project 41. PS: I can't believe the Radio Mast has been there for 60 (in-game) years now. Edited November 28, 2017 by Leudimin Link to comment
1081p Posted November 28, 2017 Share Posted November 28, 2017 Claiming! (Wow, it took me a long time to notice I was up) Link to comment
1081p Posted November 28, 2017 Share Posted November 28, 2017 Guys... Any ideas? I'm seriously running out.. Link to comment
1081p Posted November 28, 2017 Share Posted November 28, 2017 I'm thinking of putting an adventure/pirate themed town but I don't know where to put it. I've come up with 2 possible areas. Where do you guys think it should be? Thanks for any feedback! 2 Link to comment
Deurklink Posted November 28, 2017 Share Posted November 28, 2017 5 minutes ago, 1081p said: Guys... Any ideas? I'm seriously running out.. A dive coaster? A shuttle loop? A boomerang? A roto-drop? A reverse-freefall coaster? A dueling woodie? A wild mouse? A car ride? A splash boat ride? Some buildings around the plaza? Attractions around Darthyoda's gardens? A boat rental? A big castle? There's probably something in here you like Link to comment
Deurklink Posted November 28, 2017 Share Posted November 28, 2017 Just now, 1081p said: I'm thinking of putting an adventure/pirate themed town but I don't know where to put it. I've come up with 2 possible areas. Where do you guys think it should be? Thanks for any feedback! Well obviously the pirate theme would go well near the pirate themed kart track Link to comment
Darthyoda714 Posted November 29, 2017 Share Posted November 29, 2017 1 hour ago, Deurklink said: Well obviously the pirate theme would go well near the pirate themed kart track Agreed. Like the idea of there being a little pirate themed area. 1 Link to comment
HookerHeels Posted November 29, 2017 Share Posted November 29, 2017 14 minutes ago, Darthyoda714 said: Agreed. Like the idea of there being a little pirate themed area. Plus, its right next to the jungle themed area, what goes better together than peanut butter and choco-- I mean pirates and jungles? 1 Link to comment
1081p Posted November 29, 2017 Share Posted November 29, 2017 Now I'm worried I won't able to use all of your ideas because of school 1 Link to comment
Deurklink Posted November 29, 2017 Share Posted November 29, 2017 9 hours ago, Leudimin said: IMO the latest fixes should have been numbered 7.41a and 7.41b respectively, as though those names are permissible they break the de facto established standard. Also, 41 happens to be my favorite number, and as result the latest coaster in the park (which was built by me) is named Project 41. PS: I can't believe the Radio Mast has been there for 60 (in-game) years now. 1. Download files 2. Rename them to whatever you wish 3. Play files You're welcome Link to comment
1081p Posted November 29, 2017 Share Posted November 29, 2017 (edited) I've decided to wait until the weekend to work on the park, so anyone can claim now. I just simply don't have enough time. Hope you all understand Edited November 29, 2017 by 1081p Link to comment
Deurklink Posted November 29, 2017 Share Posted November 29, 2017 (edited) Claimed: - Queue: @RedScope53, Broxzier, Deurklink, Wuis, Leudimin, TCE, giraty, Darthyoda714 Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, cascadia, saxman1089, TheMightyClem, 1081p Edited November 29, 2017 by Deurklink Link to comment
HookerHeels Posted November 29, 2017 Share Posted November 29, 2017 Ah, perfect, I'm off tomorrow! Claimed: RedScope53 Queue: Broxzier, Deurklink, Wuis, Leudimin, TCE, giraty, Darthyoda714 Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, cascadia, saxman1089, TheMightyClem, 1081p Link to comment
HookerHeels Posted November 30, 2017 Share Posted November 30, 2017 (edited) On 11/28/2017 at 16:43, Leudimin said: IMO the latest fixes should have been numbered 7.41a and 7.41b respectively, as though those names are permissible they break the de facto established standard. Also, 41 happens to be my favorite number, and as result the latest coaster in the park (which was built by me) is named Project 41. PS: I can't believe the Radio Mast has been there for 60 (in-game) years now. Hotfixes - Anyone may claim the park when it's not claimed already for hotfixes, but try to keep it claimed for a minimum amount of time. Tag the first person in the queue when finished. Hotfixes do not need to increase the version number, but append something to the end of the filename (e.g. Group Park 7.12-crashfix, or simply Group Park 7.12a). Edited November 30, 2017 by RedScope53 1 Link to comment
Darthyoda714 Posted December 1, 2017 Share Posted December 1, 2017 (edited) Just got on and realized that @RedScope53 your 48 hours to work on the park are done! So post all your work you got done post it, so somebody else can work on it. Edited December 1, 2017 by Darthyoda714 Link to comment
HookerHeels Posted December 2, 2017 Share Posted December 2, 2017 2 hours ago, Darthyoda714 said: Just got on and realized that @RedScope53 your 48 hours to work on the park are done! So post all your work you got done post it, so somebody else can work on it. Indeedy, ol' chap. Just got home from a work trip a short while ago. I didn't have as much time as I thought (ugh, unplanned work trip because I didn't have any plans ,) so I really didn't do much. I cleaned up the pathing around my jungle ride (still unnamed.) I'm in the process of cleaning up the pathing around the wooden monorail station/jungle/pirate area. My thought is move the path away from the waterside, so if a pirate area is to be put there, the path can go down the middle of it, instead of the outskirts. @Przemek HEY YOU. I decorated your area a bit. If you don't like what I've done, please let the next person know to skip my save and use .41. This is basically all I got done, so if Przemek doesn't like what I've done, please use .41 (I'll link it for easy access) (WIP to tidy up the path, and pull it away from the building a little bit.) Claimed: - Queue: @Broxzier, Deurklink, Wuis, Leudimin, TCE, giraty, Darthyoda714, RedScope53 Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, cascadia, saxman1089, TheMightyClem, 1081p The OpenRCT2 Group Park 7.42.sv6 The OpenRCT2 Group Park 7.41-handymen-fix.sv6 3 Link to comment
cascadia Posted December 2, 2017 Share Posted December 2, 2017 Claimed: Cascadia Queue: Broxzier, Deurklink, Wuis, Leudimin, TCE, giraty, Darthyoda714, RedScope53 Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, saxman1089, TheMightyClem, 1081p Waiting until @Przemek makes a decision on whether to keep @RedScope53 's version or not to work on the park. 1 Link to comment
Przemek Posted December 2, 2017 Share Posted December 2, 2017 (edited) @RedScope53 It looks sweet Great work. I really like that you cut off the trees at left and put some bushes to look more realistically. If anyone wants to build more 'wild west' shacks there, feel free to build. Edited December 2, 2017 by Przemek 2 Link to comment
Deurklink Posted December 3, 2017 Share Posted December 3, 2017 Looks like this area has trapped quite some guests (and prevents the 3d cinema from being repaired). Link to comment
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