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Group Park 7


Broxzier

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Posted

Oops, that rock square is from me, was experimenting with a coaster there, I forgot to restore it :$

As for park rating I'll try to see into it now.

  • Like 1
Posted (edited)

There seems to be a pathing issues in the farm area. I tried few things but I'm not sure what should I do so here is the report for reference:

A lot of peeps stuck at this point, almost all wants to go home, the primary cause of dropped park rating.

5a1d27cb07092_TheOpenRCT2GroupPark72017-11-2816-00-14.thumb.png.5faf0b74f5134add0ebb92a76ec58e23.png

I tried to reveal the train's layout. Does not really fix it.

5a1d27d077cc7_TheOpenRCT2GroupPark72017-11-2816-03-20.thumb.png.a0108f6549155400fca773106f7b6551.png

Then I deleted the petting zoo ride and reconnect all paths.

5a1d27d748a73_TheOpenRCT2GroupPark72017-11-2816-04-05.thumb.png.e4b75d0c97c4acaeaa8581f479b93da0.png

Now the guest are freed. For they who understands how to fix this without removing the ride, use this reference.

Edited by giraty
  • Like 1
Posted

The guests get stuck because there are paths on the tiles where the entrances and exits of the rides are. The pathfinding algorithm sees a path there that the guests can take, but when the guests actually try to take that path, they get stuck because the ride entrance or exit comes first. I've fixed it by removing the paths under them.

rNbdDd1.png

 

The OpenRCT2 Group Park 7.41-pathing-fix.sv6

  • Like 5
Posted (edited)

I think I have found another problematic area. I guess a handyman with a fixed patrol area and some litterbins should do the trick here. Not sure why the handymen are avoiding this area though.. Maybe it's just chance.

EDIT: i fastforwarded and the area did get cleaned after quite a long time. 

5a1d9fa31406f_TheOpenRCT2GroupPark72017-11-2818-31-46.png.d4d395cd31fa9f450bef30c7be930a42.png

Edited by Deurklink
  • Like 1
Posted (edited)

IMO the latest fixes should have been numbered 7.41a and 7.41b respectively, as though those names are permissible they break the de facto established standard.

Also, 41 happens to be my favorite number, and as result the latest coaster in the park (which was built by me) is named Project 41.

PS: I can't believe the Radio Mast has been there for 60 (in-game) years now.

Edited by Leudimin
Posted

I'm thinking of putting an adventure/pirate themed town but I don't know where to put it.

I've come up with 2 possible areas.

Where do you guys think it should be?

Thanks for any feedback!

5a1dec431253a_TheOpenRCT2GroupPark72017-11-2815-00-58.thumb.png.ff7f03b59015e81caab88dfa8863674f.png

  • Like 2
Posted
5 minutes ago, 1081p said:

Guys...

Any ideas?

I'm seriously running out..

A dive coaster? A shuttle loop? A boomerang? A roto-drop? A reverse-freefall coaster? A dueling woodie? A wild mouse? A car ride? A splash boat ride? Some buildings around the plaza? Attractions around Darthyoda's gardens? A boat rental? A big castle? There's probably something in here you like :D

Posted
Just now, 1081p said:

I'm thinking of putting an adventure/pirate themed town but I don't know where to put it.

I've come up with 2 possible areas.

Where do you guys think it should be?

Thanks for any feedback!

5a1dec431253a_TheOpenRCT2GroupPark72017-11-2815-00-58.thumb.png.ff7f03b59015e81caab88dfa8863674f.png

Well obviously the pirate theme would go well near the pirate themed kart track :)

Posted
14 minutes ago, Darthyoda714 said:

Agreed. Like the idea of there being a little pirate themed area.

Plus, its right next to the jungle themed area, what goes better together than peanut butter and choco-- I mean pirates and jungles?

  • Like 1
Posted
9 hours ago, Leudimin said:

IMO the latest fixes should have been numbered 7.41a and 7.41b respectively, as though those names are permissible they break the de facto established standard.

Also, 41 happens to be my favorite number, and as result the latest coaster in the park (which was built by me) is named Project 41.

PS: I can't believe the Radio Mast has been there for 60 (in-game) years now.

1. Download files

2. Rename them to whatever you wish

3. Play files

You're welcome :P

Posted (edited)

I've decided to wait until the weekend to work on the park, so anyone can claim now. I just simply don't have enough time. Hope you all understand :|

Edited by 1081p
Posted (edited)

Claimed: -
Queue:  @RedScope53, Broxzier, Deurklink, Wuis, Leudimin, TCE, giraty, Darthyoda714
Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, cascadia, saxman1089, TheMightyClem, 1081p

Edited by Deurklink
Posted

Ah, perfect, I'm off tomorrow! 

Claimed: RedScope53
Queue:   Broxzier, Deurklink, Wuis, Leudimin, TCE, giraty, Darthyoda714
Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, cascadia, saxman1089, TheMightyClem, 1081p
 

Posted (edited)
On 11/28/2017 at 16:43, Leudimin said:

IMO the latest fixes should have been numbered 7.41a and 7.41b respectively, as though those names are permissible they break the de facto established standard.

Also, 41 happens to be my favorite number, and as result the latest coaster in the park (which was built by me) is named Project 41.

PS: I can't believe the Radio Mast has been there for 60 (in-game) years now.

  • Hotfixes - Anyone may claim the park when it's not claimed already for hotfixes, but try to keep it claimed for a minimum amount of time. Tag the first person in the queue when finished. Hotfixes do not need to increase the version number, but append something to the end of the filename (e.g. Group Park 7.12-crashfix, or simply Group Park 7.12a).


    ;)
Edited by RedScope53
  • Like 1
Posted
2 hours ago, Darthyoda714 said:

Just got on and realized that @RedScope53 your 48 hours to work on the park are done! So post all your work you got done post it, so somebody else can work on it.

Indeedy, ol' chap. Just got home from a work trip a short while ago.

I didn't have as much time as I thought (ugh, unplanned work trip because I didn't have any plans ¬¬,) so I really didn't do much.

  • I cleaned up the pathing around my jungle ride (still unnamed.)
  • I'm in the process of cleaning up the pathing around the wooden monorail station/jungle/pirate area. My thought is move the path away from the waterside, so if a pirate area is to be put there, the path can go down the middle of it, instead of the outskirts.
  • @Przemek HEY YOU. I decorated your area a bit. If you don't like what I've done, please let the next person know to skip my save and use .41.

    This is basically all I got done, so if Przemek doesn't like what I've done, please use .41 (I'll link it for easy access) 

    5a22108f169af_TheOpenRCT2GroupPark72017-12-0121-21-09.thumb.png.d0bdef982c8060bf462e1cdd40c912fe.png
    5a221091eacac_TheOpenRCT2GroupPark72017-12-0121-21-19.thumb.png.780d6805c160b7d930632735fd61e309.png

    (WIP to tidy up the path, and pull it away from the building a little bit.)

    5a221094dc3df_TheOpenRCT2GroupPark72017-12-0121-24-36.thumb.png.e96a5535365b73c9c7f5398890c91ab3.png



    Claimed: -
    Queue:  @Broxzier, Deurklink, Wuis, Leudimin, TCE, giraty, Darthyoda714, RedScope53
    Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, cascadia, saxman1089, TheMightyClem, 1081p

    The OpenRCT2 Group Park 7.42.sv6
    The OpenRCT2 Group Park 7.41-handymen-fix.sv6
  • Like 3
Posted

Claimed: Cascadia
Queue:  Broxzier, Deurklink, Wuis, Leudimin, TCE, giraty, Darthyoda714, RedScope53
Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, saxman1089, TheMightyClem, 1081p

 

Waiting until @Przemek makes a decision on whether to keep @RedScope53 's version or not to work on the park. 

  • Like 1
Posted (edited)

@RedScope53  It looks sweet :D Great work. I really like that you cut off the trees at left and put some bushes to look more realistically. If anyone wants to build more 'wild west' shacks there, feel free to build.

Edited by Przemek
  • Like 2

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