HookerHeels Posted November 19, 2017 Share Posted November 19, 2017 (edited) Just now, Deurklink said: Cool update! I like what you did to part of the fences: Not sure about the lamps though, i'll probably replace them: I like the entrance gate to Illuminati confirmed, I'll probably recolor it to something like this: Glad you like it! Yeah I wasn't 100% sold on the lights, but thought eh, easy to change lol. I'm actually really happy with how the gate to Illumi... came out, glad you like that too! As far as the fence goes, I wasn't sure how'd you like it, so I only did part as a demo Edited November 19, 2017 by RedScope53 2 Link to comment
cascadia Posted November 20, 2017 Share Posted November 20, 2017 10 hours ago, RedScope53 said: Jaffa kree! 2 Link to comment
Broxzier Posted November 20, 2017 Author Share Posted November 20, 2017 Very nice update @RedScope53 Claimed: Broxzier Queue: Deurklink, Wuis, Leudimin, giraty, Darhtyoda714, 1081p, RedScope53 Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, cascadia, saxman1089, TCE, TheMightyClem Link to comment
giraty Posted November 20, 2017 Share Posted November 20, 2017 Indeed very great update @RedScope53! The fences around my coaster, I want to build a building there so it's somewhat a mark but no problem with it Link to comment
HookerHeels Posted November 20, 2017 Share Posted November 20, 2017 17 hours ago, cascadia said: Jaffa kree! See this guy? Yeah, that guy with the penguin avater. Best friend right there 1 Link to comment
HookerHeels Posted November 20, 2017 Share Posted November 20, 2017 (edited) 10 hours ago, giraty said: Indeed very great update @RedScope53! The fences around my coaster, I want to build a building there so it's somewhat a mark but no problem with it Which building are you referring to, and thanks Edited November 20, 2017 by RedScope53 Link to comment
giraty Posted November 21, 2017 Share Posted November 21, 2017 5 hours ago, RedScope53 said: Which building are you referring to, and thanks There's no building yet but the area that you turn into sand around my red-white coaster (on phone now, can't post picture) Link to comment
1081p Posted November 21, 2017 Share Posted November 21, 2017 8 hours ago, giraty said: There's no building yet but the area that you turn into sand around my red-white coaster (on phone now, can't post picture) Actually, I put the sand there 1 Link to comment
HookerHeels Posted November 21, 2017 Share Posted November 21, 2017 8 hours ago, 1081p said: Actually, I put the sand there Gettin me in trouble 1 Link to comment
Broxzier Posted November 21, 2017 Author Share Posted November 21, 2017 During my turn I've disconnected the log flume ride from the central square, moved the nearby toilets to fit better with the paths, made the paths there use diagonal pieces, and placed some foilage around them. My only addition is the bridge that I replaced with a fancier one, modelled after the other semi-big bridge in the park, and opened the road so guests can use it. Claimed: - Queue: Deurklink, Wuis, Leudimin, giraty, Darhtyoda714, 1081p, RedScope53, Broxzier Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, cascadia, saxman1089, TCE, TheMightyClem @Deurklink you're up! The OpenRCT2 Group Park 7.35.sv6 5 Link to comment
Leudimin Posted November 21, 2017 Share Posted November 21, 2017 Coincidentally I was thinking of adding another bridge more or less where the new one is . However my idea was totally flat, instead of going down and then up. BTW, I consider paths to be something anyone can modify. So I won't complain about changes made to the riverside path which was originally built by me (after all I finished the doubling of several paths built by others across the park...). Link to comment
HookerHeels Posted November 22, 2017 Share Posted November 22, 2017 1 hour ago, Broxzier said: During my turn I've disconnected the log flume ride from the central square, moved the nearby toilets to fit better with the paths, made the paths there use diagonal pieces, and placed some foilage around them. My only addition is the bridge that I replaced with a fancier one, modelled after the other semi-big bridge in the park, and opened the road so guests can use it. Claimed: - Queue: Deurklink, Wuis, Leudimin, giraty, Darhtyoda714, 1081p, RedScope53, Broxzier Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, cascadia, saxman1089, TCE, TheMightyClem @Deurklink you're up! The OpenRCT2 Group Park 7.35.sv6 Glad you liked my design Funny you should do that, I did actually redo that path with diagonal pieces and a bridge, but then the game crashed and I didn't feel like re-doing it, and autosave didn't save it. Link to comment
Deurklink Posted November 22, 2017 Share Posted November 22, 2017 Claimed: Deurklink Queue: Wuis, Leudimin, giraty, Darhtyoda714, 1081p, RedScope53, Broxzier Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, cascadia, saxman1089, TCE, TheMightyClem Link to comment
Deurklink Posted November 22, 2017 Share Posted November 22, 2017 (edited) Alright, here's my contribution! I'll put some before & after screenshots, as I did some work on Darthyoda's rides (with his permission). First off, the pirate-themed kart track. This is how it used to look (I already removed the building here): There were several things wrong with it.. First off, it had only 8 cars and a big queue (more than 20 minutes.. yikes). Other than that, the race track looked very random. Also, the pirate theme was missing (although i like the name) This is what i turned it into: I extended the station, allowing for more cars. I smoothened out the track and gave it some straight parts so it looks more like an actual race track. And of course, i surrounded it with pirate themed scenery Next up was the log flume: As discussed earlier, it had to be moved. Also, the turns right after the drops would make it a very uncomfortable ride. Also, I'm pretty sure the first rotating element would just be skipped by logs with people in them as they would have too much speed. This is what i turned it into: First off, i moved it a little bit from its former location. The log flume now makes its first drop to the right instead of straight ahead. It now has some straight parts after its drops as well, and uses more boats. I also gave it a nice station building and added some scenery around it. I think the log flume and the kart track became pretty nice! Finally, I decided to add an attraction of my own. I made a pretty standard corkscrew coaster layout with two loopings and a double corkscrew. Also, i added a path through the station building to Space World, to make it easier for peeps to get there without getting lost. @RedScope53 Feel free to redo the trees in this area Some other stuff i did: - Hidden some of the toilets in the park inside station buildings. - Hired some extra staff - Made all staff super-fast again - Placed extra litter bins in a few places - Fixed vandalism - Finished fence of Space World I think i did enough in this turn, so the next person is up! @Wuis!!! And here's the save: The OpenRCT2 Group Park 7.36.sv6 Claimed: - Queue: Wuis, Leudimin, giraty, Darthyoda714, 1081p, RedScope53, Broxzier, Deurklink Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, cascadia, saxman1089, TCE, TheMightyClem Edited November 22, 2017 by Deurklink 6 Link to comment
Wuis Posted November 22, 2017 Share Posted November 22, 2017 Not claiming (yet), but I think I want to note that I find it rude that you completely changed the layout of the go-karts track. Further it's a nice update with a lot of refreshed areas, just note Darthyoda might not agree with a changed track layout. 1 Link to comment
Deurklink Posted November 22, 2017 Share Posted November 22, 2017 (edited) 6 minutes ago, Wuis said: Not claiming (yet), but I think I want to note that I find it rude that you completely changed the layout of the go-karts track. Further it's a nice update with a lot of refreshed areas, just note Darthyoda might not agree with a changed track layout. That's why i asked nicely first I'm not going to change someone's stuff if they don't allow me to. Edited November 22, 2017 by Deurklink Link to comment
Wuis Posted November 22, 2017 Share Posted November 22, 2017 @Deurklink I see now, you said stuff about changing the tracks. I must've overlooked, sorry. 1 Link to comment
Leudimin Posted November 22, 2017 Share Posted November 22, 2017 28 minutes ago, Wuis said: Not claiming (yet), but I think I want to note that I find it rude that you completely changed the layout of the go-karts track. Further it's a nice update with a lot of refreshed areas, just note Darthyoda might not agree with a changed track layout. You have until I come back from running tomorrow to claim . Unless someone from the missed list does so. Link to comment
Deurklink Posted November 22, 2017 Share Posted November 22, 2017 4 minutes ago, Wuis said: @Deurklink I see now, you said stuff about changing the tracks. I must've overlooked, sorry. No problem, I am glad you liked my contributions to the park Link to comment
Wuis Posted November 22, 2017 Share Posted November 22, 2017 (edited) 6 minutes ago, Leudimin said: You have until I come back from running tomorrow to claim . Unless someone from the missed list does so. I'm very aware of that and you probably have to wait until the weekend, I'm not claiming yet because I want to allow people on the missed turn list to claim the park and I don't want about atleast 12 hours of the time I have go to waste on sleeping+uni+study(EDIT: FOOD IS THE MOST IMPORTANT HOW COULD I FORGET). But you'll never know maybe it's yours thursday! Edited November 22, 2017 by Wuis 1 Link to comment
Leudimin Posted November 22, 2017 Share Posted November 22, 2017 Well, I'm also busy (also explains why I haven't made any progress on my Dynamite Dunes park for some time now), so I don't know if I'll be claiming it either. Link to comment
Wuis Posted November 23, 2017 Share Posted November 23, 2017 (edited) Well, my uni had a power outage so I decided to leave there, as soon I was far enough that coming back wasn't really a choice it ofcourse turned back on. Really saved me time though, so I'm claiming now. :^) Edited November 23, 2017 by Wuis 2 Link to comment
Darthyoda714 Posted November 24, 2017 Share Posted November 24, 2017 (edited) Really like what you did Deurklink with the go karts, never thought of adding more karts (silly me), and the log flume is nice, like the building. Honestly i'm pretty new to openrct2 and only beginning to get good so I see your points about the flaws on both. Edited November 24, 2017 by Darthyoda714 1 Link to comment
Deurklink Posted November 24, 2017 Share Posted November 24, 2017 11 minutes ago, Darthyoda714 said: Really like what you did Deurklink with the go karts, never thought of adding more karts (silly me), and the log flume is nice, like the building. Honestly i'm pretty new to openrct2 and only beginning to get good so I see your points about the flaws on both. Here are some more tips to build nice Go Karts: - Generally, for Go Karts you should keep the queue short as they have quite limited capacity.. If the queue time is over 7 minutes people will start complaining, which will drag down your park value. - Go karts will usually look a lot nicer if you limit the amount of height transitions. Real kart tracks are usually flat or sometimes have a fly-over. - For every piece of station, you can usually put 2 extra karts. 12-16 karts is what i usually tend to go for. - You can use pipe pieces from the mechanical theme to look like tires stacked next to the track. - I like to paint my kart tracks in alternating red and white: 2 Link to comment
Wuis Posted November 25, 2017 Share Posted November 25, 2017 I can't decide which I like rather, if you have any other colour in mind that you want to see on one of the saves you can tell me in this topic. A B Choose A or B here: http://www.strawpoll.me/14476831 1 Link to comment
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