imlegos Posted August 30, 2017 Posted August 30, 2017 Hello, today I am going to teach you the basics of the Tile Inspector tool featured in OpenRCT2. The Tile Inspector is a tool that allows the player to edit the data of items on a tile. This guide will be going over some of the basics of the Tile Inspector The Toolbar A: Tile Cordinates B: Paste copied item C: Copy selected item D: Sort items on tile by height E: Rotate selected item F: Sort item in list (Affects visual data) G: Delete selected item H: Add corrupted object (Makes item directly above invisible; useful for minor tweaks on things like stalls) Modifying Land Base Height: Shows how high the tile is on the map The Diagonal Check Box: Only used on the type of land featured. 4 Check Boxes: These indicate weather the corner is raised or not. Surface Details: This shows what terrain paints are active, the water level, and weather the tile is owned by the park Paths Sloped Check Box: Toggles if the path is sloped or not (based on connected edges) Connected Edges Check Boxes: This dictates which sides of the path are going to the end of the tile, this can be used to create 1-way paths, 1 can/lamped stairs and several other things Path Details: Shows what kind of path it is, and what path scenery items are attached. Scenery Slope: Changes how the wall is sloped; only works with some tiles (All base game tiles below) Wall Details: displays what 'type' of wall the wall is, and weather there is text attached or not 7 1
jensj12 Posted August 30, 2017 Posted August 30, 2017 You created two topics. Is it possible to remove one of them to keep the discussion in one place? 1
isometricosahedron Posted February 23, 2018 Posted February 23, 2018 Bumping to ask a question: is the Tile Inspector used to create intersecting pieces of scenery or rides? For example, I've seen wooden rollercoaster pieces intersect to create a roof over a path. As an aside, I would also like to find out how rides can be combined (eg. Inline twist + bobsleigh tracks) but I understand it's unrelated to this thread.
X7123M3-256 Posted February 23, 2018 Posted February 23, 2018 7 hours ago, isometricosahedron said: Bumping to ask a question: is the Tile Inspector used to create intersecting pieces of scenery or rides? It can be but it's not always necessary. If you want intersecting scenery it's much easier to use zero clearance than the tile inspector. The tile inspector is often necessary for track if you want to place tracks at intervals of 0.75m instead of 1.5m, of if you're placing them in such a way that they would otherwise merge and make it impossible to get them where you want. 1
RollerBoaster Posted December 8, 2019 Posted December 8, 2019 You didn't say how to open up the tile inspector: answer is here - options in menu- enable debugging tools...... https://forums.openrct2.org/topic/2889-guide-how-to-make-better-minejungle-roofs-using-the-tile-inspector/?tab=comments#comment-18841 Also if it's not there already this would be another useful place to be able to see path/object filenames re suggestion I've just posted
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