Wuis Posted August 3, 2016 Share Posted August 3, 2016 The layout of the paths remind me of the Efteling. I think it's quite a good idea, but to let people have that much space on flat terrain seems a bit excessive, especially if they aren't going for the one or two giga coasters the park will have. Also, I like the fact that the centre square is something white, thus a building or a nice fountain, I'd like such. 1 Link to comment
YoloSweggLord Posted August 3, 2016 Share Posted August 3, 2016 How about rerouting the river after the falls to go to the left instead of down? that way we can have some nice interactions with hte water (bridges, water rides, etc.) 2 Link to comment
cascadia Posted August 4, 2016 Share Posted August 4, 2016 3 hours ago, Wuis said: The layout of the paths remind me of the Efteling. I think it's quite a good idea, but to let people have that much space on flat terrain seems a bit excessive, especially if they aren't going for the one or two giga coasters the park will have. Also, I like the fact that the centre square is something white, thus a building or a nice fountain, I'd like such. 1 hour ago, YoloSweggLord said: How about rerouting the river after the falls to go to the left instead of down? that way we can have some nice interactions with hte water (bridges, water rides, etc.) I agree with these posts. Link to comment
cascadia Posted August 4, 2016 Share Posted August 4, 2016 Also, there should be a water themed area devoted entirely to water rides and pools. Link to comment
_SpacE__ Posted August 4, 2016 Share Posted August 4, 2016 (edited) I kind of usually landscape while designing a coaster or whole area, so I am not sure if I can just do good landscaping for the sake of landscaping. I would probably skip the landscaping and start with non-coaster entrance areas! But a general layout for the park is never wrong and I agree with cascadia on a water themed area, maybe even think about a "coast" theme? You know, with maybe a small woodie into the ocean + exctiting rides + stalls on a pier or something like that. Edited August 4, 2016 by _SpacE__ 1 Link to comment
cascadia Posted August 4, 2016 Share Posted August 4, 2016 (edited) 4 hours ago, _SpacE__ said: I kind of usually landscape while designing a coaster or whole area, so I am not sure if I can just do good landscaping for the sake of landscaping. I would probably skip the landscaping and start with non-coaster entrance areas! But a general layout for the park is never wrong and I agree with cascadia on a water themed area, maybe even think about a "coast" theme? You know, with maybe a small woodie into the ocean + exctiting rides + stalls on a pier or something like that. Yes, let's add a coast to one of the edges of the map! Edited August 4, 2016 by cascadia Link to comment
Broxzier Posted August 4, 2016 Author Share Posted August 4, 2016 Me too, coast and larger river / water area it is, when I get home I'll make a new sketch with the ideas. The river should lead to the beach part. 1 Link to comment
cascadia Posted August 4, 2016 Share Posted August 4, 2016 8 hours ago, Broxzier said: Me too, coast and larger river / water area it is, when I get home I'll make a new sketch with the ideas. The river should lead to the beach part. Can we have a swampy part at the river delta? Link to comment
Broxzier Posted August 4, 2016 Author Share Posted August 4, 2016 Updated: Rough area moved to have a river through the park, this area should be big enough for most players to build one coaster on. Beach with pier no. 4 could be a swamp, or anything else. The area near the entrance will be gentle. Personally I dislike the idea of having a swamp so close to a sea, it just doesn't make sense. Link to comment
Wuis Posted August 4, 2016 Share Posted August 4, 2016 I'd atleast vote for a space themed area somewhere as nothing alike has yet featured in the park, yet it's one of the themes that is featured in the main game. Maybe combine it with the martian theme? If that wasn't in the expansions. 1 Link to comment
imlegos Posted August 4, 2016 Share Posted August 4, 2016 If no one here has noticed, I released an updated version of my Terrain Blocks, that could easily be used for something. Link to comment
Wuis Posted August 4, 2016 Share Posted August 4, 2016 I'm not sure if we want to use CS, especially if we want to get into the title sequence, we really can't. Link to comment
cascadia Posted August 4, 2016 Share Posted August 4, 2016 3 hours ago, Broxzier said: Personally I dislike the idea of having a swamp so close to a sea, it just doesn't make sense. Actually, it does make sense- just look at any river deltas in America- they all have swamps where the river spreads out and meets the sea. https://www.fws.gov/refuge/billy_frank_jr_nisqually/ Link to comment
Wuis Posted August 4, 2016 Share Posted August 4, 2016 Same goes for the Netherlands. It used to be a swamp once. But what I do get is that some people were looking forward to building something more beach-like. Link to comment
YoloSweggLord Posted August 4, 2016 Share Posted August 4, 2016 (edited) Not all rivers do though. And personally, I'm opposed to making swampy land there. I think it will prove too difficult to build realistically on swampy land. It's one thing to have plenty of land to build on and a river to interact with, but I don't think there will be any landmasses of any significant size enough to build on. If you want swampy land for a certain attraction or 2, I suggest you just add the swampy land when you build it, and only where necessary. Edited August 4, 2016 by YoloSweggLord Link to comment
cascadia Posted August 5, 2016 Share Posted August 5, 2016 5 hours ago, Wuis said: Same goes for the Netherlands. It used to be a swamp once. But what I do get is that some people were looking forward to building something more beach-like. 5 hours ago, YoloSweggLord said: Not all rivers do though. And personally, I'm opposed to making swampy land there. I think it will prove too difficult to build realistically on swampy land. It's one thing to have plenty of land to build on and a river to interact with, but I don't think there will be any landmasses of any significant size enough to build on. If you want swampy land for a certain attraction or 2, I suggest you just add the swampy land when you build it, and only where necessary. It doesn't have to be a big swamp that fills most of the coast- just a small one where the river meets the sea. Link to comment
Wuis Posted August 5, 2016 Share Posted August 5, 2016 10 hours ago, YoloSweggLord said: Not all rivers do though. And personally, I'm opposed to making swampy land there. I think it will prove too difficult to build realistically on swampy land. It's one thing to have plenty of land to build on and a river to interact with, but I don't think there will be any landmasses of any significant size enough to build on. If you want swampy land for a certain attraction or 2, I suggest you just add the swampy land when you build it, and only where necessary. I've done a bit of research which caused me to the fact that all the big European river deltas do and as Cascadia said; most American do too. But we could move the swamp somewhat upwards just before the river is rapidly gaining more width, you could see this in real life to where the Biesbosch (Netherlands) is located. I can't find further examples, but one should be enough I think. 1 Link to comment
YoloSweggLord Posted August 5, 2016 Share Posted August 5, 2016 So... we ready to start this build or do we wanna work out some more details first? Link to comment
HookerHeels Posted August 5, 2016 Share Posted August 5, 2016 On 8/3/2016 at 18:42, YoloSweggLord said: How about rerouting the river after the falls to go to the left instead of down? that way we can have some nice interactions with hte water (bridges, water rides, etc.) I second this. Also, I'd be happy to help with the landscaping, so sign me up! Also. Should we make a rule about pathing? Like, themed paths is great, but at the same time, I see half of this type of path there and half of this type here. Should we have an overall design/material for the primary paths? Like for instance, the primary path idea in this picture. Also these are my path suggestions. They offer a somewhat unified look, yet diversity. 1 Link to comment
cascadia Posted August 5, 2016 Share Posted August 5, 2016 51 minutes ago, RedScope53 said: I second this. Also, I'd be happy to help with the landscaping, so sign me up! Also. Should we make a rule about pathing? Like, themed paths is great, but at the same time, I see half of this type of path there and half of this type here. Should we have an overall design/material for the primary paths? Like for instance, the primary path idea in this picture. Also these are my path suggestions. They offer a somewhat unified look, yet diversity. If we want to get into the game intro, we can't use custom content or any expansion packs. Link to comment
HookerHeels Posted August 5, 2016 Share Posted August 5, 2016 6 minutes ago, cascadia said: If we want to get into the game intro, we can't use custom content or any expansion packs. I'd rather see a different park done for the intro thing. Have it set up and designed just for that. Link to comment
Wuis Posted August 5, 2016 Share Posted August 5, 2016 I like the paths without fences, this means that adding themselves will look better. Link to comment
Broxzier Posted August 5, 2016 Author Share Posted August 5, 2016 I like the idea of having just standard vanilla content. 1 Link to comment
Philmon11 Posted August 5, 2016 Share Posted August 5, 2016 Vanilla meaning expansion packs but not custom scenery? Or no expansion packs? My brain is confuzzled. Link to comment
YoloSweggLord Posted August 6, 2016 Share Posted August 6, 2016 As much as I'd like to use custom content, I think Wuis is right about not using it. On 8/4/2016 at 15:35, Wuis said: I'm not sure if we want to use CS, especially if we want to get into the title sequence, we really can't. Link to comment
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