janisozaur Posted April 15, 2016 Posted April 15, 2016 This is the next stable version of OpenRCT2: v0.0.4. For this release we have successfully implemented all code for peep ai and rides/vehicles. There have been numerous improvements to the game as well please check the changelog below. There is only one area now left to complete before we can have a standalone release, the drawing setup code. It may take a while to complete that and there may be another release before that is finished. Thanks for playing and thanks again to all contributors, testers and players of OpenRCT2. Download: https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.0.4 ChangeLog: https://github.com/OpenRCT2/OpenRCT2/blob/master/distribution/changelog.txt GitHub: https://github.com/OpenRCT2/OpenRCT2
imlegos Posted April 22, 2016 Posted April 22, 2016 (edited) For change 15, shouldn't it be Increase/Decrease, not Increment/Decrement? Nvm, Stupid American English not having that word, except in plural and past-tense. Edited April 22, 2016 by imlegos
Broxzier Posted April 22, 2016 Posted April 22, 2016 "Increment is the unit of measure or the process of increasing", which is the case. Also this project is UK English.
DriverKaldie Posted June 1, 2016 Posted June 1, 2016 Hey guys I'm back again...Found this on Facebook today: https://imgur.com/a/FXJzy#YAQTtRV I was wondering if this is already implanted in the game or if you guys are still working on that. It would be cool if this was implemented in the game. However I can't play RCT2 anymore, I must buy a new game, because I seem to have misplaced my disc somewhere. I know it's on Steam etc, but I prefer the real disc in my pc. Thanks a lot guys TTYL
HookerHeels Posted June 1, 2016 Posted June 1, 2016 (edited) 32 minutes ago, Erik van Kaldekerken said: Hey guys I'm back again...Found this on Facebook today: https://imgur.com/a/FXJzy#YAQTtRV I was wondering if this is already implanted in the game or if you guys are still working on that. It would be cool if this was implemented in the game. However I can't play RCT2 anymore, I must buy a new game, because I seem to have misplaced my disc somewhere. I know it's on Steam etc, but I prefer the real disc in my pc. Thanks a lot guys TTYL It has not. I picked up a hard copy on Ebay for $10, brand new. So even cheaper than Steam + hard copy love <3 -edit- Looked at all the gifs... holy crap thats awesome Edited June 1, 2016 by RedScope53
X7123M3-256 Posted June 1, 2016 Posted June 1, 2016 1 hour ago, Erik van Kaldekerken said: Hey guys I'm back again...Found this on Facebook today: https://imgur.com/a/FXJzy#YAQTtRV I was wondering if this is already implanted in the game or if you guys are still working on that. It would be cool if this was implemented in the game. However I can't play RCT2 anymore, I must buy a new game, because I seem to have misplaced my disc somewhere. I know it's on Steam etc, but I prefer the real disc in my pc. Thanks a lot guys TTYL It has been implemented but it's not in the develop build, it's a very new feature that's still being worked on. You can see it here. I've not tried it out myself yet so I don't know what it's like; as it's still experimental there may well be issues with it.
HookerHeels Posted June 1, 2016 Posted June 1, 2016 4 minutes ago, X7123M3-256 said: It has been implemented but it's not in the develop build, it's a very new feature that's still being worked on. You can see it here. I've not tried it out myself yet so I don't know what it's like; as it's still experimental there may well be issues with it. I stand corrected, and thats awesome!
DriverKaldie Posted June 1, 2016 Posted June 1, 2016 Does that mean that it's implemented in the 0.0.5.0 build 14de1cd build version, but not yet in the stable version ? How can I download and implement it from the website into my game ?
ziscor Posted June 1, 2016 Posted June 1, 2016 It's not a part of the main develop builds. JeroenDStout is still working on it on the sidelines as far as I know to implement it when he thinks it's ready. So far I think the lights still overlap under land and other scenery, so there's that; and he plans on using a depth buffer as well. Things look bright, so keep tabs on this feature's development, I say! He's been making this at a very fast rate!
X7123M3-256 Posted June 1, 2016 Posted June 1, 2016 (edited) 39 minutes ago, Erik van Kaldekerken said: Does that mean that it's implemented in the 0.0.5.0 build 14de1cd build version, but not yet in the stable version ? How can I download and implement it from the website into my game ? No, it is not in any of the official builds. It is only available from the link I posted (AFAIK). I don't think there's even a pull request for it yet. Edited June 1, 2016 by X7123M3-256
DriverKaldie Posted June 1, 2016 Posted June 1, 2016 Ok, thank you guys. In that case I wait with patience until it is released in one of the main builds. I can't play the game at this moment so no rush hahahaha.
imlegos Posted June 1, 2016 Posted June 1, 2016 2 hours ago, ziscor said: Things look bright, so keep tabs on this feature's development, I say! He's been making this at a very fast rate! ICWUDT
BlazingEmpireHD Posted June 2, 2016 Posted June 2, 2016 On 6/1/2016 at 14:37, Erik van Kaldekerken said: Hey guys I'm back again...Found this on Facebook today: https://imgur.com/a/FXJzy#YAQTtRV I was wondering if this is already implanted in the game or if you guys are still working on that. It would be cool if this was implemented in the game. However I can't play RCT2 anymore, I must buy a new game, because I seem to have misplaced my disc somewhere. I know it's on Steam etc, but I prefer the real disc in my pc. Thanks a lot guys TTYL My heart would melt if they added that feature!!! I was hoping they'd do something like this! Now, I think that they might!
imlegos Posted June 3, 2016 Posted June 3, 2016 Hooray the ability to give lamps a purpose other then decoration... unless you turn off the cycle.
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