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Aarki

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Everything posted by Aarki

  1. This happens in every park, on every map I tried out so far. Apparently it doesnt affect the cocoa shops, but it definitely happens with the lemonade stand and the drink shopView imageAlso I'm using the latest experimental development build, though I don't know the exact version number.
  2. Lately, all of my guests are complaining about thirst.I think this might be one of the reasons:View imageEven though there is no rain to be seen anywhere.They also complain about drink shops looking "Too intense" for them, but maybe they're just not tough enough to handle carbonated soda.
  3. You can always "Draw" crazy rollercoasters and parks that shatter the minds of any who dare to enter.
  4. And I thought I was crazy with using space efficiently.For bonus points you should try building some coasters underground, right beneath the existing ones xD
  5. Soon™ - Brought to you by Valve Time
  6. RCT1/2 rides will probably just fly off the tracks in RCTW, though. I still can't believe that they implemented this white/yellow/red stuff to make it impossible to build rides that are 'too' intense. In the video the coaster didn't even go that fast.Especially when it comes to building rollercoasters, which are all about G-forces and symmetrical precision engineering, I can't see how a freeform drag&drop tool is supposed to work in the long run.Building a looping isn't just about forming a circle, it has to be this drop-like shape (forgot what it was called), to make sure that the G-forces aren't too hard upon entering the loop. Unless, of course, they watered down the physics simulation and intensity stuff. Would be a shame if a game from the 1900s was more sophisticated than it's 2015 sequel. At least the grid will still be available for other things, but since there's no underground construction, building on uneven terrain will be a pain in the butt nonetheless. No tunnels, no underground stations, no taking shortcuts through a mountain.
  7. RCT 3 is horrendous, though. After openRCT drew me back into the RCT business, I tried RCT 3 again, but if you're not playing that on flat land, it's really annoying with the building placement and especially underground construction.If your land isn't absolutely, perfectly flat, the buildings just won't connect to the pathways, and the interface is really clunky and spread too thin. If you're using an isometric view, it's almost impossible to get everything right in 3 dimensions. The window-based interface of the old titles is also so much better.Given that RCTworld is all about drag&drop, I hope it'll be easier on that part. Yet it seems a bit limited, without the ability to place 2-wide paths n all. The terraforming also looked really weird, I hope they'll still have the RCT1/2 style 45° slope stuff, because otherwise the scenery will just look all deformed.
  8. Oh god, all the corporate crap. They're like politicians, avoiding every question that could lead to a negative response and weaseling around every uncomfortable topic. I know this is a development build, but I don't like the fact that they put the benches etc. NEXT to the actual pathways. In the entire video I haven't seen anyone using a bench or picnic table, and it looks like it's intended behavior to just have those things as useless props. Also, if there's no underground construction, that takes away a huge chunk of how you're able to build your rides, let alone taking out a really big and important factor of a ride's excitement rating. The freeform coaster building looks a bit awkward as well. I suppose they just wanted to dumb/water down the coaster creation process, so it's almost impossible to build a coaster that's ultra-extreme without having it fly off the rails before reaching that point. Having to manage G-forces probably wasn't deemed casual enough.
  9. How about a feature that would work like the "fix vandalism" cheat, but instead costs you money for every fixed bench and trash bin? Maybe add a little tab in the financial overview or the park summary, so you can toggle weekly/monthly/quarterly/yearly renovation for scenery objects. I mean I'm not much of a decoration enthusiast, so I usually only build a few secluded plazas for eating and drinking that contain all the benches and trashcans while being guarded by a security guy, but it would still be cool if we could actually scatter scenery objects all over the parks without having to manually replace them all the time. Empty paths do look a bit sterile after a while.In some cases it's even almost impossible to fix the broken furniture, for example if you're building pathways above one another so you can't see the lower layers, and cheating always feels a little cheap.
  10. So in my park I get a pileup of tired, hungry, thirsty, broke people who don't have any more cash and use their map to target the next cash machine. The problem is, that they immediately cancel their journey upon having an "I'm hungry" or "I'm thirsty" thought, etc. Now I basically have a load of zombies shambling back and forth aimlessly in an endless circle of misery, just being a few metres away from the next cash machine but being too hungry to operate it. It's the embodiment of limbo.If you make it so that all the guests leave upon spending all their money, then cash machines will probably become useless anyway, but right now it makes for some confusing behavior.
  11. Srsly I can't edit or delete my posts? Ack I messed up big time x_xDon't judge me, my dropbox is pretty lazy and unreliable when it comes to sharing links.Anyway, here it is. View imageWith this thing I'm able to piss off people hard enough to make them leave. I made sure that the exit pathway leads right to the park entrance, too. It's really polarizing, some people keep their maxed out happiness and might even want to ride again, while others immediately drop to zero after leaving the ride. Poetic.
  12. So I have an ugly park with people that never want to leave, and the usual rides are just not going to cut it for someone who spends 5 years in a single park while riding on at least 200 attractions in rapid succession.It was time to spend some of my piled up cash to blow everyone away. The stupidest and sickest of all attractions.It is the longest, most uncreative and most expensive ride I ever made, it is the circle of life, the icon of greed and tedium. Behold: THE ULTIMATE EXPERIENCE[jpg]http://images.akamai.steamusercontent.com/ugc/432697860700351487/1257301341C3C83C5F7F85638CCD6D4FFE7A76D0/[/jpg]It draws in everyone with an excitement rating of 10 and a low intensity, they pay a ludicrous amount of cash for it and when they ride it, their happiness maxes out.Halfway through though, they all just want to leave.As soon as they exit the ride, their wicked grin turns to a frown, for they realize that THE ULTIMATE EXPERIENCE is just a metaphor for life itself. It goes up and down, it seemingly drags on forever, after a while you don't expect it to ever end and might even wish for it to stop, but before you know it, it's all over and someone else now has your hard earned 10$ in their pocket.
  13. Weeell, as I said, I already played it in MP, but it just keeps desyncing, so there's no point in doing it yet.
  14. Huh? I played the MP with someone else yesterday. Didn't even use the launcher back then. The only way we could connect was via Tunngle (despite forwarding all ports etc.), but it kept going out of sync after a few seconds or whenever I tried to place a rollercoaster station.Is there a way of using the launcher to connect to others?
  15. Oh alright. Didn't see that bugtracker thingy before. Thankies.I also just followed one of my visitors around for a while, and his/her happiness suddenly dropped from maximum to complete zero from one of the "It's too crowded here" thoughts. But for now I'll just skim through the GitHub page, I suppose. Keep up the good work, guys~This is already pulling me away from RCT3 xD
  16. If multiplayer would work for me, I'd gladly join you one day xDI'll see how it goes after a few more updates.
  17. Aarki

    Ageing rides.

    Did anyone ever play Holiday Island? That game had the same system with hotels and island attractions, but you could set up an "Auto-Renovate" timer in the financial overview. It would automatically refurbish all of your buildings every year or so, while taking the appropriate amount of cash. If you didn't have the money, it would try again one year later, but then it would of course be more expensive to renovate the rundown hotels and bars.RCT could really use something like that, because if your park is just large enough, you end up spending most of your time just replacing things.
  18. It's weird that you can just raise the land underneath the tracks to 'cheat' the system and build stuff up higher. Though it's ludicrously expensive, unsightly and a little annoying, you can build really crazy stuff that way.
  19. Apparently my park visitors don't want to leave EVER again, even denying them access to toilets doesn't seem to work.The only thing that really makes them leave is a completely drained happiness meter, but that just makes them vandalize the entire park. Even when using the "remove vandalism" cheat, it's just a matter of seconds before everything is smashed apart again xDMaybe you could make it so they leave as soon as they run out of cash or something? The biggest problem with this the overcrowding, followed by vandalism, then followed by huge losses because no new people come to the park.
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