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xbalogan

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Everything posted by xbalogan

  1. xbalogan

    Group Park 2

    Right, Finally done D: Added one more coaster to my industry section, mostly completing it. I'll sort out pathing and logistics for the area next turn I have, but I wanted to rush this out quick so the next person can go Next In Line: @wasdalos007, Broxzier, jensj12, UTMAN, Philmon 11, Wuis, imlegos, xbaloganMissed Turn: Jamaka, Erik, Philmon, Zygorator Community Park V2.38.sv6
  2. xbalogan

    Group Park 2

    Im not going to be able to work on the park for at least 24 hours, so if anyone wants to take their turn feel free. If Im not here by tomorrow night, feel free to lump me into the missed turns pile until further notice Out of the country to spend christmas with my GF so am using her PC, but dont want to spend too long here for obvious reasons
  3. xbalogan

    Group Park 2

    Urm no download @Wuis D:
  4. xbalogan

    Group Park 2

    The missed turns list grows again... Anyway, went back and fixed the remaining things that got missed out. Also did a different station design, which I actually prefer a lot more... Feels that it fits more than the other. Besides that I fixed the bridges, got Tesla working again and added a little spectator stand to the Go-Karts. Not really much, but I cant bare to add anymore tonight and I'd rather let others go ahead first Download: https://openrct.net/cc/share/xbalogan/115/Community+Park+V2.31.sv6 Passing the torch onto @UTMAN Next In Line: UTMAN, Broxzier, Wuis, xbalogan Missed Turn: Jamaka, Erik, imlegos, Philmon, Zygorator, jensj12
  5. xbalogan

    Group Park 2

    Ill fix the rest of my station and the bridge when it's my turn, thanks for giving it a go though ^^ Also really like the addition of the Go-Karts! Love the use of pipes to simulate tires Cant say I ever thought of that personally, also one of the station designs hides the stations, just something to keep in mind
  6. xbalogan

    Group Park 2

    D: I did notice that both our saves had the same name... If you stumble into any issues I can hop in and fix it :L
  7. xbalogan

    Group Park 2

    Whoops, forgot about that Download: https://openrct.net/cc/share/xbalogan/114/Community+Park+V2.28.sv6
  8. xbalogan

    Group Park 2

    Right, just got finished with my work... Didn't build any new rides today (As I do after building something big like last time xD) So just worked on touching up a few areas and getting things running smoothly. These being: - Fixed Tesla so it actually opens and runs (Yay :P) - Added a food court and toilets to the industry area - Added a tram station to the industry area (Also connected the Trams on a continuous loop system so that the flow of peeps is better. As one tram wasnt enough anymore... This is purely temporary and free to alteration.) So now I pass the torch on to @UTMAN, or any of those in the missed turn pile Next In Line: UTMAN, Broxzier, Wuis, jensj12, Xbalogan Missed Turn: Jamaka, Erik, imlegos, Philmon, Zygorator
  9. xbalogan

    Group Park 2

    Working on it now, should have it done by tomorrow (It's pretty late and I've got some things going on) If anyone from missed turns would like to take their turn feel free, what I've worked on can easily be copied over.
  10. xbalogan

    Group Park 2

    Doesnt seem like much is going to get done in the park :L
  11. xbalogan

    Group Park 2

    AIghty! Finally finished, actually took a while longer than usual If there's anything that gets in the way I will happily adapt to fix, so feel free to point anything out (Mostly referring to the number of rides I've been using...) But otherwise I present two new rides, a Top Spin ride: Splash Zone... And TESLA! Dun dun duuuun... Tesla is a cable-based launch coaster, inspired by rides such as Stealth in UK's Thorpe Park. Anyway, I'll now pass on the torch, so to speak Download: https://openrct.net/cc/share/xbalogan/107/Community+Park+V2.23.sv6 Next In Line: UTMAN, Broxzier, jensj, Xbalogan Missed Turn: Jamaka, Erik, imlegos, Philmon, Zygorator
  12. xbalogan

    Group Park 2

    Ahhh apologies a few things came up, if no-ones taking there turn currently I can quickly take my turn and then move one Edit: Ah I see whats happened, I haven't currently done any work so go ahead and take your turn @jensj12 , I'll try to squeeze in whenever is convenient, sorry for the hold up!
  13. xbalogan

    Group Park 2

    Looks awesome So... Where's the download link? Also! How the hell do you do the slanted fences? D:
  14. xbalogan

    Group Park 2

    Whoops didnt realise how short on time I was... If possible I'd like to take my turn tonight So... Maybe I could take it after @Broxzier?
  15. xbalogan

    Group Park 2

    I just finished ;-; Didnt really want to add anything more to the park, much like last time I feel there are too many rides yet no room I wish to expand upon yet... So I mainly just did some cleaning and minor altering. Hope y'all like the result Next In Line: Broxzier, jensj, UTMAN, Philmon, Zyhorator, xbalogan, Missed Turn: Jamaka, Erik, imlegos Download: https://openrct.net/cc/share/xbalogan/96/Community+Park+V2.17.sv6
  16. xbalogan

    Group Park 2

    The added items are pretty good Like seeing the directions the park is heading, Ill get started on the park tomorrow when I have some free time :)
  17. xbalogan

    Group Park 2

    Nah I just get an error
  18. xbalogan

    Group Park 2

    I receive an error upon trying to open 2.14... Dunno if anyone else is also having the issue
  19. xbalogan

    Group Park 2

    I still felt bad for the size of my previous build and I felt that there were too many rides around the entrance as is...So instead I did some smaller work, just incorporating the rail-line into the hillside a little better :)I also added a small food court and plenty of seating (Does include a restroom)View imageDownload: https://openrct.net/cc/share/xbalogan/86/Community+Park+V2.12.sv6Next In Line: Broxzier, jensj, imlegos, UTMAN, Philmon, xbaloganMissed Turn: Jamaka, Erik
  20. xbalogan

    Group Park 2

    Oh man, loving the stuff you added, especially around Lumberjack :D
  21. xbalogan

    Group Park 2

    Right... So to begin with, I really apologise for the size >.<I wanted to do something around a hill and it's really difficult to keep it small and such, so yes... It is big...However feel free to build anything around it :)I also apologise for the use of rides as decorative items, I can and will optimise this in future if it presents any further issues :)Otherwise, I hope you like what I built :) I tried to keep it short and quick as to not cause anyone to wait :)View imageDownload: https://openrct.net/cc/share/xbalogan/77/Community+Park+V2.6.sv6Also if there's any issues, be it download not working or any clipping feel free to tell me so I know for next time it's my turn.But for now I pass it on to Broxzier to take his turn :)
  22. xbalogan

    Group Park 2

    Im rather interested in getting in on this if possible :)I find my attention span thins quickly in this game when I play singleplayer (like most games for me) However something like this might hold it far better, so Im definitely interested :)Should we use expansion packs?I'm not opposed to it, there's a lot of items within the expansion packs I really like using (An example being the medieval roofing) However I guess it more comes down to whether all the members have the expansions or not.What about custom scenery and rides?Again I'm not opposed to it, I for one never really used custom items in RCT2, its only something I delved into in the third installment. Id however be interested in trying it if they were available.Custom ThemesSimilar to imlegos, I'm not one for using whole themes, rather using different items from multiple sources to create scenery. However this again is open to change.Scenario LayoutThis I am more unsure from as I do like larger parks in which rides can be more spread out, also I personally like natural flowing landscapes to work from, I can work from a base flat ground though.Anyway, look forward to the project going forward :)
  23. What I've been wondering is how hard would it be to implement multiple colour types for water? As you probably know there are multiple colours and I was wondering if they could be added to a scenario in a way so that you could access all of them, maybe add an option to scenery and rides that use them so you can toggle between.Another thing I was wondering (but I'm more doubtful of) is whether it would be possible to have all rides, shops and scenery objects available in scenarios. As I said I'm unaware of the possibility of this due to engine limitations but if the game could be more like RCT3 where it is all available to the player that'd be awesome... Maybe make it available in the scenario editor and not so much every scenario. Just some thoughts :)
  24. Server still live or...? Im simply getting an "Unable to connect to server" error. Dunno if that's my end or server-side though.
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