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xbalogan

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Everything posted by xbalogan

  1. I kind of meant something integrated into the site but that works too :P Thanks :)
  2. I was thinking we could get some form of chat-room for the website so that people online could chat and talk live?
  3. Another flat ride: Cave In!It's a motion simulator, that is (as you may have guess) have submerged in a sinkhole, hence not really visible.View image
  4. An Oak barrel ride: "Oak Mining Co."Excitement: 5.72Intensity: 1.94Nausea: 1.28View imageView image
  5. Monorail... Monorail. Monorail! MONORAIL!View image
  6. Beginning of the first zone!View imageView image
  7. First themed coaster, "The Mines"Excitement: 7.20Intensity: 7.24Nausea: 5.06View image
  8. Now the real rides...Introducing the wooden coaster "Seneca"Excitement: 7.89Intensity: 7.79Nausea: 5.36View image
  9. Second coaster! Rat Run!Excitement: 6.98Intensity: 8.05Nausea: 5.00View image
  10. More flat rides!(Go karts in the large building. Yes, it has a gift shop!)View image
  11. First coaster: VerticalityExcitement: 6.18Intensity: 8.09Nausea: 5.47View image
  12. Slow beginnings...View imageView image
  13. A while ago I mentioned that I will be making scenarios with long term goals. My first entry into this is a map called Motorway Madness, a park which is set in the UK besides the coast. I will be making this available once the park has been completely tested. However for now I will be posting my build log of the park. Enjoy :)
  14. xbalogan

    Custom Stalls

    I do not know how possible it would be, if at all. Or whether it's actually been done (Feel free to refer me to a link if it has) but a custom stall, no unlike the ones in RCT3 would be a great addition I feel. As much as I like the sprite work for the stalls currently in the game, sometimes just a counter would be nice - much like those in RCT3 where you can choose what the stall sells. Even if it was a much simpler design like the tent-versions of the Lemonade and Candy apple stalls.
  15. Aye I do like those ones (Bar the infinite money ones) but I also like the concept of "Get X amount of guests by X year" the issue being they just dont last long enough
  16. How are we all? My names Logan, (cba with usernames a lot of the time) and like most, I'm a great fan of RCT as a franchise and as such this project as a whole! (Let's not talk about "World" or the disappointment that was the mobile game)Anyway, I like to focus on design over substance with most things, including my parks. However, one flaw that does annoy me with the current game is the lack of long term scenarios, they all seem to be very quick to complete the main objective. As such I will largely be making varied parks which should remedy this problem. So feel free to keep an eye out for me in the custom content area :)
  17. I've recently been trying out building scenarios, as I feel the base ones in the game don't offer long term objectives (5 years isn't long enough, I find) To remedy this, I've been trying to make my own however in the current dev build, you can't actually save at any point. (Rather frustrating after hours of work...) The issue isn't in the stable build, so it's only recently cropped up, buuuuut the stable build is annoying to build scenarios in due to the lack of uncapped frame rates and/or any optimizations added in the dev build. Trying to use any terraforming tool or such above 8x8 is nigh near impossible due to the drops in fps and as such the mouse sensitivity. If anyone else knows a fix for this., I'll gladly hear and try it, if not I await a fix in the next patch :)Thanks
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