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cascadia

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Everything posted by cascadia

  1. cascadia

    Group Park 5

    I didn't actually build it- it had a generic name before, so I just renamed it after you.
  2. cascadia

    Group Park 5

    Claimed: JochemQueue: SpiffyJack, Wuis, Cascadia, Broxzier, giratyMissed: jensj12, TCE, YoloSweggLord, Redscope53, Tune, BlazingEmpireHD
  3. cascadia

    Group Park 5

    I was putting in Easter Eggs for everyone who has contributed to the park (if I missed you, please post so I can fix that!) and I put in one for you, then forgot, then put in another one.
  4. cascadia

    Group Park 5

    Both of them, or just one?
  5. cascadia

    Group Park 5

    Question for @Broxzier : When a peep decides to go to a restroom that has been duplicated by a tile inspector, does he or she head for the nearest location of that restroom, or do they simply head for the original location of that restroom?
  6. cascadia

    Group Park 5

    Also, @Broxzier , hate to bother you again, but the ride exits for Verruckt and Monkey Business also appear to be broken.
  7. cascadia

    Group Park 5

    Ah. It does work, but it's a lot easier if you make the path visible again, to see if you've done the right thing.
  8. cascadia

    Group Park 5

    Yes, I implied in my post about making things visible and invisible again that you can use the TI to do that.
  9. cascadia

    Group Park 5

    @Broxzier The invisible exit path for Rest Area Slide (that small invisible except for scenery slide by the German area) appears to be broken. It is easily fixable by making the exit hut and the exit path next to it visible again, reconnecting the path and rebuilding the seats on it, and making them invisible again. Do you mind if you do this? Thanks!
  10. cascadia

    Group Park 5

    Forgot to post my claim, but here's the park after my turn: Made that slide by the German area a real ride, as well as building a small store. The OpenRCT2 Group Park 5.33.sv6 Claimed: -Queue: @Broxzier , Tune, BlazingEmpireHD, SpiffyJack, Wuis, CascadiaMissed: jensj12, TCE, YoloSweggLord, Redscope53, giraty, Jochem @jensj12 @TCE @YoloSweggLord @RedScope53 @giraty @Jochem
  11. cascadia

    Group Park 5

    Close and reopen it.
  12. cascadia

    Group Park 5

    Claimed: - Queue: @Wuis , Cascadia, Broxzier, Tune, BlazingEmpireHD, SpiffyJack, Jochem Missed: jensj12, TCE, YoloSweggLord, Redscope53, giraty
  13. cascadia

    Group Park 5

    Just noticed that no one has actually been on the observation towers- it looks like for some reason the tower had 32 cabins and got stuck because of that. It's now fixed. The OpenRCT2 Group Park 5.31b.sv6 Claimed: - Queue: @Jochem , Wuis, Cascadia, Broxzier, Tune, BlazingEmpireHD, SpiffyJack Missed: jensj12, TCE, YoloSweggLord, Redscope53, giraty
  14. Scenarios can easily get messed up on open multiplayer (especially when you let it run for a long time); hence why open multiplayer servers typically don't have them. What you can do instead is set your own goals- try to maximize your excitement rating while minimizing nausea, make your coaster have the most riders per hour in the park, etc. You can also go to NE Designs ( http://www.nedesigns.com/ ) and take a look at the highest-rated parks, and try and work towards a goal of being more detailed and aesthetic-oriented like them. You can also try and be creative with rides and create things they weren't intended for- NE Designs is also good for this.
  15. cascadia

    Group Park 5

    You're welcome! Basically, on the path issue, you built a U like this ( = are paths) = = x Your coaster = = = = = = = = = = = = = Peeps trying to get to a coaster will attempt to take the most direct path, and the algorithm for pathing still doesn't work so well with non-direct paths. They will circle around the area of the x instead of taking the path around, looking for a nonexistent direct path from x to the coaster instead of going around using the u. Connecting x to the coaster fixes the issue. This is why people tend to build grid-like path systems and avoid dead ends for paths in OpenRCT2.
  16. Click and hold on the cheat menu icon. A drop menu menu should pop up. Select "Disable clearance checks."
  17. cascadia

    Group Park 5

    Try using the drop down menu to select Jochem when you type @jo to see if that allows you to make sure it's blue every time.
  18. cascadia

    Group Park 5

    Yes, if you see the blue surrounding the name, you've done it the right way to call someone.
  19. cascadia

    Group Park 5

    @SpiffyJack You didn't @ Jochem correctly.
  20. cascadia

    Group Park 5

    The OpenRCT2 Group Park 5.31a.sv6 Claimed: -Queue: @Jochem , Wuis, Cascadia, Broxzier, Tune, BlazingEmpireHDMissed: jensj12, TCE, YoloSweggLord, Redscope53, UTMAN, SpiffyJack, giraty @jensj12 @TCE @YoloSweggLord @RedScope53 @UTMAN @SpiffyJack @giraty
  21. cascadia

    Group Park 5

    Thanks to Broxzier and whoever else helped to fix this!
  22. cascadia

    Group Park 5

    Claimed: CascadiaQueue: @Jochem Wuis, Cascadia, Broxzier, TuneMissed: jensj12, TCE, YoloSweggLord, Redscope53, UTMAN, SpiffyJack, giraty Claiming the park quickly to fix a pathing issue created by @Tune not providing a direct path to the new coaster (no offense, Tune, just wanted to bring the problem to your awareness).
  23. Mozar's Free4All server is the main server that people can build without permission or registering. If you are willing to register and bug a few admins to give you permissions to get more abilities, Mozar's other servers ( https://discordapp.com/invite/xWwvmNF ) and Man Of Teal ( https://manofteal.com/ ) are good places to build that are free from trolls.
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