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Posts posted by Gymnasiast
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@yoshiisdeadYou can try this build for XP: https://github.com/OpenRCT2/OpenRCT2/releases/download/v0.3.3/OpenRCT2-0.3.3-windows-winnt5.1-portable-win32.zip
No guarantees, even if it eats your dog, but that’s what you get for using a 20-year-old OS. 😉
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Sadly, when I actually tried this, my guests would refuse to ride on my rides because apparently if you dare to charge for your park entrance, they will refuse to go on the rides that aren't free.
No, they are still prepared to pay, but only one fourth of what they would normally pay for a ride.
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Your post is WAY too vague to even hope to solve your problem. If you seriously want to fix it, at least provide basic information.
- There is no OpenRCT2 version 3.3.
- There is no such folder as users/data.
- Have you actually tried simple steps like completely uninstalling OpenRCT2 and reinstalling it before asking? -
What is your build number? It is listed in the title screen and looks something like ab1c2d3e.
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On 17/06/2021 at 14:36, 733737 said:
an ai upscaler could replace assets automatically and maybe there could be a barbershop that sells hairdos for long hair like the hat stall or there could be guest groups that form or guests could have sprite morphing based on in game weight which is preserved on rides
To me it looks you’re vastly underestimating the scale of what you’re proposing here. You’re welcome to try your hand at it though, we are an open source project after all.
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Most of this is (nearly) impossible to pull off due to the nature of sprite-based games. In 3D games, one peep model can do everything: walk, sit on a bench, sit in a roller coaster, etc. So adding differences in body type, skin colour and stuff like that involves creating only one extra model. But in sprite-based games, you need a graphic for every position and situation. This includes sitting in a roller coaster - the roller coaster train has to carry the peep sprites, which are simply superimposed over the train. It would basically mean a guest would change shape/age/colour/etc. when they board a roller coaster.
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Which console are you talking about? The one you’re starting OpenRCT2 from, or the in-game one? The latter works as it always did, the former is now a JS console that allows access to commands of loaded scripts. If you want to execute a command from the in-game console there, use the form
console.executeLegacy("help");
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The option is very easy to find if you open the Options menu.
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Don't play OpenRCT2 through Wine. It even warns you not to do that. Just use the native version.
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It might have been caused by having OpenRCT2 in the same folder as your RCT2 files. I don’t expect that you investigating this further would bring up any surprises, so you don’t to bother, just enjoy the game. 🙂
I did add the display of track files paths, but I think that was after the 0.3.3 release, which would explain why that didn’t work for you.
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Can you turn on Debugging Tools? There is a toggle for it in the Options window. It should show you the location of every track file.
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I’ll tell you a nice tidbit - these files also work in RCT1! Apparently it does try to read css10.dat, css12.dat (Bella Bella Bimba) and css16.dat.
We are going to add your metadata to our own fairground music style definition, so that people can just drop in css10.dat and css16.dat if desired. Do you have a GitHub account, so we can give your proper credit?
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Here it is. But please, put a little bit more effort into your post next time.
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This looks like OpenRCT2 is prevented from writing to disk. You will probably need to grant OpenRCT2 full disk access.
Open the System Settings. Open the Security & Privacy Preferences pane, select the Privacy tab, and click Full Disk Access in the left column. Now, in the right column, add OpenRCT2.
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Just replace the css10.dat and css16.dat files and then modify `object/rct2/music.fairground.json to add them.
QuoteAlso, is there a way to increase the duration of the in-game music tracks ? I'd like to modify some but as far as I know you are limited to the same duration for a track.
There is no such limitation.
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That is probably why it was implemented, yeah.
Just use boosters. That's what they're for. 😉
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4 hours ago, Dantheman77 said:
Hello everyone, I am currently playing on RCT Deluxe steam version and I am getting the dreaded access violation error trapper message while playing Thunderstorm Park. I have tried a bunch of suggestions to go around it but none seem to be working.
My question is, if I go with Open RCT2, can I transfer my saved parks to Open RCT2 so i do not have to go back and re-beat all of the parks from the classic and more than half from the 2nd expansion pack??
I am on windows 10 64 bit.
You cannot import your progress from RCT1 directly. But you can load up your saves and use the cheat to trigger the "scenario win". Or, if you don't have your saves, open the park again and use the cheat. So you can recreate your progress that way.
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22 hours ago, ExCrafty said:
WOO HOO !!!!
The "nickname" must have been thought of by you, given the obvious link between your portrait and the name.
Because ..... nobody expects the Spanish Inquisition .........
I suggested that name indeed, although we have more Monty Python fans on the team, and we decide on one together.
Also, there *will* be a version called “The Spanish Inquisition” at some point, but I'm saving that name for a specific occasion. (I'm not revealing what the occasion is. After all, that would make people expect it. )
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Hello everyone! We are happy to announce the release of OpenRCT2 v0.3.3, nicknamed “Society for Putting Things on Top of Other Things”! To get this release and see what's new, go to https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.3.3 . Happy building!
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Can you provide your build hash? It's in the title screen and looks something like `ab1c2de`. (I know you said "latest build" but we need it more precise than that.)
Edit: it doesn't crash for me, but it does freeze. Is that what you meant?
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10 hours ago, DUBBO16 said:
Sadly this forum is not very active so if you want some fast answers maybe try reddit or similar. Im a noob for rollercoaster tycoon so i cant help.
The only thing i know is openttd lol.
Good luck with your search for ride building!
It is not very active, but it is active. Questions do get answered after a few days.
On 16/02/2021 at 06:10, Frownjob said:Very new to custom content in RCT2. I've read this thread as well as Amazing Earl's tutorial as recommended. The poster mentions that while he recommends reading that tutorial, he does not recommend creating rides that way. Is there an updated way to create rides these days? Are the tools mentioned what I should be using?
The most important reason he doesn't recommend that is how hard it is. There are a lot of sprites to get right and a lot of technical stuff. It's generally only recommended to look into this kind of stuff if you're much more familiar with RCT2.
At the moment, there are several tools besides the ones that Amazing Earl used, but they all have some drawbacks. I would like to improve them, but we're always strapped for time.
QuoteThe next set of questions are specifically in regard to my project: I'd like to copy the Go Karts ride and change the kart sprites. Everything else I'd like to do would be purely bonus, and I don't know how doable it is. Am I able to increase the maximum vehicle speed?
That would need changes to the game. Currently Go Karts vehicles cannot override the maximum speed.
QuoteAm I able to modify the track width? I'd like to do it double-wide with wider turns and wider vehicle spacing.
This would require new track pieces and also accompanying sprites. Not technically impossible, but an enormous amount of work.
By the way, the Go Karts do have code for handling wider turns (but only single width), but they lack track sprites.
QuoteLastly, am I able to increase the maximum vehicle count?
No, this is determined by how many vehicles fit behind each other on the station. And it maxes out at 31, which is a limit enforced by the SV6 file format. (We are slowly working on moving away from that, however.)
QuoteEDIT: I could do something like this , I'm trying to figure out how exactly all of that works in regard to converting from one coaster type to the go kart type, as well as what plugins and commands he's using that I don't know about.
He has used cheats to temporarily change the ride type, so that he could use wider turns, and then made the track invisible, using scenery to create the illusion of a wider track.
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You don't need to _install_ RCT2 in Steam, just downloading was enough.
Go to System Preferences > Security & Privacy > General. It should have a button "Open anyway" or something like that. Click that to run OpenRCT2.
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You need to put it into the Steam window itself, in the Console tab. You put it in the Terminal, which is the wrong place.
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@negativephoto07Can you post a screenshot of the window where you entered it and got a warning?
Reliability issues after changing chainhill speed
in Problems, Bugs and Feedback
Posted
What do you mean, exactly? Are you trying to install .td6 track designs, or?