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Everything posted by Gymnasiast
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Q: do Hybrid/Single-Rail Coasters earn Excitement from Air-Time?
Gymnasiast replied to RollerCoasterTyphoon's topic in Ideas
I just banned RollerCoasterTyphoon for... obvious reasons. Sorry for not intervening sooner. -
Possible to skin the game to look like RCT1?
Gymnasiast replied to hunterjwizard's topic in General Discussion
The RCT1 theme also enables the status bar, stoplight open/close buttons and a few other things. There is indeed no way to left-align the top toolbar like RCT1 did. Although I wonder if that would really work that well if you consider the resolutions OpenRCT2 tends to run in. I guess it would be easy to try by fiddling a bit on TopToolbar.cpp. I went and looked up the thread. You completely misrepresented what IntelOrca said there. This is not okay. For anyone interested, here is the discussion in question: https://github.com/OpenRCT2/OpenRCT2/discussions/15643 The only thing IntelOrca says is "I also think that players are more likely, going to want / use hotkeys to get to particular windows and tabs, and that the players who don't use hotkeys aren't bothered about a button to access a particular tab quicker." - emphasis is mine. Additionally, you will notice that if new features are suggested, we will generally ask why it is needed. We have limited time after all, and every feature means extra maintenance and more things to go wrong. Many features have come with new bugs of their own or other unforeseen circumstances. Bugs that we then get flak for. -
I recommend you set a scaling factor (integers work best, so try 2x or 3x) to make the game less microscopic. I don’t quite understand, could you elaborate on this?
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Brick path showing up as dirt path
Gymnasiast replied to emmah's topic in Problems, Bugs and Feedback
These paths, as well as a few other objects, require RollerCoaster Tycoon 1 to be linked to OpenRCT2. Otherwise they will fall back to the closest match we could find.- 1 reply
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Custom Objects Not Showing Up When Opening
Gymnasiast replied to CoasterRollJr's topic in Problems, Bugs and Feedback
It’s hard to solve someone’s problem if they don’t answer questions. My guess is that this user simply put the objects in the RCT2 ObjData folder, which is not the correct place as far as OpenRCT2 is concerned. -
They should be under the `?` tab. If you cannot find them there, please upload an affected save and tell me which object is missing exactly, so I can investigate.
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This is a limitation of the Scenery window, which can only handle 30 groups. You can see it already gets quite wide like this. Fixing it properly is going to mean a complete redesign and quite a bit of code, which is why it hasn't been done yet.
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Exporting .park savefiles to RCT1/RCT2/RCTC
Gymnasiast replied to Chesteroy's topic in General Discussion
That is indeed correct. The other way round (importing SV4, SV6, SEA, SV7) is possible though, and always will be. -
Language bug - warning messages
Gymnasiast replied to andy55699's topic in Problems, Bugs and Feedback
What is your rendering mode set to? -
Since OpenRCT2 v0.4.0, station types are objects like any other, so creating one requires roughly as much effort as creating a piece of scenery. So far though, I haven’t seen anyone make any custom ones.
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Corrupted names of pre-built rides
Gymnasiast replied to pikminguy's topic in Problems, Bugs and Feedback
It’s more complicated than that. There were two different wooden roller coasters in RCT1: The regular Wooden Roller Coaster, not in RCT2, reintroduced as Classic Wooden Roller Coaster. This had the 4-seater trains in RCT1. The Wooden Twister Roller Coaster, the only one in RCT2, and thus renamed to Wooden Roller Coaster. This only had the 2-seater articulated trains in RCT1. -
You’re unclear, did linking using the Options window work for you, or?
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Won't let me import zoo tycoon into openrct2?
Gymnasiast replied to Chumly's topic in Problems, Bugs and Feedback
Those two are totally different games. It would require someone to add code for animals, their behaviour, exhibits, foliage, zookeepers and all other things into the OpenRCT2 engine, not to mention stuff like graphics. You’re looking at a few years work, and that’s assuming a full time job - all the people who work on OpenRCT2 are volunteers who have to squeeze it all into their spare time. -
Hm, so you must have a 64-bit operating system, then. Please install the 64-bit version of OpenRCT2, that should help. Any reason why you use the 32-bit version, by the way?
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It means the game is running out of memory. Are you running the 32-bit or 64-bit version?
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We’ll need a bit more information about your system and RCT2 install. From your description, you seem to be on macOS, but which version are you running? And where did you buy RollerCoaster Tycoon 2?
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"A labour of love". For want of a better way to put it.
Gymnasiast replied to ExCrafty's topic in General Discussion
Thanks, ExCrafty! Yes, it’s a labour-intensive task, most of my spare time goes into OpenRCT2 and I have way more things I’d like to work on than I have time or energy. I understand that people that excited and want more stuff. This is natural, and frankly, I’d rather deal with someone enthusiastic who just goes a bit overboard than with people who are complaining or even demanding. It’s just that everyone needs to keep in mind that we have limited time and energy. So thanks for reminding everyone. 👍- 1 reply
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Hm, what is your question, precisely?
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This is necroposting, please don’t post tangentially related questions in a six year old topic. Anyway, most of the changes were probably for realism. The Junior Coaster is a kiddie model from Zierer, the Mini Roller Coaster a compact roller coaster type from Schwarzkopf. RCT1 simply put them together to form a weird hybrid. Same for ride modes: the Inverted RC does not have powered launch in real life, while it had that mode in RCT1.
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The idea of open source, and especially the plug-in system, is that you could make it yourself. Just complaining it doesn’t exist is not going to make it appear. OpenRCT2 contains ways to override a ride’s excitement, intensity and nausea, though. You can set these via the in-game console, and a plug-in can also use these. Make sure you are on a recent develop build for this.