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Wuis

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Everything posted by Wuis

  1. Wuis

    Group Park 7

    Well, my uni had a power outage so I decided to leave there, as soon I was far enough that coming back wasn't really a choice it ofcourse turned back on. Really saved me time though, so I'm claiming now. :^)
  2. Wuis

    Group Park 7

    I'm very aware of that and you probably have to wait until the weekend, I'm not claiming yet because I want to allow people on the missed turn list to claim the park and I don't want about atleast 12 hours of the time I have go to waste on sleeping+uni+study(EDIT: FOOD IS THE MOST IMPORTANT HOW COULD I FORGET). But you'll never know maybe it's yours thursday!
  3. Wuis

    Group Park 7

    @Deurklink I see now, you said stuff about changing the tracks. I must've overlooked, sorry.
  4. Wuis

    Group Park 7

    Not claiming (yet), but I think I want to note that I find it rude that you completely changed the layout of the go-karts track. Further it's a nice update with a lot of refreshed areas, just note Darthyoda might not agree with a changed track layout.
  5. Wuis

    Group Park 7

    Are you sure that isn't a "7-STORY 360° LOOOOPING COASTER!"?
  6. Wuis

    Group Park 7

    @giraty There are already other items from WW/TT in the game, so it doesn't matter.
  7. Wuis

    Group Park 7

    I forgot to ask in the morning (UTC+1) how far @TCE was and if he wasn't done yet how many hours it will take to complete his turn, but I forgot. To TCE I would try whatever you have gotten done to be uploaded to the topic asap ninja'd, darn dogs. makes ya so aware why you went extinct.
  8. Wuis

    Group Park 7

    That log flume is mad(, as you would need quite the ramp in the corners after the drop). Could be a good dinghy slide though.
  9. Wuis

    Group Park 7

    @Deurklink No, some people have the wrong intentions with those and just try to harass others. @Leudimin If you want to make sure nobody has claimed beforehand of you while you were in the position of claiming, refresh the page before getting to work so you can see you were the first one to claim.
  10. Wuis

    Group Park 7

    I'm not done/happy with the coaster yet but this is what I've gotten done this turn. I wanted to actually write a story, but you must imagine that yourself now if you want to. The OpenRCT2 Group Park 7.29.sv6 Claimed: - Queue: Cascadia, Leudimin, Darthyoda714, 1081p, saxman1089, xbalogan, TCE, TheMightyClem, RedScope53, Broxzier, Deurklink, Wuis Missed: Philmon11, Jensj12, Przemek, Jochem, Spiffyjack, giraty @cascadia's turn it is! (well not yet, but smh, don't discuss it D:)
  11. Wuis

    Group Park 7

    @Przemek I'm currently planning to add a new attraction near the mountain where Mountaineer is located, is it okay for you if I adjust the mountain on which the coaster is located? Changes would include: colour schemes, ground textures, minor decoration and vegetation.
  12. Wuis

    Group Park 7

    Wuis has officially claimed the park!
  13. Wuis

    Group Park 7

    HEY YOU! : Who me? Ya, you! You think you can just hunt dinos, huh? Ya thought wrong! *Wuis uses time wasting* From now on, everyone entering and leaving the space world will be checked on their backgrounds and any sharp objects they might want to carry into the rest of the park. Unfortunately for Wuis, he build his cage for 99% of glass, the building collapsed when a duck tried to use it as a place to land. (though an easter egg has been constructed near Illuminati Confirmed) Now on to real changes, after having dealt with that meanie of a ******ink. I transformed the station for "Two Acorns & The Bear", it's already better. I didn't do anything else because both things were very time consuming, was planning to build a water ride, but I couldn't find a decent spot atm. The OpenRCT2 Group Park 7.18.sv6 Claimed: -Queue: Cascadia, Leudimin, Darthyoda714, 1081p, saxman1089, xbalogan, RedScope53, TCE, Broxzier, giraty, Deurklink, WuisMissed: Philmon11, Jensj12, Przemek, Jochem, Spiffyjack @cascadia
  14. Wuis

    Group Park 7

    CLAIMED BY @Wuis! @Deurklink We can also just leave the area around it untouched, then it's also space-themed. Sorry, I'll go now. *quickly hides behind computer*
  15. I've got some tips for the current scenario: Toilets aren't available at the start, this will make it hard to satisfy guests and the goal actually becomes quite difficult because of that as you will have to maximize funding for shops & stalls. The guests won't ride rides that aren't intense. I build both a coaster (high excitement, medium intensity), a top spin (medium excitement, high intensity) and a merry-go-round (low excitement and low intensity) at the start which have 0 visitors. Then I started messing around building a coaster which just does random inversions, which had very high excitement and intensity. This coaster they did ride. Maybe make some hints that the guests won't ride rides that aren't very intense and make ferris wheels and such unavailable. At last I would make it a pay per entrance fee park, there are plenty of easy shuttle rides that you can make quite intense, this would be easy money. I haven't yet finished the scenario because I was kinda proud of my first coaster and to see it alone was demotivating. You monster.
  16. Well, maybe you can experiment with making small stories. Like, for example brainstorm about what the map makes you think of, develop that in a story. Out of that story you can imagine what the requirements and such must be. You kinda have that going now, with the tourists flocking towards the area, but why would tourists come in such amounts to a place which barely even features pathing. At most there would come some people who are experienced travelers or hikers in the area. You can play the scenario yourself for a bit to add facilities and then reset the year and such with cheats, as you can make current park save files into scenarios too. To make the current park harder I would put a lot of land for sale instead of letting the player own it right away and only sell building rights for the mountains dividing the upper and lower beach from the mainland. I'll get to playing it somewhere this week PS. Sorry, if I'm a bit all over the place with my English, it's my second language and because I'm tired I just forget the entire language. ( I know it's not awful, just mentioning I'm tired )
  17. Welcome to the OpenRCT2 Forums! I'm glad to see someone taking the time to get a good scenario out. So far it all looks really interesting, however you have not included a link for the scenario, so aside from the beautiful look I can not judge the scenario. But it surely looks interesting.
  18. Wuis

    Group Park 7

    Here's a picture of TCE's turn for any mobile viewers. ( I didn't get an error) Personally I had rather seen you work with the terrain, it being cut out seems weird for a farm. I love it when there's something different from flat rides and rollercoasters though, as especially the last one dominates the group parks usually. I have many ideas for rides here, but I'll let you to it.
  19. Wuis

    Group Park 7

    @Przemek I want to alert you of the fact, that the introduction of the Anaconda coaster requires you to have the expansion pack ( or atleast the one those decorations and train type is in). If you want to keep taking part in the group park you have to purchase the expansion(s). Would you please notify of your decision at or before your turn is, I'm sorry for the circumstances.
  20. Wuis

    Group Park 7

    Yes, custom rides are allowed in this group park, make sure to have "the export plug-in objects with saved games" on though, it's in the options under the tab with the wrench. Read the opening post on page 1 if you happen to stumble upon more questions before asking them, but if the answer is not to be found there, we're happy to answer. @SpiffyJack I'm not so sure if everyone would be such a fan of rides covering the main square, like Broxzier in the above quote. I myself would also suggest to keep rides away from the main square unless they're fairly gentle. I was thinking about covering the square with trees around it, so it would be a nice quiet place where you don't feel like in a theme park much.
  21. Wuis

    Group Park 7

    Claimed: -Queue: saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis, Cascadia, Leudimin, Darthyoda714Missed: Philmon11, Jensj12, jochem, xbalogan @saxman1089 And we're back at the start again
  22. Wuis

    Group Park 7

    I really wanted to add something in the group park and figured I had some time today, I realised junior coaster was something the park needed, so I settled for that. Personally I'm not too fond on the building, but I can revisit it later if I really need to. Capacity is also quite low (840 riders/hour), but I don't worry about it in the long run. The OpenRCT2 Group Park 7.06.sv6 Claimed: -Queue: cascadia, Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, WuisMissed: Philmon11, Jensj12 @cascadia
  23. Wuis

    Group Park 7

    Claimed: WuisQueue: cascadia, Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, DeurklinkMissed: Philmon11, Jensj12
  24. Wuis

    Group Park 7

    @Deurklink Hmmm, I do not recognise this behaviour...
  25. Nice park! Needs some touches like headchoppers, small details near paths, benches, bins and lamps. Try to be a bit more inconsistent with bins and benches, try to place them near ride exit so it looks like people can sit there if they don't want to ride the ride or spots that might be used for picknicking etc. I personally like watching walkthroughs, google street view or even vlogs for this. It gives you the time to appreciate the little details and the infrastructure more. Also, try to have somewhat wider paths at the major rides and some shortcuts to create a faster connection between major attractions or a minor path for a good view to make photographs of the rides or to withdraw from the ride violence. But these are just details.
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