733737 Posted March 14, 2022 Posted March 14, 2022 Made a Heightmap and now added the first shops and stalls It's a 999x999 giga park, but half water since I think that will make great theming for a Japan focused boardwalk / pier. I have nothing but hope and dreams, and I really like the name of the park but I may change it if people complain... I used an image from my favorite anime FLCL, don't think it should be a copyright issue... I'll let you know when I start building custom rides, very excited to start over on a giga park and add some trees, waterfalls, desert, who knows honestly. Yes I will add all kinds of anime references and rides, pirate themed one piece even though I don't like one piece, I will try to do some research. Also I am still learning unique tricks such as shoe stringing, so let's see how I improve over time! 1
733737 Posted March 15, 2022 Author Posted March 15, 2022 I'm building out infastructure (monorail), by the way I put some screenshots on new elements as well 1
joshmarsilio Posted March 9, 2023 Posted March 9, 2023 (edited) Did you create and draw the map by hand, or did you instead use some sort of special rct2 functionality or software to convert an image into a park terrain map? How do people do this? Edited March 10, 2023 by joshmarsilio
Broxzier Posted March 10, 2023 Posted March 10, 2023 Back in 2017 I implemented a heightmap loader in the map generation window. It's as simple as selecting a heightmap and changing some settings to adjust the terrain style, min/max height, smoothing, and water level. 1
joshmarsilio Posted March 10, 2023 Posted March 10, 2023 (edited) Okay that's what i thought since i also saw a terrain map somewhere of your profile character (the dog), so i assumed you had something to do with it or knew about it. thanks. So i guess you can use a jpeg bmp or gif? i still don't understand how it works but maybe i will someday. Edited March 10, 2023 by joshmarsilio 1
733737 Posted March 16 Author Posted March 16 This park is sadly not being worked on. Check out what I have worked on on DKMP youtube/discord 1
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