ExCrafty Posted September 30, 2020 Posted September 30, 2020 (edited) Since it's "Roller Coaster" Tycoon ........ What do you put in your parks ???? Why, roller coasters of course. One of my better ones. I've also done a couple of variants with the station/s at ground level. Epic Monster.td6 Edited September 30, 2020 by ExCrafty 2 1
ExCrafty Posted October 24, 2020 Author Posted October 24, 2020 Poor guests, can't decide between how exciting the ride is and how intense it is. 1
ExCrafty Posted June 22, 2021 Author Posted June 22, 2021 Can anybody get a faster ride than this one ? The reverse freefall on a max sized map. The best I can manage is 223kph. :) 1
ExCrafty Posted July 10, 2021 Author Posted July 10, 2021 So ..... Twisting coaster max height of both land and track. Best speed I can get is 252kph, it enters the station at just on 200kph. Intensity of 36+. My best so far. For your consideration.
ExCrafty Posted July 20, 2021 Author Posted July 20, 2021 A couple of screen shot of rides I've made. Posted for your thoughts. :) The Go-Kart track took me awhile to do, using the tile inspector to make the track invisible, I think it turned out well. :) The Giga Coaster takes 4+ minutes to get to the top, that's at the standard 10 or 12 kph lift chain speed (I forgot which it is).
ExCrafty Posted October 22, 2021 Author Posted October 22, 2021 So ... what do people think of this one ? The only cheat I used is the lift chains on all pieces. Did it just to see what it'd be like. Warp Speed (Less +ve G).td6 Warp Speed.td6
musicusmaximus Posted November 2, 2021 Posted November 2, 2021 (edited) Monorail Station House I like to build on little plots to try out aesthetic ideas to use in scenarios and bigger parks. Here's a simple Monorail station house i liked, added a go-cart track too for fun. The entrance/exit are nicely "hidden" under the station house in the center. The go-carts feature both a bridge over the main walkway and a tunnel under the main walkway. It's been a while since i've built it so if anyone wants it i can try to remember the scenery pieces i used (a few layers with the tile inspector tool on the building structures) so i can make a list of requirements and also try to save the monorail with the scenery and upload it somewhere on the internet. Enjoy, -MusicusMaximus Edited November 2, 2021 by musicusmaximus 3 2
musicusmaximus Posted November 23, 2021 Posted November 23, 2021 Here's a coaster I called "Lost World" 2 1
CaveExplorer Posted November 23, 2021 Posted November 23, 2021 Here's a looping coaster called Voice Box. It has fairly good stats, with a 5.40 excitement and a 5.36 intensity. Voice Box.td6
musicusmaximus Posted November 24, 2021 Posted November 24, 2021 (edited) 6 hours ago, CaveExplorer said: Here's a looping coaster called Voice Box. It has fairly good stats, with a 5.40 excitement and a 5.36 intensity. Voice Box.td6 266 B · 0 downloads pictures? i like to see pretty things! Edited November 24, 2021 by musicusmaximus 1
CaveExplorer Posted November 24, 2021 Posted November 24, 2021 14 hours ago, musicusmaximus said: pictures? i like to see pretty things! 1
ExCrafty Posted November 24, 2021 Author Posted November 24, 2021 Nice job, I usually do "sprawling" coasters like that myself. That corkscrew one one the right side of the pic looks like it'd be a bit of a nasty one. Steep drop with the twist at the bottom, then that rise. I assume there's serious braking there, with that flat turn after it.
CaveExplorer Posted November 25, 2021 Posted November 25, 2021 2 hours ago, ExCrafty said: Nice job, I usually do "sprawling" coasters like that myself. That corkscrew one one the right side of the pic looks like it'd be a bit of a nasty one. Steep drop with the twist at the bottom, then that rise. I assume there's serious braking there, with that flat turn after it. Yep. It starts at the top of an elevator and so it ends with a chain lift up to the top. 1
musicusmaximus Posted November 25, 2021 Posted November 25, 2021 12 hours ago, CaveExplorer said: Yep. It starts at the top of an elevator and so it ends with a chain lift up to the top. interesting idea with the chain lift at the end!
ExCrafty Posted November 25, 2021 Author Posted November 25, 2021 Chain lift to a station means that you're certainly a lot less likely to have crashes there. :) 1
CaveExplorer Posted November 30, 2021 Posted November 30, 2021 (edited) This is a replica of the roller coaster Colossus: The Fire Dragon at my home park, Lagoon in Farmington, Utah. It is a Schwarzkoph Doppel Looper model. If you want to see how accurate it is (which is mostly accurate) here is the video: Colossus The Fire Dragon.td6 Edited December 2, 2021 by CaveExplorer Added track file. 2
CaveExplorer Posted December 2, 2021 Posted December 2, 2021 Also created this incredible giga with a fairly compact footprint and a 7.80 excitement with an 8 intensity. Movement Machine.td6 1
CaveExplorer Posted December 8, 2021 Posted December 8, 2021 (edited) I built this awesome wooden coaster, although I did use cheats so I could get 4 seater cars to look like minecarts. I call it Escape from Iron Mountain, and I believe it functions like a large scale wild mouse. It has a 6.39 excitement rating with a 7.04 intensity. WARNING: I just had this ride crash shortly before the second brake run. the problem would be corrected if you set it to wait for a full load. Escape From Iron Mountain.td6 Edited December 10, 2021 by CaveExplorer 1
TsubakiharaYuuji Posted December 12, 2021 Posted December 12, 2021 (edited) This here, is pretty much the best coaster I've ever made! Nemesis 2: A Steel Twister Coaster running 3 Floorless Trains w/ 11 cars per train. The original Nemesis (@21x14 also a very compact Steel Twister running 3x11 Floorless Trains) was deleted, after a screwup I made whilst saving a Log Flume. This coaster is insanely compact @ 16x19! Sure, that's without scenery. But still: for a coaster running 2m9, this is COMPACT! And yes: That's a station AND a barrel roll through a loop. I love building that. All ratings all at the top right corner (in Dutch). But this coaster isn't 'perfect': 1. The trains come in hot to the brake run towards the station (from 107 kmh @ 0m, via a banked curve to 7.5m, to a 4 block brake run (all set @ 28kmh). It's a bit too rough, I think. Yet I needed that to maintain the very compact design. 2. The middle brake run (the one @ 37.5m) could be better. A train there will be blocked a bit too long in my opinion, before resuming. Also: setting the chainspeed @11kmh and adding an extra brake (@ 14kmh) didn't do the trick. All in all, this is the best coaster i've ever made. And it's also my favorite. Feel free to add your thoughts on my coaster, especially if you've got idea's on how to adress the issues mentioned above the 2nd screenshot. Nemesis 2.td6 Edited December 12, 2021 by TsubakiharaYuuji Screenshot 2 moved in post to better show the issues as mentioned in post 1 1
ExCrafty Posted December 13, 2021 Author Posted December 13, 2021 Nice job there. I've given it a go in my "Attraction Design Only" scenario park, with only a few very minor tweaks, and those are only because it's how 'I' have things, not a reflection on your settings or design in the slightest. 1. reduced train length to 10 cars, so 40 peeps per train. 2. Put the lift chain speed up to 12kph (I always have lift chains at max, just a personal thing) 3. Swapped the Entrance and Exit over - Again, just a cosmetic thing with how I do it. 4. Changed the "timings" a little. 5. Different pathing. The final result for me was still pretty close to your stats, but mine dropped excitement down to 9.5-ish. Celtic Knot.td6
musicusmaximus Posted December 15, 2021 Posted December 15, 2021 i love coasters that occupy a smaller footprint and twist around itself. Nicely done! 1
Rage Posted January 21, 2022 Posted January 21, 2022 I have tons on youtube, some good, some not so good and some great- i think this one is good 1
Rage Posted January 21, 2022 Posted January 21, 2022 Not sure if this one is 'great' but every time i put it down i make a lot of money on it. The guests sure think it is great 😛 2
CaveExplorer Posted January 21, 2022 Posted January 21, 2022 (edited) I just made a replica from a POV video of another coaster at my home park. This is of the classic 1921 woodie simply called Roller Coaster. As a bonus, it also has great stats! It has a 6.58 excitement and a 7.17 intensity. I again have included the video I used to make the ride. Roller Coaster.td6 Edited January 22, 2022 by CaveExplorer 2
ExCrafty Posted March 16, 2022 Author Posted March 16, 2022 Just thought I'd see just how massive a 999x999 landscape is. I put a Mine Ride that runs around the entire perimeter, with all land owned. It's HUGE !!! 17km of track and at ~53kph it takes around 14 minutes to complete a circuit. :) I don't think that's a very practical size to be honest, given that guests whinge about "getting lost or stuck" because it's taken then too long to find what they're looking for. :)
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