Ryno917 Posted August 28, 2020 Share Posted August 28, 2020 New to OpenRCT2, and excited at all of the possibilities! I discovered the night setting, but the night lights options are greyed out. I changed the rendered to OpenGL, and I can get night time in game, but I can not enable the lighting effects. Any ideas why? My system is pretty high end (mostly into racing sims in VR) so it's not a capability issue and there shouldn't be a compatability/driver issue (though not outside the realms of possibility). 1 Link to comment
ExCrafty Posted August 29, 2020 Share Posted August 29, 2020 Gday, I like the look of the night lighting as well. The game says to use with caution as it's experimental currently. If I enable night/day and lighting, things really bog down and have troubles refreshing. I haven't submitted a bug report as I'm sure it'll be already on the list of things to do. Which I suspect is a rather long list. Link to comment
Ryno917 Posted August 29, 2020 Author Share Posted August 29, 2020 I've poked around some more, and I've been able to activate them in the second "software" rendering mode (can't see what's in the brackets beside it). Initially had a lot of issues with rendering but returning the scale to 1 fixed those issues. So I now have night lights; but not in the OpenGL rendering mode for some reason. Link to comment
X7123M3-256 Posted August 29, 2020 Share Posted August 29, 2020 1 hour ago, Ryno917 said: I've poked around some more, and I've been able to activate them in the second "software" rendering mode (can't see what's in the brackets beside it). Initially had a lot of issues with rendering but returning the scale to 1 fixed those issues. So I now have night lights; but not in the OpenGL rendering mode for some reason. That's correct, it only works with the rendering mode set to "Software (hardware display)" as far as I am aware. 2 hours ago, ExCrafty said: If I enable night/day and lighting, things really bog down and have troubles refreshing It's known to have performance issues, that's why it's marked as experimental. The guy who implemented it originally never really finished it, and it hasn't been a high priority for the developers. 2 Link to comment
ExCrafty Posted August 29, 2020 Share Posted August 29, 2020 That's fair enough too. It'd be great to have that working well, but it's not important really. Link to comment
X7123M3-256 Posted August 29, 2020 Share Posted August 29, 2020 6 hours ago, ExCrafty said: That's fair enough too. It'd be great to have that working well, but it's not important really. Well, if you can figure out how to improve it then you could always submit a PR to fix it. 1 Link to comment
ExCrafty Posted August 29, 2020 Share Posted August 29, 2020 2 hours ago, X7123M3-256 said: Well, if you can figure out how to improve it then you could always submit a PR to fix it. You do realise that I did say "not important". And I'm possibly the furthest from a coder that you could get. The last time I'd did anything remotely like programming was back in '91 on an 8-bit HP "suitcase" as part of my electronics course. Before that, it was back in '80 on an Exidy Sorcerer with it's basic interpreter cartridge. If I'm being misunderstood, then I apologise. Link to comment
Ryno917 Posted August 29, 2020 Author Share Posted August 29, 2020 18 hours ago, X7123M3-256 said: That's correct, it only works with the rendering mode set to "Software (hardware display)" as far as I am aware. Ah, so that was just me misunderstanding the terms; I thought OpenGL was a hardware-only renderer. That being said, had I been able to read the 'hardware display' in the dropdown I'd have sussed it but it didn't fit in the window on my end With the scale at 1 I don't get any rendering issues on my end, and with the new 2 and 4x zoom implementation I'm a happy camper. Hopefully when work calms down a bit I can find some time to make a couple objects; I'd really like to do some new, more modern, pathway lamps, benches and litter bins. Link to comment
Jwp9 Posted July 28, 2021 Share Posted July 28, 2021 Umm i need help where i can the night lights in the game ? Link to comment
jensj12 Posted July 29, 2021 Share Posted July 29, 2021 Everything you need to know is already in this thread: go to the options in the top-right of the main menu, set rendering mode to 'Software (hardware display)' and (in the second tab) enable day/night cycle and night lights. Link to comment
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