S-Man42 Posted April 9, 2018 Posted April 9, 2018 (edited) Have fun - I had it Edited April 10, 2018 by S-Man42 Animated GIF -> Youtube-Video 1 1
Broxzier Posted April 10, 2018 Posted April 10, 2018 Maybe next time try a different file format that doesn't load as slow, like mp4 or webm. Maybe even just a screenshot. I do like the concept and the mix of cars. Only the tram vehicle looks a bit out of place.
S-Man42 Posted April 10, 2018 Author Posted April 10, 2018 Done. Just had no time for converting yesterday
Deurklink Posted April 10, 2018 Posted April 10, 2018 4 hours ago, Broxzier said: Maybe next time try a different file format that doesn't load as slow, like mp4 or webm. Maybe even just a screenshot. I do like the concept and the mix of cars. Only the tram vehicle looks a bit out of place. But the shark looks completely normal, right?
Wuis Posted April 10, 2018 Posted April 10, 2018 30 minutes ago, Deurklink said: But the shark looks completely normal, right? man you are always looking to bully animals with sharp teeth!1!! leaf us alone. like mr minetrain, horse and boat aren't standouts nor have you mentioned all the carbon dioxide all these cars create!1!!
Broxzier Posted April 10, 2018 Posted April 10, 2018 1 hour ago, Deurklink said: But the shark looks completely normal, right? Why of course! What drive-in theater doesn't have a funny looking car selling ice cream? 1
S-Man42 Posted April 10, 2018 Author Posted April 10, 2018 (edited) No tram anymore (updated video). The more I looked at it the more I felt like you But the shark stays Edit: Maybe I can ask you a question: I didn't know how to put all these vehicles to the cinema. My way seems to be very strange but I don't know any better: For every static vehicle I build a short track (station, two turns, one straight, two turns), set entrance and exit, made them invisible, set to crooked house, opened the track (out the vehicle) and closed it. And this for every single car. I am sure there is a much better way Edited April 10, 2018 by S-Man42
X7123M3-256 Posted April 10, 2018 Posted April 10, 2018 1 hour ago, S-Man42 said: My way seems to be very strange but I don't know any better: For every static vehicle I build a short track (station, two turns, one straight, two turns), set entrance and exit, made them invisible, set to crooked house, opened the track (out the vehicle) and closed it. If you actually want a real ride vehicle, that's the way you do it. But for cars, I think most people would use scenery objects unless you want them to move.
S-Man42 Posted April 11, 2018 Author Posted April 11, 2018 Ok, thx. No I don't want to add some scenery. I am waiting for the cool new file format which allows more scenery objects
saxman1089 Posted April 11, 2018 Posted April 11, 2018 You may be waiting a while for that file format.
S-Man42 Posted April 11, 2018 Author Posted April 11, 2018 I am sure about it But nevertheless I am having only 256 possible small scenery objects. And I do not know which of them I can remove for a car object...
X7123M3-256 Posted April 11, 2018 Posted April 11, 2018 9 hours ago, S-Man42 said: Ok, thx. No I don't want to add some scenery. I am waiting for the cool new file format which allows more scenery objects If you aren't using the car ride anywhere else you're still taking an object slot (but it's a ride object not a scenery object). You're also using a ride slot for every car you place, and several more map data slots than a scenery item would take. The only thing you save is a single scenery slot (although technically you could put the car object sprite into a large scenery object that you're already using so it doesn't take any extra slots. This is a bit bothersome though.).
S-Man42 Posted April 12, 2018 Author Posted April 12, 2018 Yes it is because the small scenery problem. I have no problem with the ride objects Btw. is there a tutorial on how to create own objects? Your idea with one large object sounds interesting. Like a use case for learing how to do it
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