SpiffyJack Posted May 11, 2017 Share Posted May 11, 2017 I finally have a wish list item: I'm probably not the first to ask, but I must ask. Question: Can an object be flipped up side down?(end for end) Either before or after being placed? Without re-editing each item as needed in a flipped orientation and saving as new object with modified name etc... 90 degrees could possibly work the in the same manner.. idk. Is it possible? Thanks 1 Link to comment
imlegos Posted May 11, 2017 Share Posted May 11, 2017 Rotating the sprite isn't the same as flipping a model... so this would likely just look bad. 1 Link to comment
SpiffyJack Posted May 11, 2017 Author Share Posted May 11, 2017 1 hour ago, imlegos said: Rotating the sprite isn't the same as flipping a model... so this would likely just look bad. Agreed, for the most part. This is for .01 percent of the content that it would even be worth the effort to make it work. This is focused on rock formation type terrain, and basically be used to display as an illusion... ie: floating pyramids (top down), floating Island base kinda stuff... Track architecture too.. Link to comment
Tune Posted May 11, 2017 Share Posted May 11, 2017 I don't think flipping any of the sprites would work because of the perspective. Take this cube for example: It kinda matches the RCT perspective, but if we would flip/turn it... It doesn't make sense anymore, cause now it's not a top down view anymore. (also if you look at the upside down cube long enough it will look like a room in stead of a cube) 3 Link to comment
SpiffyJack Posted May 11, 2017 Author Share Posted May 11, 2017 14 minutes ago, Tune said: I don't think flipping any of the sprites would work because of the perspective. Take this cube for example: It kinda matches the RCT perspective, but if we would flip/turn it... It doesn't make sense anymore, cause now it's not a top down view anymore. (also if you look at the upside down cube long enough it will look like a room in stead of a cube) Perfect... Now the top and the bottom cube view need to be as one. That's the look needed to float a structure. Its like the corbels below, but too shallow. I'm thinking more of this rock set that I can hang up side down, and then build on top of. Link to comment
Broxzier Posted May 11, 2017 Share Posted May 11, 2017 The lighting wouldn't make sense when you turn them around. You could make these objects yourself with the object editor to see how it looks. 1 Link to comment
X7123M3-256 Posted May 11, 2017 Share Posted May 11, 2017 @Tune is right - flipping a sprite in screen space is not equivalent to flipping it vertically, you are reflecting it in a plane parallel to the viewport. There is not enough information in a 2D sprite to mirror it vertically - for example, if you wanted to mirror a cube, the bottom surface would now need to be on top. But the bottom surface isn't in the sprite because it is hidden. The lighting would also be mucked up as @Broxzier pointed out. I would just make two versions of your object. Maybe if we get a new file format, there could be the option for a single object file to include sprites for the mirrored version. 2 Link to comment
SpiffyJack Posted May 11, 2017 Author Share Posted May 11, 2017 Makes sense, thanks for the feedback @Tune @Broxzier @X7123M3-256 I'll see what I can come up with 1 Link to comment
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