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how many custom objects can I make?


stef084

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Posted

anyone know roughly how many custom pieces I can make and add to my game? don't want to start to get crazy with it then half way through realize I cant make anymore. ty for any help

Posted

I know many people on nedesigns have over 20k custom objects, however the object selection cannot scroll further down than somewhere in the 8k I believe. There's a filter though, so by using this you can always find all objects anyway.

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Posted

There's no limit to how many you can make. There is a limit to how many the object selection will display at once, but it's very large, in the thousands I believe. Unless you already have a lot of objects installed I doubt you'll hit it, and even then you can still load them through the console.

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Posted
41 minutes ago, YoloSweggLord said:

What causes this restriction on the object selection window? It doesn't make sense to me to have the window tied to any file structures that might limit it.

The limit is how many items the selection can list.

Posted
46 minutes ago, imlegos said:

The limit is how many items the selection can list.

I know what the limit is, my question was what causes this limit. Most in-game limits are tied to the .sv6, .sc6, and .dat file structures, but as far as my knowledge goes, I can't see why the object selection window would be tied to a file structure.

Posted
2 hours ago, YoloSweggLord said:

What causes this restriction on the object selection window? It doesn't make sense to me to have the window tied to any file structures that might limit it.

It's nothing to do with the filesystem, but with a limitation of how the windows work. It's similar to the dropdown issue, which allows a maximum of 64 entries. This could be fixed very long ago already, but the problem is that it's a huge task to change all of it.

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Posted
15 minutes ago, imlegos said:

So... basically what I said?

Broxzier actually answered my question though. You basically restated the problem, Brox informed me that it was in the game's code and could be fixed, though it would take a lot of work.

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